djbordie Posted September 23, 2015 Share Posted September 23, 2015 no, steam unfortunately doesnt work like that. also 1.5 will hit via the beta installation normal Link to comment Share on other sites More sharing options...
ehupp01 Posted September 23, 2015 Share Posted September 23, 2015 Wonder what version of the Oculus SDK will be in 1.5 My Box Evga Z390 FTW, Evga CLC 280, Evga SuperNOVA 1200 P2, Intel 9900k - 5.2GHz - 1.26v, G-Skill 32GB - 3200MHz - F4-3200C16-8GVKB Evga RTX 2080 ti FTW3, Samsung 970 Pro m.2 512GB, Samsung 860 500GB, Samsung 860 1TB, Phantek Evolv X Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 23, 2015 Author ED Team Share Posted September 23, 2015 You have to understand these guys have been waiting a long time for this update to 1.5/2.0 and with all the delays, the announcement for end of September was a small light towards the end of a long black tunnel. Anymore delays even the smallest to all of us is yet another major bug in community support. Or maybe my military past just jades me on deadlines if I here late September I expect it in September no later, and I also worked in software and well my deadlines whether hard dates or not was done and out to the clients as stated. But that's just me, customer is always right. Nobody wants this out more than ED, that said, they wont put it out just to say its out and have something nobody can use or has major instabilities. At any rate, this thread isn't about discussing release dates, so lets stay on topic. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Crunchy Posted September 23, 2015 Share Posted September 23, 2015 Wonder what version of the Oculus SDK will be in 1.5 I can't understand why this hasn't been answered when I've seen so many people asking about it. I see it asked in the Q&A for the streams a lot, but without knowing the answer it just leaves people stuck not knowing if to update their Oculus Rift or not. Oculus currently has a 0.7 patch out, so it would be nice to know what version DCS 1.5 is going to use. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 23, 2015 Author ED Team Share Posted September 23, 2015 I can't understand why this hasn't been answered when I've seen so many people asking about it. I see it asked in the Q&A for the streams a lot and without knowing the answer it leaves people stuck not knowing if to update their Oculus Rift or not. Oculus currently has a 0.7 patch out, so it would be nice to know what version DCS 1.5 is going to use. There is a OR thread on these forums, generally when Wag's has something new to add about that he will add it there, I will see if he has any updated info for the FAQ. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 23, 2015 Author ED Team Share Posted September 23, 2015 Added some OR info to the FAQ: What version of the Oculus SDK will be in 1.5 ED currently has 1.5 working with the 0.7.0.0 SDK and DK2, but there are known bugs that will continue to be worked on. The primary Oculus focus is on CV1 implementation. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
djbordie Posted September 23, 2015 Share Posted September 23, 2015 that is fantastic news! 0.7 to my knowledge is direct mode only. which means they have 1.5 running in direct mode, which is leaps ahead of Elite Dangerous and Assetto corsa. (assetto, elite and dcs are the primary VR experiences at the moment, benchmarks if you will) Link to comment Share on other sites More sharing options...
aboodspin Posted September 23, 2015 Share Posted September 23, 2015 (edited) I notice here Matt can drop only 1 flare not 2,, is there a new flare mode can select for flare? just like real aircraft? Edited September 23, 2015 by aboodspin Link to comment Share on other sites More sharing options...
mwd2 Posted September 23, 2015 Share Posted September 23, 2015 I notice here Matt can drop only 1 flare not 2,, is there a new flare mode can select for flare? just like real aircraft? In an A-10C, you can change the number and freq. of dropping flares and chaffs Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
Crunchy Posted September 23, 2015 Share Posted September 23, 2015 Added some OR info to the FAQ: Cheers! Link to comment Share on other sites More sharing options...
