Head goes through canopy with Track IR. - Page 3 - ED Forums
 


Notices

Reply
 
Thread Tools Display Modes
Old 02-13-2019, 04:54 AM   #21
Lixma 06
Senior Member
 
Join Date: Feb 2006
Posts: 1,156
Default

Quote:
Originally Posted by viper2097 View Post
It kinda a great help to be able to look outside the window and back, but however, it is quite urnealistic xD.
So please HB, fix it.
Yes, the view limits are not taking into account a real head wearing a real helmet.
Lixma 06 is offline   Reply With Quote
Old 02-14-2019, 05:03 PM   #22
CYLON
Senior Member
 
Join Date: Jul 2014
Posts: 1,074
Default

Disregard my earlier post, I noticed my head goes through the window with TrackIR regardless of if VR is enabled.
__________________
Intel Core i7-6800K/64GB DDR4/GeForce 1080/Windows 10/2TB HDD/1TB SSD
CYLON is offline   Reply With Quote
Old 02-20-2019, 01:30 AM   #23
mrkline
Junior Member
 
Join Date: Nov 2018
Posts: 45
Default

Duplicate of https://forums.eagle.ru/showthread.php?t=230920

This doesn't have anything to do with one's TrackIR profile or sensitivity. All planes have TrackIR movement constraints (since suddenly stopping the camera doesn't induce vomiting like it does in VR ), but the Viggen's lets you stick your head through the canopy.
mrkline is offline   Reply With Quote
Old 02-20-2019, 11:01 AM   #24
Weegie
Member
 
Join Date: Nov 2014
Location: Glasgow, UK
Posts: 496
Default

Yup Me too


First thing I do after centering Track IR is lower the seat then its no longer a problem
Weegie is offline   Reply With Quote
Old 02-20-2019, 11:32 AM   #25
Elor
Junior Member
 
Join Date: Feb 2018
Posts: 37
Default

What I really hate is clipping into the EP13....
Elor is offline   Reply With Quote
Old 03-04-2019, 12:03 PM   #26
Fisherman82
Member
 
Join Date: Aug 2016
Posts: 207
Default

Quote:
Originally Posted by CrazyGman View Post
So just bought the Viggen today, and while playing around with it using Track IR, I find I can move my head through the canopy glass and bars when looking behind and moving to either side. Basicly looking over the shoulder.

Doesn't happen in any other plane I own, and I was surprised I couldn't find a thread on it. Some collision detection issue I'm guessing.

Anyone else have this issue?
I had this problem with TrackIR, asked about it on the forum (dont know where the tread is), people said the same thing, that it is for VR and motion sickness and so on. I managed to finally solve it by tweeking the limit values in the Server.lua file in saved games to this:

ViewSettings["AJS37"] = {
Cockpit = {
[1] = default_fighter_player({ CockpitLocalPoint = {4.802242, 0.720387, 0.0},
limits_6DOF = {x = {-0.15,0.50},y = {-0.35,1.15},z = {-0.22,0.22},roll = 90.000000}}),
}, -- Cockpit
Chase = {
LocalPoint = {0.200000,1.7000,-1.300000},
AnglesDefault = {0.000000,-5.000000},
}, -- Chase
Arcade = {
LocalPoint = {-27.000000,12.000000,0.000000},
AnglesDefault = {0.000000,-12.000000},
}, -- Arcade
}

Be aware that I use the Proper Neck Mod from PeterP with these settings, If you dont it might come out wrong somehow I dont know.
Fisherman82 is offline   Reply With Quote
Old 03-04-2019, 01:35 PM   #27
Holton181
Senior Member
 
Join Date: Feb 2015
Location: Far north
Posts: 1,165
Default

Quote:
Originally Posted by Fisherman82 View Post
I had this problem with TrackIR, asked about it on the forum (dont know where the tread is), people said the same thing, that it is for VR and motion sickness and so on. I managed to finally solve it by tweeking the limit values in the Server.lua file in saved games to this:



ViewSettings["AJS37"] = {

Cockpit = {

[1] = default_fighter_player({CockpitLocalPoint = {4.802242, 0.720387, 0.0},

limits_6DOF = {x = {-0.15,0.50},y = {-0.35,1.15},z = {-0.22,0.22},roll = 90.000000}}),

}, -- Cockpit

Chase = {

LocalPoint = {0.200000,1.7000,-1.300000},

AnglesDefault = {0.000000,-5.000000},

}, -- Chase

Arcade = {

LocalPoint = {-27.000000,12.000000,0.000000},

AnglesDefault = {0.000000,-12.000000},

}, -- Arcade

}



Be aware that I use the Proper Neck Mod from PeterP with these settings, If you dont it might come out wrong somehow I dont know.
And just to clarify, it's the values in limits_6DOF that should be tweaked for this.
__________________
Helicopters and Viggen
DCS 1.5.7 and OpenAlpha
Win7 Pro 64bit
i7-3820 3.60GHz
P9X79 Pro
32GB
GTX 670 2GB
VG278H + a Dell
PFT Lynx
TrackIR 5
Holton181 is offline   Reply With Quote
Old 03-15-2019, 03:47 AM   #28
CrazyGman
Junior Member
 
Join Date: Feb 2018
Posts: 28
Default Only on heatblur modules

If it's for VR motion sickness. Why does it only occur on heatblur modules (F-14 does it too. head through canopy and parts of the cockpit) but every other plane by other studios doesn't have this problem?
CrazyGman is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 05:02 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.