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Asset Extraction v1.0


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M0XiUew.jpg

 

Name: Asset Extraction v1.2.4

Mission type: SP / MP Coop (1 - 34 players)

Controllable: A-10A/A-10C/Ka-50/F-15C/P-51D/MiG-29/Su-25T/Su27/Su33/UH-1H

 

Quick Summary (5 lines):

  • Utilizes majority of DCS: World aircraft, all aircraft types (now including UH-1H Huey!)
  • Difficulty (number/type of enemies spawned) based on number of players in mission
  • Designed to be fun and engaging for veterans as well as new DCS: World pilots
  • Concept based on A-10C Singleplayer Mission "CSAR"; however, significantly expanded
  • Fully voice acted by Yours Truly

 

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Download Asset Extraction v1.2.4

 

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Changelog:

v1.2.4 - (August 17, 2013)

  • Fixed reported logic error with Blackhawk activation - they no longer spawn if any UH-1H are present in the mission

 

v1.2.3 - (July 31, 2013)

  • Fixed verification team spawn causing DCS crash to desktop due to v1.2.5 release slowing down group spawns
  • Fixed Pontiac flight only checking to see if Chevy 1-1 was present before deciding to proceed with their own rescue mission or not
  • Fixed Ford flight 'further tasking' groups (groups spawned during asset verification) so they no longer spawn unless their respective P-51 exists
  • Removed AAA spawns from the entrances to the valley if only UH-1H players are flying, makes the mission great for Huey pick-up practice runs
  • Changed a few spawn locations at Beslan for client aircraft

 

v1.2.2 - (May 27, 2013)

  • Fixed radio message triggers for A-10C (Hawg) Group
  • Made slight adjustments to 'reinforcement groups'
  • Adjusted detection zone around asset to (hopefully) eliminate very rare occurrence of rescue team not beginning the verification process

 

v1.2.1 - (May 19, 2013)

  • Modified a few enemy group waypoints to stop them from getting stuck while navigating

 

v1.2 - (May 18, 2013)

  • Added Pig Flight, 4x A-10C departing from Mozdok
  • Fixed "6DOF" / HUD scaling bug FOR Flaming Cliffs 3 aircraft (reported by IASGATG)
  • Repaired several bug fixes that did not save properly to v1.1
  • Repaired several modifications that did not save properly to v1.1
  • Updated dynamic verification spawning
  • Fixed mission victory conditions
  • Modified enemy CAP engagement conditions
  • Added friendly CAP flights over Beslan, Mozdok and Nalchik that only engage enemy units entering their airspace (North of Gizel)
  • Added enemy CAP flights to the south of the Russia/Georgia border. Don't stray into enemy airspace (or do, if you're looking for a fight)!
  • Added Radio Message to Coalition so any friendly plane group can clear Pontiac Flight in to extract
  • Changed activation behavior of UH-60 Blackhawks (Pontiac Flight).
    If at least one UH-1H exists and is alive, UH-60 group does not activate.
    If all UH-1H deactivate (users killed, get dropped, switch planes, etc) UH-60 group activates as long as their normal activation time has passed.

 

v1.1 - (May 16, 2013)

  • The UH-1H has been included as a flyable aircraft and, if there anyone is flying one of these slots, replaces the Blackhawks as the extraction team.
    Fly in to pick up the asset, drop off a verification team then take to the skies again to watch for enemy reinforcements!
    When they're done verifying the asset's identity, they'll call you back in for dust-off.
  • Re-recorded all dialog and used slightly different effects to hopefully make the dialog more understandable.
  • Added several "eye candy" events and static aircraft to make the mission feel more realistic.

 

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Situation:

For several years now the Russians have had an asset, code name "Rabid Bear", deep undercover in the Insurgent ranks.

Recently he has obtained documents and cartography that pinpoint several high value insurgent targets. Late last night the

asset escaped the insurgent controlled city of Coban and made his way East of the city to a bridge and is using it as cover

while he waits for extraction.

 

This morning, satellite photos showed a significant increase in enemy activity. They must have realized what happened.