TheEagle Posted September 23, 2015 Share Posted September 23, 2015 Will September Come and Go and will there be an actual 1.5 release? Or Will this be another Sales Pitch to sale some more modules? Sorry to be the party slammer but its already 23rd of September and still no 1.5 and just hopes and dreams being sold here,thinking Star Citizen will be out before 1.5 Beta? [sIGPIC][/sIGPIC] My Skins Available For Download Link to comment Share on other sites More sharing options...
boedha68 Posted September 23, 2015 Share Posted September 23, 2015 Will September Come and Go and will there be an actual 1.5 release? Or Will this be another Sales Pitch to sale some more modules? Sorry to be the party slammer but its already 23rd of September and still no 1.5 and just hopes and dreams being sold here,thinking Star Citizen will be out before 1.5 Beta? Everybody hold their breath! Says enough...not?:D New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly: Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 23, 2015 Author ED Team Share Posted September 23, 2015 (edited) Will September Come and Go and will there be an actual 1.5 release? Or Will this be another Sales Pitch to sale some more modules? Sorry to be the party slammer but its already 23rd of September and still no 1.5 and just hopes and dreams being sold here,thinking Star Citizen will be out before 1.5 Beta? September was no set in stone, the team is working hard to get this out to us, no one is more eager than ED themselves to get this in our hands, and honestly, comments like this are very frustrating to everyone involved... would it make you feel better to have a 1.5 on your system and maybe you favorite module doesnt launch, or maybe it does launch and crashes to the desktop? We need to be patient, ED is nearing the end of the tunnel, please try and relax and understand they are working very hard to do this, this is top priority.. not some scam.. PS, I wont answer another comment like this, be eager, be frustrated, but dont expect you can come on the forums and say what you want out of impatience. Its coming. 1.10 Product feedback and constructive criticism is encouraged when provided in a mature and courteous manner. However, feedback that is abusive, insulting or condescending is not welcome. Additionally, to bring up a particular issue repeatedly after it has already been acknowledged will be considered "trolling" - in such cases a warning will be issued to the author and the post will be removed. Edited September 23, 2015 by NineLine Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
aboodspin Posted September 23, 2015 Share Posted September 23, 2015 In an A-10C, you can change the number and freq. of dropping flares and chaffs Thank you :thumbup: Link to comment Share on other sites More sharing options...
Czar66 Posted September 23, 2015 Share Posted September 23, 2015 (edited) I notice here Matt can drop only 1 flare not 2,, is there a new flare mode can select for flare? just like real aircraft? There's already the possibility to drop a single flare per use on the A-10C. Just setup the mode accordingly, 1 flare per cycle with any interval value. here's a fine enough video I guess, that shows the display configuration of the countermeasures modes at 0:45. Happy hunting Edit: damn, I haven't seen someone else posted about it. Sorry about this. :( Well, I'll make a quick question then... Will 1.5 and subsequently 2.0 be less system memory savy/intensive than current released build? In other words, who have some stutters here and there occasionally might get a smoother gameplay at 1.5? (even with requirements being higher at RAM amount?) silly question, but we never know... 8gb system Ram, 2gb Vram gtx 670. Edited September 23, 2015 by Czar66 Link to comment Share on other sites More sharing options...
domini99 Posted September 24, 2015 Share Posted September 24, 2015 There's already the possibility to drop a single flare per use on the A-10C. Just setup the mode accordingly, 1 flare per cycle with any interval value. here's a fine enough video I guess, that shows the display configuration of the countermeasures modes at 0:45. Happy hunting Edit: damn, I haven't seen someone else posted about it. Sorry about this. :( Well, I'll make a quick question then... Will 1.5 and subsequently 2.0 be less system memory savy/intensive than current released build? In other words, who have some stutters here and there occasionally might get a smoother gameplay at 1.5? (even with requirements being higher at RAM amount?) silly question, but we never know... 8gb system Ram, 2gb Vram gtx 670. I'm asking the same, as I fear my HD6570 2gb ddr3 isn't going to keep up and I can't afford an upgrade right now. Link to comment Share on other sites More sharing options...
