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Turning off street lights


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Does anyone know of anyway to turn all of the city's lights off through a script or mod of any sort. Trying to fly NVGs around Vegas isn't much fun.

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  • 3 weeks later...

no you can't adjust the intensity they are autogated so they adjust based off of ambient light. They may be able to be adjusted but not on the user level.

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He said in real life, you in fact can not adjust brightness in real life. You can also turn on runway lighting at uncontrolled airports via the CTAF radio and they will turn off after a period of time.

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  • 2 months later...

Yes, you can adjust brightness / gain on most NVGs in real life, unless you got some cheap $200 version at Walmart. While yes, they are autogated and you are limited in how bright you can make them given the background ambient light. If that ambient light is too intense, this is where the brightness / gain comes into play, just turn it down.

 

I've used both PVS-7's and PVS-14's in the Military and both Thermal / NVG weapon mounted optics and they most definitely have a brightness / gain knob.

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  • 1 month later...
He said in real life, you in fact can not adjust brightness in real life. You can also turn on runway lighting at uncontrolled airports via the CTAF radio and they will turn off after a period of time.

 

You don't wear NVG's over cities IRL either. Why would you want to fly around over Vegas with NVGs' on? I can't think of a city where that would be more inappropriate.

You flip them up if the ambient lighting is too high....not ask the city of Las Vegas to turn off all lighting so you can fly NVG lol :smilewink:

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Turning off street lights

 

I fly over all the time with NVGs its not great but its better than unaided


Edited by Eagle_Rising

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Nearest I can think of might be to try destroying Las Vegas with the new Scenery Destruction trigger. I didn't test it yet, but it's in the changelogs and you've inspired me to try it.

 

Which is probably the most likely cause for Las Vegas being "switched off" that I can think of.

 

This feature was added in 2.1 for Normandy where the question is at least a little more relevant and robust due to blackout scenarios in WW2.

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