Several groups of enemy units are set up as search parties no doubt trying to find, and most likely eliminate, Rabid Bear

before we can extract him from the area. Success of this mission will give us the intelligence we need to put a huge dent in

regional terrorism and therefore this is a joint allied forces mission.

 

dmKL8SA.jpg

 

Mission Briefing:

Two UH-60 Blackhawk helicopters (Pontiac) are standing by to depart Beslan at 0830 and make their way towards the bridge

east of Coban. They will take up a hover position just outside the valley and wait for an all-clear signal from friendly aircraft

before proceeding in for extraction.

 

If UH-1H (Chevy) pilots wish to take their place, we’ll ground the Blackhawks and let you boys extract the asset instead.

Chevy has a different flight plan than the Blackhawks, so pay attention to your section of this briefing.

 

Non-extraction aircraft are to ensure valley entrances are clear of enemy AAA, SAM and other units prior to clearing rescue

teams in to extract the asset. Aircraft are advised to return to Beslan for refueling and rearming prior to clearing helicopters

in for extraction. Stick to your flight plan: it has been designed to maximize chances for mission success.

 

NdZ6PrE.jpg

 

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EXTRACTION SORTIE

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* UH-1H (Chevy) *

Take off from Beslan and fly east following the railway until you hit the river that runs through Chermen then follow it south

until it forks at Tarskoye. Follow the right fork then turn west when you hit the mountains and continue towards Terk. Hold

short at Terk until you've been given the all clear to enter the valley and extract the asset by friendly forces, then egress

north following the river near the asset. Maintain a Northern heading when you reach the city of Gizel and you'll return to

Beslan - hopefully with the asset unharmed. Consider arming your birds in case anything unexpected pops up en route.

 

7dYfwSq.jpg

 

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OVERWATCH SORTIES

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* SU-25T (Springfield) *

Equip your aircraft for SEAD (Suppression of Enemy Air Defenses) and eliminate any radar SAM emplacements to the north

of the mountains then continue along your waypoints to line up on approach into the extraction zone. Destroy any enemy

anti-air presence at the valley entrances as well as around Coban.

 

* Ka-50 (Uzi) *

Follow your waypoints to fly an approach to the eastern entrance of the extraction zone then move in and engage enemy

units in and around the valley entrances to make sure we have cleared the way for Pontiac. Maintain visual contact on the

rescue helicopters during the extraction and provide them with close air support while they are verifying the asset’s identity.

 

* A-10C (Hawg, Pig) / A-10A (Boar) *

We have received reports of insurgent tank columns protected by Shilka AAA vehicles operating in the area. You are to fly

CAS and make sure any enemy armor in the area is eliminated. Maintain a close watch on the areas around the extraction

zone during the asset pick-up and keep our guys safe.

 

* F-15C (Dodge) / Su-27 (Klondike) *

* Su-33 (October) / MiG-29 (Talon) *

It is highly likely the insurgents will scramble several enemy fighters to engage our rescue aircraft. Your mission is to

maintain air superiority north of the Georgian border and engage any enemy fighters that threaten our extraction mission.

Be careful not to stray south into Georgia… enemy patrols in Georgian airspace are currently very heavy.

 

* P-51D (Ford) *

As retired Russian air force pilots and current P-51D enthusiasts we thank you for offering your personal planes and skills

to this mission. Several supply trucks have been reported by locals heading towards Coban from the city of Arhonskaya,

located just to the Southwest of Beslan airport. Your mission is to locate and destroy this convoy before it can deliver

additional troops or supplies to the insurgents in Coban. After the supply convoy has been neutralized, you are free to engage

targets of opportunity in and around Coban. Proceed with caution as your older aircraft will not hold up well to modern anti-air

weapons.

 

AUfqIVa.jpg

 

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Misc Info:

Started designing this mission when myself and a friend had A-10C and we had 4-5 other friends with just DCS:W and Su-25T

(free, friends not sure of wanting to invest in this game) but not many quality missions to play together.

