Shaders mod for better VR performance (experimental) - Page 9 - ED Forums
 


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Old 07-11-2018, 06:08 PM   #81
Schmidtfire
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I have not tried this mod yet, but if it works - ED should make the mod IC compatible or have a separate set of these "VR friendly files" used when DCS is launched with VR enabled.

Still hoping for an official solution, but this might be a big leap in the right direction.
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Old 07-11-2018, 07:30 PM   #82
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Interesting, launching now, will see if it works.
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Old 07-11-2018, 07:47 PM   #83
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Hello, simply amazing mod, i was about to leave VR since my pc was a bit to low to have good performances but now, wow. I'm like a little kid at Christmas!
Just a question for CV1 users, what MASKSIZE do you guys use?

Thank you for your feedback!

Aand Kegetys, you are a legend!
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Old 07-11-2018, 07:54 PM   #84
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Wooooo gonna try it out! DCS crew - do you see it?!

Wysłane z mojego SM-G935F przy użyciu Tapatalka
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Old 07-11-2018, 08:21 PM   #85
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Quote:
Originally Posted by gorzasty View Post
Wooooo gonna try it out! DCS crew - do you see it?!

Wysłane z mojego SM-G935F przy użyciu Tapatalka
After more testing......

Nevada ++
Persian Gulf ++
Caucusus +
Nevada - (no effect)

It would be great if it would be integrity check approved or a walk around.

Besides this. It's a fantastic mod!
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Old 07-11-2018, 08:22 PM   #86
Brixmis
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Was going to give this a try today - but I just tried one last thing and it has me flying smoothly in VR with my GTX1060 (and i5 4690k).

Lowered the PD to 1.0 - that was the big thing. Getting solid 45fps in busy combat (A/G) situations and 90fps the rest of the time and no stutters at all.

Normally I use 1.6 - been on that since I got my Rift, over 2 years ago, but this drop to 1.0 isn't so bad as far as the graphics goes, but I have dropped my other settings, too - no grass clutter etc (set fully left) and reduced tree visibility and preload radius quite a bit - but it's working very well and not having to mod is big bonus (especially for those that need to pass the IC ).

Tomorrow I'll try the mod as well and see how it goes.

PS - this was in Caucasus with the Su-25T doing cluster bomb runs at 3,000m.
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Last edited by Brixmis; 07-11-2018 at 08:28 PM.
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Old 07-11-2018, 10:04 PM   #87
shdwp
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Quote:
Originally Posted by PSV_Tango View Post
Hello, simply amazing mod, i was about to leave VR since my pc was a bit to low to have good performances but now, wow. I'm like a little kid at Christmas!
Just a question for CV1 users, what MASKSIZE do you guys use?

Thank you for your feedback!

Aand Kegetys, you are a legend!
I've settled on 0.73.
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Old 07-11-2018, 10:13 PM   #88
OrionAstronaut
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It works wonders in SP, but I keep getting an error in MP with some of the files:

-------------------------------------------------------------------------------------------------------------------

Shader "bazar/shaders/model/glass_material.fx"failed to compile. Reason:

warning X4717: Effects deprecated for D3DCompiler_47 functions/glass.hls(82,9-43): warning X3206: implicit

truncation of vector type

functions/glass.hls(101,64-79):error X3018: invalid subscript 'DIFFUSE_UV'

-------------------------------------------------------------------------------------------------------------------

Any Thoughts?
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Old 07-11-2018, 10:51 PM   #89
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Good to see this getting a lot of reads and uses. Hope ed see it and give it some thought
Good to see lefuneste in here with 3dmigoto ideas too as using that mod can help with ic issues on mp

Sent from my SM-G925I using Tapatalk
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Old 07-11-2018, 10:55 PM   #90
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OrionAstronaut, I had the same problem, need to copy the original glass.hlsl file from your backup Shaders folder:

Quote:
Originally Posted by Astronut View Post
I can confirm that this works! I just copied the original glass.hlsl file back into the functions folder. Thanks for that Brixmis.


This mod is pretty amazing! Thanks Kegetys!
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