DCS World 1.5 Changelog and Updates - ED Forums


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Old 09-28-2015, 07:43 PM   #1
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Default DCS World 1.5 Changelog and Updates

Dear all,

What follows is a preliminary changelog of DCS World 1.5. Because 1.5 is being built from a new branch of our code, we cannot account for changes made in earlier branches. As such, we had to create much of this changelog based on memory and older bug tracking reports.

Because of this and that we will probably be adding or modifying items, this changelog is very preliminary and subject to change during the Open Beta period. Also please note that we are still awaiting changelog items for most of the BST modules.

As items are added or modified, they will be highlighted in red.

As for the status of releasing the 1.5 Open Beta, we have good news: we created the 1.5 branch (release version) today. Just as soon as we complete smoke testing, we will release it.

The Eagle Dynamics Team

DCS World 1.5.0 Changelog

  • New unified executable. Separate executables are no longer used for the front end and simulation.
  • New graphics engine with the following features: DirectX 11 Support, optimized for GPU rather than CPU, improved lighting and shadowing, and improved graphical effects like contrails, flares and missile trail smoke, improved water
  • Rift support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions
  • Corrected track synchronization errors
  • Radar horizon now modeled
  • New menu item "Flight Check-in"

Note: Once DCS World 1.5 is out of Open Beta, we will update the DCS World User Manual to reflect all of the following changes

Main Menu
  • Moved Options to icon at top of Main Menu.
  • Moved Module Manager to icon at top of Main Menu
  • Created Log-in / Log-out dialog at top of Main Menu
  • New Login dialog with the possibility to stay logged in
  • Changed System / Graphics “Scenes” to “Terrain Textures”. Also changed to Low and High settings.
  • Added “Ultra” setting to Visib Range. This is for high-end systems only.
  • Added separate Low and High settings for Heat Blur.
  • HDR now simply has On or Off settings.
  • Depth of Field settings added.
  • Lens Effects settings added.
  • Clouds settings added (no affect until new clouds are implemented).
  • Anisotropic Filtering settings added.
  • Model Visibility settings added.
  • Flat Terrain Shadows settings added.
  • Tree Shadows setting removed.
  • TSAA setting removed.
  • Cockpit Shadows setting removed.
  • Search option added to Controls
  • F2 view camera effects settings added to Misc.

Instant Action
  • New Instant Action missions selection dialog.

  • New Campaign selection dialog.

  • New dialog interface
  • Favorites
  • Filtering based on Ping, Server Name, Map, Mission Name, Players, and Time.
  • Added server descriptions.
  • Added mission lists with shuffle option
  • Added options to show message events: Kill, Takeoff/Landing, Crash and Ejecting
  • Added option to allow object export
  • Added option to Pause on mission load
  • Added option to Pause a server with no client.
  • Client can now enter any nickname (up to 5) and select one of them
  • Ships are now synced correctly
  • Initial "ride along" L-39 cooperative multiplayer
  • Clients can now be assigned to the same flight group

Log Book
  • Log book now accounts for individual aircraft statistics and not just as a whole

  • 3D interactive unit models for Aircraft, Helicopters, Ships, Vehicles, and Weapons

  • New Training missions selection dialog

Mission Editor
  • Introduced new multilanguage mission format. All language localisations will be in one mission file now instead separate files for each language.
  • Added map display options, MAP, SAT (satellite) and ALT (elevation shading and iso lines)
  • Added new Trigger Actions: Begin Playing Actor, Stop Playing Actor, Start Player Seat Lock, and Stop Player Seat Lock
  • Added new Advanced Waypoints Actions for Options: ECM Use, Restrict Air-to-Air Attack, Restrict Jettison, Restrict Afterburner, Restrict Air-to-Ground Attack, AA Missile Attack Range, and No Report Waypoint Pass.
  • USAF Aggressors are a special country that have all aircraft, helicopters, ships, and vehicles accessible to them.
  • Added Fire at point task now has a quantity value allowing users to define the number of shots fired at the target.
  • Changed All text boxes (Mission briefings, do script, etc) character limit has been increased to approx 16,000 characters.
  • Adding aircraft to a group set to spawn on ramp now places the new aircraft at the closest available spot to the lead aircraft.
  • Changed Triggered messages to now "stack" below currently displayed messages no longer over-writing a message that is currently being displayed.
  • Added "Clearview" variable to triggered messages to use the old method of displaying messages.
  • Added MANPAD units can now be transported via embarking actions like other infantry. (Side note currently you can't add them to a group with an existing embarking task, you have to create the group as you want it THEN create the embarking task if it contains a MANPAD)
  • Fixed Bombs not producing a "shot" event.
  • Unit.getPlayerName() is now functional on ground units and will return a player’s name if they are directly controlling the unit via Combined Arms.
  • Many new countries have been added. These countries are not yet populated with units, although they have access to all static object and fortifications objects available, along with aircraft that are DCS modules. These countries include: Austria, Belarus, Bulgaria, Czech Republic, China, Croatia, Finland, Greece, Hungary, India, Iran, Iraq, Japan, Kazakhstan, North Korea, Pakistan, Poland, Romania, Saudi Arabia, Serbia, Slovakia, South Korea, Sweden, Switzerland, Syria, and USAF Aggressors. These countries are also added to the logbook with a few already populated with ranks and squadrons.
  • Sound files triggered to play over a radio frequency now works correctly.
  • Static ships will no longer only face east. They will respect the direction specified in the mission editor.
  • Player no longer needs to be flight lead in an aircraft group
  • 'Centre on aircraft' button now stays on instead of always turning off when you exit the map