 

This endeavor began as a mission for just those two planes, then a spring module sale later we had 3 A-10C pilots, 2 P-51D

pilots, 2 Ka-50 pilots and several of us now own FC3. I decided to expand the scope of the mission and try for a comprehensive

DCS: World experience as a way to let people fly what they like, enjoy the game and not have to worry about owning the "right"

modules to be able to play together.

 

GREAT mission to introduce pilots of the free Su-25T module to larger scope missions that don't *need* to be too "seriousface"

(although you can play it serious if you want to). Plenty for all aircraft to do and take part in while remaining a singular goal

oriented mission (all flights operate in the same area towards the same common objective).

 

Tips: Read the in-game situation, briefing and take a look at the included images.

 

Rescue helicopters hit a holding point and wait for clearance to proceed into a hostile area and retrieve a friendly unit. Take this

time to refuel and rearm your aircraft at a nearby airfield as enemy reinforcements may show up during the extraction...

 

:music_whistling:

:thumbup:

:pilotfly:

 

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This mission was designed to use all of the available modules within DCS: World. It can be flown alone or with a group as

enemy units spawn based on how many players are on the map. It is meant to be a fun mission for friends to fly together

and for seasoned DCS pilots to be able to introduce new players - who may only be willing to fly the free Su-25T until they

see whether they like the game - to a mission that has a larger scope than a simple training mission or target range.

 

I also wanted to try and avoid the pressure that comes with someone playing their first "serious face" mission.

 

Enemy units are visible on the world map (hit F-10). Friendly/enemy labels are also enabled.

You can toggle them on and off with LShift + F-10.

 

Lastly - I want you to have fun! Hopefully you can fly the aircraft you most enjoy flying (or learn how to pilot something you're

not too comfortable with) and enjoy yourself while doing so without feeling pressured to be an expert at DCS: World.


Edited by Psyrixx
Updated for v1.2.4

Robert Sogomonian | Psyrixx

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Looks great! I didnt try it yet, but i want to! You wrote that the number of enemys vary by the number of used aircraft. How many aircrafts are needed for the mission to work properly? 4 or 2 or even 1? That way, is it possible to play this in SP without facing a whole army of enemys?

[sIGPIC][/sIGPIC]

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Realized there was an announcements forum for new missions and decided to assimilate the beginning of my post into that format (since it includes all pertinent information in a nice easy to read way).

 

I would recommend at least one ground attack aircraft (IE: don't play by yourself in an F-15 unless you want a real challenge) because there are a few static AAA vehicles that must be dealt with before the rescue helicopters can survive the inbound trip to perform the pick-up as well as their outbound trip to get back home. The choppers will hold outside of the AAA engagement range and you need to use the "Radio > F10 - Other" to clear them in.


Edited by Psyrixx
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Robert Sogomonian | Psyrixx

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So, in SP, it is you against a bunch, just not as many as would be present in

an MP mission with, say, 4 or more?

 

A little CAP-ing is a big help when rootin' in the weeds in a solo hog.

 

Either way, sounds good, I look forward to giving it a go tomorrow. Thanks for

making it available to us unwashed masses...

 

:D

[sIGPIC][/sIGPIC]

A tale of 2 hogs

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Sounds promising dude.

Gonna test it out this week alone and with a friend.

 

I will give some feedback afterwards :-)

 

Thanks for this mission.

Rainbow

 

 

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So, in SP, it is you against a bunch, just not as many as would be present in an MP mission with, say, 4 or more?

 

This is correct. In SP (and/or MP with any number of clients) groups of enemies are dynamically spawned for each plane in the area of operations. A-10's get tank columns guarded by shilkas, Su-25T's get Tunguska's, Ka-50's get groups of armor and infantry, etc. These groups don't spawn if those aircraft aren't being used. So you won't have a bunch of enemy fighters flying around trying to shoot you out of the sky unless you (or a friend) spawn in as an F-15.

 

There are also several light AAA trucks that guard the target zone that spawn regardless of what aircraft you're in. They need to be killed before you clear the rescue helicopters in for pickup. Can be taken out fairly easily by any of the ground attack aircraft but will tear up the helicopters if not dealt with.

