KaspeR32 Posted July 10, 2012 Share Posted July 10, 2012 (edited) Hey everyone, I just wanted to get a thread going where we can share what we've seen, learned in Combined Arms. I know there are a lot of new features so I'm sure there will be lots of new questions too. So far I've only done a test mission with a few units, It's no Supreme Commander in terms of control capabilities but it is certainly a great start to an epic simulation. Without labels, I was wondering also in First person mode how you know when your particular weapon is in range(SAM). There is no range bar or anything like that, is it just something you have to memorize? I've played with some rocket artillery also, set a target area, hit start fire, and the unit just kind of sits there. I'm wondering if you have to have a scout set up ahead of him to actually "see" enemy targets, all stuff I'll learn as I go along I'm sure. What are everyone else's initial thoughts? Edited July 10, 2012 by KaspeR32 Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
Tbag Posted July 10, 2012 Share Posted July 10, 2012 Is there a user manual or training missions by any chance? [/url]"Time is an illusion. Lunchtime doubly so." - Douglas Adams Link to comment Share on other sites More sharing options...
159th_Viper Posted July 10, 2012 Share Posted July 10, 2012 Without labels, I was wondering also in First person mode how you know when your particular weapon is in range(SAM). There is no range bar or anything like that, is it just something you have to memorize? Which SAM? Good rule of thumb is if you can see (without zoom) it you can shoot it. Success depends on the system - with the Tor it's pretty much a guaranteed kill if you launch within visual range. For others it depends - trial, error and scattered remnants of airframes :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
ED Team Wags Posted July 10, 2012 ED Team Share Posted July 10, 2012 Hey everyone, I just wanted to get a thread going where we can share what we've seen, learned in Combined Arms. I know there are a lot of new features so I'm sure they'll be lots of new questions too. So far I've only done a test mission with a few units, It's no Supreme Commander in terms of control capabilities but it is certainly is a great start to an epic simulation. Without labels, I was wondering also in First person mode how you know when your particular weapon is in range(SAM). There is no range bar or anything like that, is it just something you have to memorize? I've played with some rocket artillery also, set a target area, hit start fire, and the unit just kind of sits there. I'm wondering if you have to have a scout set up ahead of him to actually "see" enemy targets, all stuff I'll learn as I go along I'm sure. What are everyone else's initial thoughts? 1- Lock the unit with the Enter key and range to target is displayed in meters. 2- After an indirect fire mission is set, there is a several minute delay before the fire mission goes out. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
159th_Viper Posted July 10, 2012 Share Posted July 10, 2012 Is there a user manual In your CA module Doc folder. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
eurofor Posted July 10, 2012 Share Posted July 10, 2012 Switching turret weapon (E) to select the type of round currently allows firing of AP and HE in quick succession without reloading. I assume this is temporary? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Brisse Posted July 10, 2012 Share Posted July 10, 2012 I tried a single player mission in combined arms. It's exactly what I expected and I belive it could be really interesting in multiplayer. Link to comment Share on other sites More sharing options...
KaspeR32 Posted July 10, 2012 Author Share Posted July 10, 2012 Which SAM? Good rule of thumb is if you can see (without zoom) it you can shoot it. Success depends on the system - with the Tor it's pretty much a guaranteed kill if you launch within visual range. For others it depends - trial, error and scattered remnants of airframes :D It's the Avenger M1097. I know I can see the range once I'm locked on, I just don't know each SAMs effective range. I didn't know if there was a range indicator like on that of the Maverick or something. Thanks for the quick reply about the artillery also Wags. Having fun playing with all this ;) Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
Suchacz Posted July 10, 2012 Share Posted July 10, 2012 (edited) Switching turret weapon (E) to select the type of round currently allows firing of AP and HE in quick succession without reloading. I assume this is temporary? You mean ammunition type for main gun of tank or artillery? IMHO it can't be reloaded, ammo switch will take effect after firring currently loaded round. In RL, if you have loaded barrel of a howitzer, it can't be unloaded, it can be only fired. Edited July 10, 2012 by Suchacz Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
Wichid Posted July 10, 2012 Share Posted July 10, 2012 My first impression is that ED wont let me pay for it =) CA is in my cart. I'm stuck on the payment screen and trying to log into the site does nothing. I click forgot password and it says im logged in, then it returns me to the log in and says I need to log in. argh! Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
eurofor Posted July 10, 2012 Share Posted July 10, 2012 You mean ammunition type for main gun of tank or artillery? IMHO it can't be reloaded, ammo switch will take effect after firring currently loaded round. In RL, if you have loaded barrel of a howitzer, it can't be unloaded, it can be only fired. It is not firing the previously selected round so I don't think that is it. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Suchacz Posted July 10, 2012 Share Posted July 10, 2012 It is not firing the previously selected round so I don't think that is it. Strange... Battlefield-like Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
159th_Viper Posted July 10, 2012 Share Posted July 10, 2012 My first impression is that ED wont let me pay for it =) CA is in my cart. I'm stuck on the payment screen and trying to log into the site does nothing. I click forgot password and it says im logged in, then it returns me to the log in and says I need to log in. argh! Try a different browser. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
ec-swr Posted July 10, 2012 Share Posted July 10, 2012 Videos please [sIGPIC][/sIGPIC].youtube Link to comment Share on other sites More sharing options...
