Highwayman-Ed Posted June 24, 2018 Share Posted June 24, 2018 Hey guys, Whilst tooling around in the mission editor setting up the deck of the USS Stennis, I came across the option to set a trigger action to Play an argument for static units with an argument number, start value, stop value and speed. I opened up the Model Viewer and found the argument for the F-14A's canopy to be open as shown here: I setup the argument with the values for it to transition from closed to open, and set them up with a mission start trigger as shown here: Unfortunately, the Tomcat's sat on the carrier deck with no changes as shown here: This action also doesn't function with objects that are not linked to another object (such as the F-14A to the Stennis in this example), nor does it work with the release version of DCS. I also tried different trigger types such as 'Once' and set conditions such as time is more than 10, but the animation refused to play, and the canopy remained firmly closed. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted June 29, 2018 Author Share Posted June 29, 2018 Update: It seems this trigger has never worked: From 2016 by Kippy: Is it possible to spawn an aircraft in this state? From 2017 by Honza: Trigger - Play argument 2 Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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