MBot Posted October 1, 2017 Share Posted October 1, 2017 I just tried to setup my new T-50 stick for the Viggen. Do I miss something important or is it still not possible to map the 2-stage radar trigger on an actual 2-stage trigger without modding the game? Link to comment Share on other sites More sharing options...
razo+r Posted October 1, 2017 Share Posted October 1, 2017 ... is it still not possible to map the 2-stage radar trigger on an actual 2-stage trigger without modding the game? huh? I have been able to put a 2-stage control (for example T0 and T1) on my 2-stage Trigger since the release of it without modding... Link to comment Share on other sites More sharing options...
MBot Posted October 1, 2017 Author Share Posted October 1, 2017 huh? I have been able to put a 2-stage control (for example T0 and T1) on my 2-stage Trigger since the release of it without modding... Well, I can't. T0, T1 and TV are "switch to" commands. This means if I pull the trigger to stage 1, the game goes to T1. If I then let go of the trigger, the game does not go back to T0 but stays in T1. What would be needed are T1 and TV which remain as long as you keep the button pressed and a return to T0 if you press nothing. Basically how Belsimtek implemented the two-stage trigger on the F-5E. Link to comment Share on other sites More sharing options...
MBot Posted October 1, 2017 Author Share Posted October 1, 2017 (edited) Some more things I noticed are off with the controls assignment: The function Mode Selector clockwise and counter-clockwise cannot be assigned to controllers other than the keyboard. (Edit: There are in fact a lot of functions which cannot be assigned to controllers). The function "High-pressure fuel valve (For HOTAS, Off if pressed)" does not actually turn on again if the button is no longer pressed. Edited October 1, 2017 by MBot Link to comment Share on other sites More sharing options...
razo+r Posted October 1, 2017 Share Posted October 1, 2017 Well, I can't. T0, T1 and TV are "switch to" commands. This means if I pull the trigger to stage 1, the game goes to T1. If I then let go of the trigger, the game does not go back to T0 but stays in T1. What would be needed are T1 and TV which remain as long as you keep the button pressed and a return to T0 if you press nothing. Basically how Belsimtek implemented the two-stage trigger on the F-5E. ah ok. Now I know what you mean and then yes, I do have it too like you. Link to comment Share on other sites More sharing options...
Sokol1_br Posted October 1, 2017 Share Posted October 1, 2017 Mbot, Maybe editing LUA and adding function for button release. Or using external keymapper (e.g.Joy2key, SVMapper) with function for OFF state of button. Link to comment Share on other sites More sharing options...
MBot Posted October 1, 2017 Author Share Posted October 1, 2017 Mbot, Maybe editing LUA and adding function for button release. Or using external keymapper (e.g.Joy2key, SVMapper) with function for OFF state of button. That is not the point. Surely over half a year after release the Viggen should support a widely available trigger type without modding. Link to comment Share on other sites More sharing options...
Cobra847 Posted October 2, 2017 Share Posted October 2, 2017 The T0, T1, etc switch is a state switch in reality. I assume that is why this has been overlooked, but will investigate. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
MBot Posted October 3, 2017 Author Share Posted October 3, 2017 Thank you Cobra, this is greatly appreciated. Link to comment Share on other sites More sharing options...
RagnarDa Posted October 3, 2017 Share Posted October 3, 2017 (edited) 2-stage Trigger Hi MBot! The toggle variant you are describing is different to the one that is on the Warthog throttle which was the intended use for the provided button binding (the speed brake, boat switch or china hat). Yours is neutral unpressed and the warthogs is neutral when in middle stage. I don’t want to clutter the user interface with all kind of different variants (there would be four different variants for each switch which would be confusing). If you really don’t mind changing three lines in Lua (I do know that you are a scripting wizard) then replace the relevant lines with these: {down = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "T0 Fix (three position switch)", category = "Radar"}, {down = 3006, up = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "T1 Fix (Three position switch)", category = "Radar"}, {down = 3007, up = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "TV Fix (Three position switch)", category = "Radar"}, You only need to map T1 and TV (half press and full press respectively) Edit: After some thinking I realize we might get away with only adding one additional mapping option just for two-stage triggers as the half-press state will probably be activated when moving from fully pressed to fully released. It would look like this: {down = 3006, up = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "T1 Fix (For two-stage trigger)", category = "Radar"}, If you’d like to try it and report back to me I’d add it to the official bindings. Edited October 3, 2017 by RagnarDa DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
MBot Posted October 3, 2017 Author Share Posted October 3, 2017 Thank you RagnarDa, I will have a look at it when I get home. I think it would be great if mappings for 2-stage triggers could be added to the official bindings. The 2-stage gun trigger seems to me to be the most natural place to map the function, and such triggers are very widely used (Warthog, G940, VPC T-50, VBK and probably a lot more). I did previously add my own bindings in LUA. The problem with this approach is that you have to repeat it after every update, which is very often (and becomes pretty annoying). I expected this to be a workaround until the official bindings are completed, so now I am glad I spoke up and could raise some awareness about it. Link to comment Share on other sites More sharing options...