 

The rescue helicopters don't take off until 30 minutes into the mission and will hover just outside of the range of these AAA trucks until you use the radio menu F-10 Other... option to send them in so there should be plenty of time to clear the way for them, land, refuel and rearm and head back to the extraction zone to provide them with close air support (they can hold at their hover point for quite some time).

 

:thumbup:

Robert Sogomonian | Psyrixx

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I really like your philosophy to this mission, especially that it encourages the flying of all module planes, encourages those who want to take a step up from beginner and has dynamic spawning depending on what you fly. Well done.

[sIGPIC][/sIGPIC]

TrubshawRN -=SHREK 94=-

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  • 2 weeks later...

Just had a first go at it with 3 KAs 1 Su27 and 1 A10C. Really great effort to produce such a complex mission. One enemy air craft fighting the Su crashed into the valley but only after it downed 3 of us!!!

All went well cleared all enemy then called up the Blackhawks with the F10 menu then DCS froze on us....not sure why but hey it happens.

 

Enjoyed what we did fly..thanks.

Shrek Squadron will try is again soon and report back.

 

Cheers & Thanks again

[sIGPIC][/sIGPIC]

TrubshawRN -=SHREK 94=-

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Enjoyed what we did fly..thanks.

Shrek Squadron will try is again soon and report back.

 

Cheers & Thanks again

 

Awesome! I'll be releasing v1.1 on Monday that includes the updated F10 menu code from Eagle Dynaics as well as being able to perform the extraction yourself in the UH-1H Huey helicopters.

 

Basically if anyone spawns in the UH-1H's, the Blackhawks simply won't activate and whoever is flying the Huey(s) will have to take over extraction duties. I've even scripted a dynamic verification team!

 

 

Should make things interesting! Also, there will be dynamic targets for the UH-1H's to engage while they wait for the ingress and egress into the valley to be cleared... but then again I've made the extraction run myself a few times in the Huey without any escort (those mini-guns are amazing against the AAA trucks).

 

Thanks for the feedback and I can't wait to get v1.1 into the wild. :pilotfly:

Robert Sogomonian | Psyrixx

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Dear Psyrixx,

 

Tonight 13 of Shrek Squadron took on your mission. A great night was had by all. Overall we felt that it was a very good mission, nice integration of sub tasks, clear interaction and overlap of the tasks that contributed well to the final goal. A well written mission. We will definitely run this mission again.

 

In fact our Squadron Leader, Ogreman, who is no stranger to mission writing himself, actually described it as, "Bloody Good" ( a phrase he has not used since he made a low level pass over Penny Benjamin, the Admiral's daughter in his youth.)

 

Two suggestion to improve it further, a least from our perspective, are

1. some more A10 tasks

2. any chance of a combined Arms element.

 

Cheers and we are looking forward to your 1.1 update.

 

PS If you fancy joining us for a Tuesday night fly of your mission then PM me and we would be glad to fly with you or simply talk though elements of the mission.

[sIGPIC][/sIGPIC]

TrubshawRN -=SHREK 94=-

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Dear Psyrixx,

 

Cheers and we are looking forward to your 1.1 update.

 

PS If you fancy joining us for a Tuesday night fly of your mission then PM me and we would be glad to fly with you or simply talk though elements of the mission.

 

Awesome! Glad to hear and thanks for the feedback. I have no idea how I would add additional A-10 taskings given the scope of the mission and how the timing goes with all of the other flights, but I will definitely give it some thought for v1.2. Feel free to drop some suggestions if you have any. :D

 

I'm a little bit behind on the v1.1 release but I have modified some of the radio recordings and tasking around as well as incorporated the UH-1H Huey helicopter as a playable extraction element, using the dynamic spawning script I wrote to simulate a verification team. We're currently testing the mission to make sure everything still works the way it should, but it should be up within the next couple of days.

 

Also, thank you for the invite to a Tuesday night flight I might have to take you up on that once we get v1.1 out! :pilotfly:

Robert Sogomonian | Psyrixx

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Looking forward to play your mission also, especially because I am working on that kind of scenario myself for long now, but since we have flyable transport heli now I am really motivated to pick that theme up again.