Artificial Intelligence (AI)
  • Aircraft use smarter holding point logic for landings
  • AI planes now land in two-ships and can a make straight approach even if starting velocity is too high at landing IP. The first pair lands using a direct approach and second will maintain a holding pattern. After first pair lands, the second pair will make their approach.
  • AI using cranks after BVR shots to extend F and A poles
  • Improved AI weapon system logic. AIs will more accurately estimate AAM percentage chance of kill (Pk). This is intended to prevent situations where missiles bled energy pursuing targets with low Pk.
  • Improved AI logic of follow-on missile (AIM-120B/C, R-27 series, AIM-7, AIM-54 and R-33) shot if it determines the prior shot has been trashed
  • Added antiship task to Su-17, Su-25 and MiG-27
  • 4 v 2 ACM tactics have been improved. Both elements will now take part in the fight
  • AI formations will now make altitude changes more smoothly, thus allowing with wingmen to more easily stay in formation
  • Cruise missiles have much better terrain following guidance now
  • Improved AI use of JDAMs. AI can now drop bombs on multiple targets on a single pass.
  • Fixed Patriot so it now re-arms if near a warehouse
  • Changed M-109 reload time to be less insane. Was 7000 seconds, now 3600 seconds.
  • Improved AI logic of helicopters:
    • Fixed Mi-24 firing ATGM
    • Fixed SH-60 firing AGM-119
    • Improved helicopters landing - no more pitch oscillations
    • Improved helicopters group landing - no more break up (роспуск)
    • Fixed various issues with take-off, landing and taxiing
    • Helicopters with ski can now take-off from runway
    • Improved big helicopters behavior on taxiway
    • Improved vertical take-off
    • Improved helicopters behavior with sling load:
      • fixed take-off with sling load heavier than allowed
      • fixed sling load oscillations after net lags in multiplayer
      • added in air cargo hook from sloped surfaces

  • New AI F-5E
  • New AI L-39C
  • AIS pod added to payload of Western aircraft (no special function at this time)
  • LANTIRN pods on F-16 corrected for older missions
  • New Model for TPZ
  • New model for Roland ADS
  • Added APC Tigr 233036 (Available to Russia)
  • Added APC Cobra (Available to Georgia)
  • Building fires are now local to the weapon impact location
  • Player pilot helmet position now accounted for in mirror reflection.

Last edited by Wags; 10-21-2015 at 04:57 PM.
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Old 09-28-2015, 07:43 PM   #2
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  • Lift of R-73 and AIM-9M was increased from 0.5-0.4 to 0.9-0.8
  • Increased luminosity size of smoke for S-8TsM and Hydra WP smoke marker rockets
  • Increased maximum structural G limit of AIM-9M from 35 to 40 G
  • Gun Smoke effect tuned
  • Increased CBU-97 and CBU-105 lethality

Black Sea Map
  • Added higher-resolution texture created by Mustang
  • Increased damage value for hardened targets like ammo depot, command center and aircraft shelters by 1.5 to 2.0 of their previous values.
  • Ground units falling through bridges has been largely eliminated

  • Infinite fuel after aerial refueling has been fixed
  • Transonic Roll-off eliminated
  • Wing rock effects implemented
  • Rudders have more authority
  • PTC operation corrected: trimming no longer required in transition from SL to 40000', 'wind up' effects corrected much faster, correct operation on-ground.
  • High altitude, medium and high AoA behavior is corrected (related to TRO above)
  • Slow speed, high AoA behavior is corrected
  • Throttle movement range compression is mostly corrected (full movement range is useable, FTIT/RPM barely changes as altitude increases)
  • Two wing tanks now have less drag than the belly tank
  • Selectable bingo bug is implemented
  • Afterburner stages lighting off are now subtly audible
  • Conditions of oscillatory and flat spin are corrected
  • Added strobe lights

  • New 6DOF cockpit for Flaming Cliffs 3. New external model is in progress.