Vatikus Posted October 3, 2017 Share Posted October 3, 2017 Hi MBot! The toggle variant you are describing is different to the one that is on the Warthog throttle which was the intended use for the provided button binding (the speed brake, boat switch or china hat). Yours is neutral unpressed and the warthogs is neutral when in middle stage. I don’t want to clutter the user interface with all kind of different variants (there would be four different variants for each switch which would be confusing). RagnarDa, I think stuff like that should be also included in the manual. So user does not need to hunt around for the information. Just a suggestion... Link to comment Share on other sites More sharing options...
Home Fries Posted October 3, 2017 Share Posted October 3, 2017 I don’t want to clutter the user interface with all kind of different variants (there would be four different variants for each switch which would be confusing). Edit: After some thinking I realize we might get away with only adding one additional mapping option just for two-stage triggers as the half-press state will probably be activated when moving from fully pressed to fully released. It would look like this: {down = 3006, up = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "T1 Fix (For two-stage trigger)", category = "Radar"}, If you’d like to try it and report back to me I’d add it to the official bindings. This would be great. Another thing to keep things sorted would be to assign it a different category (e.g. "HOTAS Discrete Switches") so people understand that it is designed for a 2 or 3 stage switch/trigger rather than a key command. Take a look at Funkyfranky's switch mod (and my edits at the end of the thread) for some ideas. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
MBot Posted October 3, 2017 Author Share Posted October 3, 2017 {down = 3006, up = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "T1 Fix (For two-stage trigger)", category = "Radar"}, If you’d like to try it and report back to me I’d add it to the official bindings. I can confirm that this additional line makes a 2-stage trigger usable to control the fix trigger in game. For radar fixes, everything works as expected. A little caution about using the Maverick though. I tested the following: -Fix trigger pulled to T1, Maverick is slewable. Ok. -Fix trigger released, Maverick returns to bore. Ok. -Fix trigger pulled to T1, slew Maverick, then pulled to TV for lock on attempt. Ok. -Fix trigger released. Maverick does not return to bore and stays locked on (or remains pointed where it was in case TV did not result in a lock on). Not sure of this is intended behaviour for the Maverick or a problem with the joystick mapping. -To unlock Maverick, fix trigger has to be pulled to T1 and released to T0 again. Maverick returns to bore. Ok. Link to comment Share on other sites More sharing options...
MBot Posted July 13, 2018 Author Share Posted July 13, 2018 Any chances that 2-stage trigger support for the radar trigger will make it into the game? Link to comment Share on other sites More sharing options...
Ramstein Posted August 5, 2018 Share Posted August 5, 2018 with the Saitek X52 Pro: I can set the trigger: (using Saitek profiling software) 1st stage (trigger pull less then 50%): 'T0' ======== 2st stage (trigger pull more than 50%): 'TV' ==== This is where Saitek profiling software comes into play: Saitek sets the HOTAS into 3 modes: 1,2,3 In mode 2, Trigger pull is set to: 'T1' return to bore mode The modes are enabled by Turning knob on Stick to one of three modes. ========= In the profiling software, you enter the key strokes for each position. ** note, you can elect to have hat switches or buttons to witch on and off keys. Instead of using trigger. ** With the Viggen I use the Pickle button for weapon release. ======= Last note: The changing on the modes T0, T1, and TV seem to not work smoothly as they should, but my Saitek is 10 years old, so I cannot say whether or not it is smooth and flawless. :joystick: ====== ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI 55" Sony OLED TV, Oculus VR Link to comment Share on other sites More sharing options...
MBot Posted August 6, 2018 Author Share Posted August 6, 2018 This would be really easy to add to the official bindings with just a single additional line, so that no external mod managers or profiling software is required. I tried to use Mavericks with the radar trigger bound to the WH's boat-switch, but the handling is just awful. No Mavericks for me until the game's 2-stage radar trigger can be bound to a physical 2-stage trigger. Link to comment Share on other sites More sharing options...
Schmidtfire Posted September 17, 2018 Share Posted September 17, 2018 Any news on this? It seems like an easy implementation :huh: Link to comment Share on other sites More sharing options...
hideki2 Posted September 17, 2018 Share Posted September 17, 2018 (edited) Great that you guys gave some useful answers here, so that other don't have to hack things together with a soldering gun like I did :) ALSO, TODAY I HAVE LEARNED TO SEARCH THE FORUM I AM A DUMB ASS Edited September 17, 2018 by hideki2 Link to comment Share on other sites More sharing options...
RagnarDa Posted September 20, 2018 Share Posted September 20, 2018 This will probably be in next update. Meanwhile just add this line to input/joystick/default.lua {down = 3006, up = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "T1 Fix (Two-stage trigger middle position)", category = "Radar"}, and map it to the half-press stage on your trigger, and then the TV-fix for three position switches on the full-press. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
hideki2 Posted September 20, 2018 Share Posted September 20, 2018 This will probably be in next update. Meanwhile just add this line to input/joystick/default.lua {down = 3006, up = 3005, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 1.0, name = "T1 Fix (Two-stage trigger middle position)", category = "Radar"}, and map it to the half-press stage on your trigger, and then the TV-fix for three position switches on the full-press. Thank you very much for the answer. I have already moded the trigger in my radar stick so that it works the way speed brake on TM warthog does. Link to comment Share on other sites More sharing options...
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