Wichid Posted July 10, 2012 Share Posted July 10, 2012 Try a different browser. Cheers that was it! Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
lobo Posted July 10, 2012 Share Posted July 10, 2012 (edited) C'mon people, I'm stuck at work... living Combined Arms vicariously through the forum for a few days. Need more first impressions! :helpsmilie: And for crying out loud get some vids up on YouTube! ;) Thanks in advance. :thumbup: Edited July 10, 2012 by lobo** Speeling Lobo's DCS A-10C Normal Checklist & Quick Reference Handbook current version 8D available here: http://www.digitalcombatsimulator.com/en/files/172905/ Link to comment Share on other sites More sharing options...
mwd2 Posted July 10, 2012 Share Posted July 10, 2012 do anyone have a list of the all vehicles with "1st. Person View" option? Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
KaspeR32 Posted July 10, 2012 Author Share Posted July 10, 2012 The MLRS M270 (Rocket artillery) still doesn't seem to be firing even after 10- 15 minutes. Anyone else play with Artillery yet? Also, I run out of ammo with a SAM Avenger, but when I give control back over to the computer AI, it's able to shoot again ;) And I'm not gunna do a vid until I get a better understanding of this module. It seems to be pretty fun addition to DCS world but I have a feeling more people will be playing in F10 view or within an airplane. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted July 10, 2012 Share Posted July 10, 2012 The MLRS M270 (Rocket artillery) still doesn't seem to be firing even after 10- 15 minutes. Anyone else play with Artillery yet? Also, I run out of ammo with a SAM Avenger, but when I give control back over to the computer AI, it's able to shoot again ;) And I'm not gunna do a vid until I get a better understanding of this module. It seems to be pretty fun addition to DCS world but I have a feeling more people will be playing in F10 view or within an airplane. Be Aware that Arty and Rocket Artillery will not fire if the range is within the min engagement range. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Tbag Posted July 10, 2012 Share Posted July 10, 2012 In your CA module Doc folder. Thanks Viper! [/url]"Time is an illusion. Lunchtime doubly so." - Douglas Adams Link to comment Share on other sites More sharing options...
Dejjvid Posted July 10, 2012 Share Posted July 10, 2012 First impression? Well it's awesome! See the JTAC pop red smoke and Ka-50's and A-10C's going in and unleashing filthy amounts of rockets at least made my day :) i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic] Link to comment Share on other sites More sharing options...
KaspeR32 Posted July 10, 2012 Author Share Posted July 10, 2012 Nate you are correct. I guess there was a minimum range that I was within. Unfortunately, you can only see the maximum range in the editor, and when in game, you see neither maximum or minimum ranges. Only for air defense it seems. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted July 10, 2012 Share Posted July 10, 2012 Nate you are correct. I guess there was a minimum range that I was within. Unfortunately, you can only see the maximum range in the editor, and when in game, you see neither maximum or minimum ranges. Only for air defense it seems. Yeah they could do with Range Circles - on the wishlist. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Sceptre Posted July 10, 2012 Share Posted July 10, 2012 I'm getting it next week I have a question for someone who has it: Does TrackIR do anything in tanks etc? Can you 'turn out' like stick your head out the top like in Arma 2? Sorry if this is too much to ask:P Can't wait to get it! RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5 Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted July 10, 2012 Share Posted July 10, 2012 Does TrackIR do anything in tanks etc? Can you 'turn out' like stick your head out the top like in Arma 2? No but it is a good idea. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
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