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Old 11-11-2018, 04:01 AM   #1
Chic
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Default Snap Views in VR

I'm an avid user of snap views in 2D. Recently, I have been dabbling with Oculus Rift but can't get the snap views to work. The Snap view will shift the image a bit but no where near the intended view. Any thoughts?
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Old 11-11-2018, 04:46 AM   #2
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I'm surprised to hear snap views work at all with head tracking
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Old 11-11-2018, 07:32 AM   #3
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Chic, SnapView in VR works by retaining any camera position within the limits of cockpit camera movement - up/down, left/right, forward/back.

Headtracking (VIEW) then works from that camera position and is controlled by the HMD.

In 2D SnapViews retain VIEW up / down / left / right as well as CAMERA VIEW.

I often find VR SnapViews good for MFDs, GARMIN, TV, HUD, Head outside helo windows for cargos etc..
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Old 11-11-2018, 03:02 PM   #4
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Quote:
Originally Posted by Gizzy View Post
Chic, SnapView in VR works by retaining any camera position within the limits of cockpit camera movement - up/down, left/right, forward/back.

Headtracking (VIEW) then works from that camera position and is controlled by the HMD.

In 2D SnapViews retain VIEW up / down / left / right as well as CAMERA VIEW.

I often find VR SnapViews good for MFDs, GARMIN, TV, HUD, Head outside helo windows for cargos etc..

Understood. BUT I still cannot generate the snap view in VR, despite having no issues in 2D, and using the same procedure that others (Six) are having success with in VR.
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Old 11-11-2018, 03:18 PM   #5
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I’m getting motion sick just thinking about this....

I think what you are asking for would be extremely nausea inducing in VR.
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Old 11-11-2018, 03:53 PM   #6
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Strange one Chic... works fine my end... hit me on Discord sir if you wish...



Quote:
Originally Posted by Sandman1330 View Post
I’m getting motion sick just thinking about this....


Not in the slightest, think of it as adjusting the height or fore / aft of your chair or putting your head out of the window for cargo as in RL..
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Old 11-11-2018, 06:38 PM   #7
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Resolved. My Camera Move mappings (whch I have remapped) somehow reverted back to default settings. So I assumed that Camera move option was not available in VR.
Cheers Gizz.
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