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Old 10-17-2018, 02:46 AM   #91
BoneDust
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Did some work on the voice speed. One voice had the speed increased a little more than the other two; I'm trying to keep a little variation.

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Old 10-17-2018, 02:50 AM   #92
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Quote:
Originally Posted by Backy 51 View Post
Good to know. I plan to build an Excel list of phrases/words to help expedite production of wave files via voice actor or robo-voice. This would obviously mimic the directory structure of the speech/sound folders.
Cool. Do we have voice actors for Player, JTAC etc?
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Old 10-17-2018, 02:58 AM   #93
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Question for ED. Is there a way we can script the ATC so it will give bearing and range in this format - heading 1-2-6 for "thirty. Ranges are given in actual range so it would be 30 not 3-0. That is to prevent confusion between bearing and range.

cheers
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Old 10-17-2018, 05:12 AM   #94
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I'll do one of the voices....we can talk more Sunday!
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Old 10-17-2018, 06:24 PM   #95
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Quote:
Originally Posted by BoneDust View Post
Cool. Do we have voice actors for Player, JTAC etc?

We have voices out the wazoo …
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Old 10-18-2018, 03:46 AM   #96
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Any News on this thing being able to pass an integrity check for online? Or is it going to be strictly for offline play? Also still willing to lend a hand in anyway that yall may need.
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Old 10-18-2018, 12:55 PM   #97
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Quote:
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Any News on this thing being able to pass an integrity check for online? Or is it going to be strictly for offline play? Also still willing to lend a hand in anyway that yall may need.
I'm not sure bud. Haven't checked it yet.
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Old 10-18-2018, 01:32 PM   #98
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You guys are doing some awesome work, keep it up!
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Old 10-18-2018, 06:42 PM   #99
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If individual severs allow the mod on their servers, then you can use it for online use. They just need to have it installed on their server machine and accept mods. Most squadrons have their own pilots and servers setup for this type of thing. Im sure that's how it works..
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Old 10-20-2018, 09:17 AM   #100
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Former Navy ATC, I'd love to throw my $.02 in voice acting and help if needed!
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