Some details of FC3 AFM Missile Improvements - Page 3 - ED Forums
 


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Old 09-04-2012, 09:05 PM   #21
Mohamengina
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Originally Posted by Wags View Post
There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features:
  • Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.
  • Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.
  • We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.
  • We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.
  • We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.
  • We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.
  • We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.
  • We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.
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Old 09-04-2012, 09:06 PM   #22
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Quote:
Originally Posted by Wags View Post
[*]We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.
[/LIST]
That explains this:

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Old 09-04-2012, 09:09 PM   #23
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Waiting for future realistic Air to Surface / Surface to Air / Antiship / Cruise missile AFM developing
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Old 09-04-2012, 10:48 PM   #24
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Originally Posted by Silver_Dragon View Post
Waiting for future realistic Air to Surface / Surface to Air / Antiship / Cruise missile AFM developing
One step at a time
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Old 09-04-2012, 11:23 PM   #25
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Quote:
Originally Posted by Esac_mirmidon View Post
Maybe in the future could get contact fuzes and proximity fuzes and the option in cockpit to choose from different arming options, taking in count that the acceleration of the missile arms the fuze and now ED had modelled this acceleration and it´s relation with arming the warhead.


Also modelling Target Detecion Devices in missiles could be a great addon.

Thanks GG.
Err what Air to air missiles do you believe have the option to select between contact or prox fusing ?
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Old 09-04-2012, 11:41 PM   #26
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Not in the same missile.

Modeling different fuze types in different missiles and the option to adjust the fuze in relation of target size. That´s what i´m talking about.
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Old 09-05-2012, 12:00 AM   #27
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I think he means the 120's target size selection, not a selection between contact and prox fuzes.

Currently all fuzes in game are prox fuzes so I think he wants to see both simulated.

Quote:
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Err what Air to air missiles do you believe have the option to select between contact or prox fusing ?
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Old 09-05-2012, 12:03 AM   #28
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Originally Posted by Silver_Dragon View Post
Waiting for future realistic Air to Surface / Surface to Air / Antiship / Cruise missile AFM developing
haha ask the people that work on sam simulator to do it
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Old 09-05-2012, 01:46 AM   #29
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Originally Posted by GGTharos View Post
No, it is not. There is no sensor model revamp yet AFAIK, just the flight model.
This is not good news. Can we still expect missiles to lose track of jets when you orthagonal roll, or perform one of a dozen maneuvers that the exploiters used to shake a shot fired at them? Or dump a couple chaff and you're invincible? Can you tell me with ask this wonderful AFM are we still going to have to deal with the same major problems that plagued FC3? Also, is maddog still borked cuz the russian fan boys didn't like reality? If I want balance I'll play BF3. If the answers to the above questions are yes, ED isn't getting a dime of mine. FC2 was a POS because of the aforementioned issues. I'd like to see them get it right instead of having to wait for more unfinished software that we were promised would be fixed, but wasn't.
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Old 09-05-2012, 02:05 AM   #30
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I don't think you really know what it is you're talking about.
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