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Old 02-14-2019, 09:28 PM   #11
Mad_Max2
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I didn't spend much time on here without Track IR. I would assume those saying you get used to the hat switch style of viewing are correct, however, in my mind the goal is to get as close to the real thing as possible. Being able to move your head in real life to move your head in game goes a long way in achieving this. You can adjust the motion to be exactly how you want it to be. Unless your thinking VR, I wouldn't suggest anything less than Track IR. With practice you'll be able to padlock targets (real padlock, not the in-game padlock mechanic/"cheat") and maneuver without letting them escape your sight.
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Old 03-01-2019, 05:49 AM   #12
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Quote:
Originally Posted by SVgamer72 View Post
You need an old-school (pre-TrackIR) setup.

1. Hat switch with snap views - Use Number pad....looking down from the top 7=front left, 8=front up, 9=front right, 6=right, etc.
2. A modifier button for "up views" = Hat becomes snap+up....mod+7=up-front left, mod-8=up, mod-9=up-front-right, mod-6=up-right....etc
3. 0=down+front for instruments

With this setup and practice you can track other planes from all angles.
While I truly enjoy TrackIR and the much newer VR, the old hat switch way of doing business worked just as well or better. If you have the setup described above and are proficient in its use, you will be able to follow a target and dogfight just as well or better than anyone using TrackIR or VR. It is very easy to get disoriented using TrackIR. VR is in many ways the best solution, but I lose targets due to the low resolution. The old POV switch means you always know exactly which way you are looking (like VR) but with the high resolution and associated visual accuity of using a 2d monitor. With a minimum of practice, the POV hat is really superior to both TrackIR and VR except that it doesn't feel as immersive.
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Old 04-04-2019, 01:35 AM   #13
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Quote:
Originally Posted by SVgamer72 View Post
You need an old-school (pre-TrackIR) setup.

1. Hat switch with snap views - Use Number pad....looking down from the top 7=front left, 8=front up, 9=front right, 6=right, etc.
2. A modifier button for "up views" = Hat becomes snap+up....mod+7=up-front left, mod-8=up, mod-9=up-front-right, mod-6=up-right....etc
3. 0=down+front for instruments

With this setup and practice you can track other planes from all angles.

Being honest I love and hate trackir.What gets me is the constant recentering and losing tracking when leaning to sides.I loved the fact that snap views also allows you to sit however u want at your desk...slumped or whatever.


Care to post your setup?i tried to do same recently with num keys but could not get the modifier to move view up.If its good I'll get rid of trackir for good.
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Last edited by wolfstriked; 04-04-2019 at 01:38 AM.
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Old 04-04-2019, 01:47 AM   #14
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is normal like night and day. the trackir is the minimum for a good combat.
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Old 04-04-2019, 02:39 AM   #15
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Quote:
Originally Posted by wolfstriked View Post
Being honest I love and hate trackir.What gets me is the constant recentering and losing tracking when leaning to sides.I loved the fact that snap views also allows you to sit however u want at your desk...slumped or whatever.


Care to post your setup?i tried to do same recently with num keys but could not get the modifier to move view up.If its good I'll get rid of trackir for good.
I was mistaken about the up modifier. I apologize for the misdirection. It applies to other games, but not DCS (unless I am missing something).

I think you can still get the results you want. The steps are kinda wonky....I haven't used the method below for years, but I tested it today and it still works.

There are built-in snap views, and then you can setup 10 custom ones.

You should be able to setup snap views that cover your view outside the cockpit without gaps or the need for an up modifier. "8" can cover up (and slightly forward), and "2" can cover up and looking back.

Notes:

A. The keystroke "RAlt+Num0" saves the current snap view position
B. "RCtrl+RShft+Number" key moves the camera for fine tuning
C. You will be mapping "Custom Snap View 0-9" for each module

Example = Left Rear Snap View mapped to Custom Snap View 1

1. Use the number keys to move the view to where you want it, and then fine tune with camera controls (B above)

2. Press LWin+Num1

3. Press RAlt+Num0 to save the new snap view (you can test by hitting Num5 to center and then LWin+Num1 to verify the view was saved)

4. Map "Custom Snap View 1" to down+left on your hat switch
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Old 04-04-2019, 03:12 AM   #16
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Quote:
Originally Posted by SVgamer72 View Post
I was mistaken about the up modifier. I apologize for the misdirection. It applies to other games, but not DCS (unless I am missing something).

I think you can still get the results you want. The steps are kinda wonky....I haven't used the method below for years, but I tested it today and it still works.

There are built-in snap views, and then you can setup 10 custom ones.

You should be able to setup snap views that cover your view outside the cockpit without gaps or the need for an up modifier. "8" can cover up (and slightly forward), and "2" can cover up and looking back.

Notes:

A. The keystroke "RAlt+Num0" saves the current snap view position
B. "RCtrl+RShft+Number" key moves the camera for fine tuning
C. You will be mapping "Custom Snap View 0-9" for each module

Example = Left Rear Snap View mapped to Custom Snap View 1

1. Use the number keys to move the view to where you want it, and then fine tune with camera controls (B above)

2. Press LWin+Num1

3. Press RAlt+Num0 to save the new snap view (you can test by hitting Num5 to center and then LWin+Num1 to verify the view was saved)

4. Map "Custom Snap View 1" to down+left on your hat switch

Thanks I'll try again.Original IL2 had best snap views! Press 1 back left and if u pressed 4 while still holding 1 u would get the view inbetween the two.Really made all areas easily viewable.The new sims went backwards in this regard,probably due to trackir.
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Old 04-04-2019, 04:15 PM   #17
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Well, for me playing a sim without TRACKIR nearly equals playing a strategy game with keyboard instead of mouse. TRACKIR has become a second nature for me, going as far, when I am watching some cockpit video I have a tendency to move my head to control the view
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Old 04-04-2019, 05:26 PM   #18
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Quote:
Originally Posted by wolfstriked View Post
Being honest I love and hate trackir.What gets me is the constant recentering and losing tracking when leaning to sides.I loved the fact that snap views also allows you to sit however u want at your desk...slumped or whatever.


Care to post your setup?i tried to do same recently with num keys but could not get the modifier to move view up.If its good I'll get rid of trackir for good.
Generally speaking, if you have the distance and camera positioning right it shouldn't do that too much. I mean some, and it's annoying, but if it's a significant issue it's an indication something's not right.

I had major issues with my TrackIR 4 studdering and spazing out, but due to my setup I have to sit far back and the camera is high. I traded it for a TrackIR 5 (higher res and fov) and those problems went away. My dad uses my old 4 with no problen, but he sits much closer.

IR lights are better than reflectors. Also critical it be centered in the middle of the camera's FoV, not above or to one side because your head is in the center. The lights/reflectors need to be in center. Beyond that, curve tweaking to make sure you stay inbounds.
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Old 04-04-2019, 07:08 PM   #19
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Why do everyone who has anything to say about anything but the Fw190 post their messages here?
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