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Mission Editor: enemy AI ignoring me


Sylosis

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Hi all,

 

I'm relatively new to DCS, I've been a regular user for maybe.. 4 months. I did learn a lot reading through this forum and steam forum, yet this is still my first post here.

 

I've been trying my hands on creating my own missions. I'm limiting myself, for now, to basic things, and all in all it works quite well. However, there are minor things that bug me. The most important one, is enemy AI being very passive...

 

I have a mission where on the blue side, we have 1 group of 2 A10s attacking some vehicules, with a group escort of 2 F5s. I have created two trigger zones, each one activating a group of 2 Migs (Red team). The first being 2 Mig23s, the second being 2 Mig21s. I assigned them an "Intercept" type of mission, with their waypoints going towards the blue team route.

 

Now, the vehicles were not doing much, until I read here that SAMs must be in the same group as the radar, which wasn't the case. So that's one thing solved.

 

But, the Migs are very passive, not engaging us at all. Whenever I see them pop on my RWR, I turn to go "meet" them. They don't even shoot at us. They just continue their way, letting us easily come behing them. And at that point, they don't even try to evade us. They just stay leveled, letting us easily shoot them down...

 

Is there anything I am doing wrong? They do have missiles equipped. I have also tried raising their "difficulty" to the maximum. Still nothing. I read here that with "Intercept" type mission, I don't have, and can't anyway... give them En Route Task. They will just intercept whoever they cross.

 

One last funny detail: at first the Migs were Mig29s. But they completely destroyed me. Realizing a F5 wasn't a great match for a Mig29, I decided to switch for older Migs. And now... they basically ignore us!

 

Thanks for any help.

Windows 10-64bits, i7-8700k, GTX 1080Ti, 32 Gb RAM, MSI Monitor 32in 165Hz.

 

Mirage 2000C, F5-E, Mig21bis, A10-C, FC3, F-18, AV-8B N/A, F-14, F-16, SuperCarrier

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Change "Intercept" role to "CAP".

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Change "Intercept" role to "CAP".

 

Thank you I will try this but...

 

Are you implying that Intercept might be somewhat "bugged"? I mean, they should be "Intercepting" don't you think?

Windows 10-64bits, i7-8700k, GTX 1080Ti, 32 Gb RAM, MSI Monitor 32in 165Hz.

 

Mirage 2000C, F5-E, Mig21bis, A10-C, FC3, F-18, AV-8B N/A, F-14, F-16, SuperCarrier

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"Intercept" is a defensive role and requires that the intercepting aircraft is constantly being sent targeting data from a ground based or airborne radar, or the interceptor flight's radar is locked on active search. You may override the default setup in advanced commands but it doesn't work as well as just using CAP with it's default settings.

 

"CAP" is offensive by nature although the flight may be defending an area. No other ground or air based radar is required as the default setting is for the aircraft to use their radar (if equipped) as necessary. On CAP the enemy should be very aggressive.

CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

MB: Gigabyte Sniper X58 w/onboard Soundblaster X-Fi

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Worth noting that the "Intercept" role has no tasks assigned to the AI by default, and it is limited to being allowed to attack targets you specify in the mission editor. "CAP" has a default task of "Search and Engage" (it is labeled as "CAP", which is just basically just preset settings of the Search and Engage task). This task is an enroute task and allows AI to freely attack any valid target they detect.

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Maybe they have seen your flying....and only engage what they perceive as 'threats'. :music_whistling:

Hehe - jks.

 

But seriously - I believe there is an option in the ME for an 'Intercept' role to assign what you would like to intercept - have you assigned your aircraft as the intercept target?

 

I have a similar mission where I take-off in the F-5E from Groom, and have an F-14 departing from Nellis with an 'intercept' mission for my aircraft. Dude gets lock on me from a bazillion miles away and comes straight at me right from liftoff!

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I thank you all for the very clear explanations. I did try to switch to CAP and it works very well. I know that even though, the mission I created fits the "Intercept" definition of a mission, I don't really like how it behaves. Having to tell them precisely who to Intercept (I would have to specify intercepting the A-10s, refering to my example) and ignoring the Escort is... meh.

 

Anyhow, thanks very much, cause with CAP it works now. And it also made me realize that "High" difficulty is too much for me at the moment :P I'll need to practice, cause so far I get easily shot. I'm usually able to dodge their first missile, but not the second one.

Windows 10-64bits, i7-8700k, GTX 1080Ti, 32 Gb RAM, MSI Monitor 32in 165Hz.

 

Mirage 2000C, F5-E, Mig21bis, A10-C, FC3, F-18, AV-8B N/A, F-14, F-16, SuperCarrier

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I thank you all for the very clear explanations. I did try to switch to CAP and it works very well. I know that even though, the mission I created fits the "Intercept" definition of a mission, I don't really like how it behaves. Having to tell them precisely who to Intercept (I would have to specify intercepting the A-10s, refering to my example) and ignoring the Escort is... meh.

 

Anyhow, thanks very much, cause with CAP it works now. And it also made me realize that "High" difficulty is too much for me at the moment I'll need to practice, cause so far I get easily shot. I'm usually able to dodge their first missile, but not the second one.

Maybe worth noting, that the "Mission Type" does mostly limit the types of planes to the ones suitable for this kind of mission profile, limits the loadouts to the ones defined for this task and then it sets a standard task like CAP, CAS to the plane.

Most of the time if you want a specific behaviour you need to dive into the waypoint actions and continuous tasks.

 

For a generic "attack planes you spot, highest threat first" use CAP.

For a generic "attack ground threats, SAM and AAA first" use CAP. ;)

Shagrat

 

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