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Old 03-16-2017, 05:24 PM   #1
PB4Tazman
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Default Asset pack objects in ME

Will the future objects within the asset packs be differentiated somehow inside the Mission Editor?

As a mission maker, I would need to know when I am selecting an object, to know exactly which pack it belongs to.

It will help in keeping track of what packs I would need to list in the mission description which will be required in order to participate.

Cheers!
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