 

Is there any chance you give your script to the public? I understand if you don´t want to, its your property, I am just curious, I myself am not familiar with LUA scripting so I really struggle and rely mostly on ME built in trigger systems. ;)

[sIGPIC][/sIGPIC]

 

Unsere Facebook-Seite

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Is there any chance you give your script to the public? I understand if you don´t want to, its your property, I am just curious, I myself am not familiar with LUA scripting so I really struggle and rely mostly on ME built in trigger systems. ;)

 

Oh yes, I am definitely posting my script for public consumption. =) In fact, since I'm pretty sure it's bug free at this point, I'll go ahead and post it to the Mission Builder's forum.

 

:thumbup:

 

Edit:

http://forums.eagle.ru/showthread.php?p=1759031

 

Here's the thread I made for the dynamic extraction team. Hope it helps!


Edited by Psyrixx

Robert Sogomonian | Psyrixx

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Also, if you wouldn't mind, what aircraft were you all flying? I'd love to get an idea in my head of how the mission went.

 

All aircraft were flown ;)

 

What Trub is referring to is the amount of 10's. If you could add a couple of Charlie's that would be great :-)

 

Great mission!

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What Trub is referring to is the amount of 10's. If you could add a couple of Charlie's that would be great :-)

 

I have just released v1.1 which includes the ability to fly the extraction mission with the UH-1H Huey. For v1.2 I will add an additional flight of 4xA-10C departing from Mozdok to the North (where the fighters start) with additional targets to engage. :)

 

Thanks for the feedback!

 

Edit:

Actually, I noticed during a play through of v1.1 earlier today that several of the changes I had made between v1.0 and v1.1 did not actually save properly into the mission file so I went ahead and worked on v1.2 this afternoon. New audio files (hopefully easier to understand), several bug fixes to the dynamic extraction group spawned from the rescue helicopters as well as adding a second flight of A-10Cs with their own targets to manage.

 

I'll be testing and tweaking over the weekend to make sure it's working just the way it should and then I'll likely release v1.2 on Monday. I'd skip v1.1, I think it might be a bit too "Windows Me", if you get my drift.


Edited by Psyrixx

Robert Sogomonian | Psyrixx

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Just so you know, the 6DOF doesn't work for the FC3 jets.

 

I'm pretty sure this is a DCS: World issue that may be patched in a future version. 6DOF isn't something I control in the mission.

 

I'm also having trouble (across all missions, not just my own) with the FC3 HUDs not being sized properly. Can't quite figure that one out either. My 6DOF works fine, though.

 

UPDATE

The mission editor had created a Config directory within the .miz file that was messing with the HUDs in the Flaming Cliffs 3 aircraft. I've deleted that directory from within the .miz, it fixed my HUD problems and I will make sure it doesn't make its way into v1.2. I'm not sure if that might have had anything to do with the 6DOF not working but if you wanted to test it, just open your .miz with winrar or 7zip, delete the Config and Scripts directories that for some reason were included in the mission, save the .miz and try playing again to see if it fixes your issues. I didn't have any problems except in the FC3 aircraft.


Edited by Psyrixx

Robert Sogomonian | Psyrixx

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Thank you. :)

 

Excellent, I assume that means my solution fixed your broken 6DOF issue? I didn't think that was something I could control and since the mission editor created the Config and Scripts folders when I originally made the mission I figured those were just supposed to be there. I hadn't changed anything in either of those .miz folders.

Robert Sogomonian | Psyrixx

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any mission made before i think it was 1.2.2 had that 6DOF issue, and yes deleting the config file in side the miz file should fix it, thats how i fixed it anyway when i first tried your mission. there is a thread somewhere that talks about that very thing.

[sIGPIC][/sIGPIC]

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I went searching all through Teh Googles™ as well as on this forum and couldn't find a fix for what I was calling a "HUD size problem" because my 6DOF worked fine, the HUD was just too big for the frame.

 

Anyways, good to know and I'll make sure 1.2 doesn't have this issue (but it shouldn't since I'm running 1.2.4). So far so good. Thanks again for the feedback!

Robert Sogomonian | Psyrixx

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