TomCatMucDe Posted September 24, 2015 Share Posted September 24, 2015 In his last video in a Mirage test flight, Wags looked at the F5 parked and said something like oh what are the F5 doing there. I think that seals it :) Link to comment Share on other sites More sharing options...
mwd2 Posted September 24, 2015 Share Posted September 24, 2015 In his last video in a Mirage test flight, Wags looked at the F5 parked and said something like oh what are the F5 doing there. I think that seals it :) his running gag...more in the next video?!? I like the trees on the river - Hide & Seek for helicopter vs ground commander. Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
xcom Posted September 24, 2015 Share Posted September 24, 2015 Question about dynamic shadowing. (sorry if this has been asked before, didn't see it in this thread) I see in the various vids of 1.5 and 2.0 that the new graphics engine has dynamic shadowing of buildings and different structures. What I don't see (which I hope will change) is the shadows affecting other objects such as trees/buildings etc... for example, in the cities such as Las Vegas, we see many building shadowing, but none of them overlap each other - [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook Link to comment Share on other sites More sharing options...
RabidRider Posted September 24, 2015 Share Posted September 24, 2015 Question about dynamic shadowing. (sorry if this has been asked before, didn't see it in this thread) I see in the various vids of 1.5 and 2.0 that the new graphics engine has dynamic shadowing of buildings and different structures. What I don't see (which I hope will change) is the shadows affecting other objects such as trees/buildings etc... for example, in the cities such as Las Vegas, we see many building shadowing, but none of them overlap each other - Could be wrong, but I remember something being said about an option for this in DCS World 2.0, in one of the first streams. Turning it on would allow buildings and such to cast shadows onto other objects, but of course with a penalty to performance. Something like that. Link to comment Share on other sites More sharing options...
kreisch Posted September 24, 2015 Share Posted September 24, 2015 Can someone please explain me the F5 joke? Dont get it.... Ugly-Squadron GamestarPinboard Link to comment Share on other sites More sharing options...
PiedDroit Posted September 24, 2015 Share Posted September 24, 2015 Can someone please explain me the F5 joke? Dont get it.... First in one video we saw an icon for the F-5 module on Wags' DCS main screen. A post was opened and speculation started. In one other video afterwards (L-39 I think) while taxiing there was an F-5 parked and Wags said "I wonder what this F-5 is doing here". Add more speculation. Then in the latest "first look" video (Mirage 2000-C), again, taxi, F-5's -> even more speculation. Link to comment Share on other sites More sharing options...
OttoPus Posted September 24, 2015 Share Posted September 24, 2015 Also have a question about shadows: in the last Wags video (the Mirage 2000 one), we see very strong, high contrast shadows projected on the cockpit glass. Is this a bug to fix or it's a feature? I don't find them very realistic in their actual status. We see also the aircraft ground shadows disappear for few moments every now and then, but It think that's only a temporary bug. Link to comment Share on other sites More sharing options...
Aries Posted September 24, 2015 Share Posted September 24, 2015 Also have a question about shadows: in the last Wags video (the Mirage 2000 one), we see very strong, high contrast shadows projected on the cockpit glass. Is this a bug to fix or it's a feature? I don't find them very realistic in their actual status. We see also the aircraft ground shadows disappear for few moments every now and then, but It think that's only a temporary bug. Agree on the shadows... there is something wrong with them even in current versions... They are too strong against glass... :huh: [sIGPIC][/sIGPIC] ...the few, the proud, the remaining... Link to comment Share on other sites More sharing options...
OnlyforDCS Posted September 24, 2015 Share Posted September 24, 2015 (edited) Agree on the shadows... there is something wrong with them even in current versions... They are too strong against glass... :huh: People will nitpick almost anything to death. I for one love the effect on the inside of the canopy. As for the ground shadows, only placed 3d "objects" (such as player controled, AI units, planes etc) cast real time shadows, everything else (such as buildings and mountains) is not real time, but changes according to four predetermined settings depending on the time of day/night cycle. At least thats how it was explained by Wags in one of the earlier videos. Real time shadows are extremely costly to implement, with regards to GFX performance. Edited September 24, 2015 by OnlyforDCS Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals. Link to comment Share on other sites More sharing options...
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