  • Engine model update. Introduced RPM calculation based on flight conditions (temperature, velocity, altitude). Core engine temperature and trust envelope was corrected.
  • Corrected speed indication on HUD when below 80 KPH.
  • New Su-27 skins added
  • Su-27 flaps now jam at over-speed.

  • Gunsight cable added to cockpit 3d model
  • The 3-in-1 instrument "engine gauge" of the P-51D is missing the „SQ. IN.“ label
  • In-game manual fixed
  • Sperry AN 5735-1 Directional Gyro missing markings at 45 and 315 degrees
  • AN 5825 Vertical Speed Indicator errors
  • Smoke Generator Typo fixed

  • Virtual flight engineer has been implemented
  • SARPP-12 system (System of Automatic Registration of Flight Data) now has animated panel
  • Fully implemented model of KO-50 kerosene powered defroster
  • (P-503B) cockpit voice recorder is now animated
  • Activated all circuit breakers
  • Signal flare system is now made fully operational
  • Annunciator "СТВОРКИ ОТКРЫТЫ" (Cargo bay doors open) now functional
  • Siren is implemented
  • «АВТОМАТ. СБРОС» (automatic release) switch is now functional
  • The external resistance for voltage control of STG-3 starter-generator is now implemented. Circuit breaker is located on the right hand electric panel
  • The external resistance "VS-33А" «I — РЕГУЛИРОВАНИЕ НАПРЯЖЕНИЯ — II» (I - voltage control - II) is now implemented
  • Added sling load system - tactical, emergency and auto unhooking
  • Added cargo indicator
  • Added dust effect appearing upon contact of cargo with ground
  • Added possibility to change rope length in mission editor (7-30m)
  • Small head lamp added
  • Control panel for product 6201 on the left lateral panel of Electropult is now mouse clickable
  • Added snap view for cargo

Details of these improvements can be found in this thread: http://forums.eagle.ru/showthread.php?t=143573

  • Added cargo indicator
  • Added snap view for cargo
  • Fixed left-hand seat ADF needle being 180 degrees out
  • Fixed panel light rheostats

  • Rudder authority increased
  • In-game manual added
  • Fixed incorrect tank jettison button hint in russian localization
  • Emergency ignition switch is now normal two-position switch instead of spring-loaded
  • Gun Selector now OFF instead of ALL GUNS at cold or runway start
  • When guarded, rocket release selector now is always in OFF position
  • New cockpit lights added
  • Reduced the maximum possible G at an altitude above 5 km (made it closer to the official documents), this allows it to maintain airspeed and provide the “feeling” of stall entry
  • All electrical bus consumers now have a minimum voltage at which the consumer continues function
  • Adjusted spin characteristics

  • Available load factor was reduced for some altitude bands, this has made closer to official documents
  • Fixed logic of the ARC-5 NDB switches
  • Fixed stick shake during takeoff
  • View adjustment speed was increased
  • Increased performance reduction with damaged stabilizer
  • Added step throttle control
  • MiG-15bis EN cockpit added

  • New skins
  • New normal map
  • Minor 3D issues
  • Flap warning buzzer sound level tuned
  • Control stiffening for Rudders
  • Campaign fixes
  • Gaps between fuselage and cockpit (when viewed in cockpit) fixed
  • Loading screen and wallpaper renders fixed
  • General FM improvements
  • New Options for setting rudder and aileron trim tabs in options menu

  • Fuel system warning light errors
  • Normal full oxygen pressure
  • SZKK4 texture errors
  • Corrected skins
  • New normal map

  • HUD clipping fixed - HUD no longer shows outside HUD glass
  • Training Mission cold start - Updated to have voice over by instructor and typos fixed
  • Small graphical artifact on canopy model - this was a remnant of the canopy handle
  • Kneeboard has been implemented
  • Wrong number of stations on loadout screen in ME when Hawk module isn't installed.
  • Code optimization for DCS 1.5.0
  • Graphical optimization for DCS 1.5.0
  • Night lighting updated for 1.5.0
  • Swiss Hawk skins added

Combined Arms
  • Tanks with laser rangefinder. An automatic calculation fire solution taking into account range, wind speed, own tank speed, angular speed of target LOS is now implemented. (RShift+L)
  • Added Arcade (isometric) View
  • Uragan MRLS can now be controlled by player
  • Added Sights for Challenger 2 and LAV-25
  • Added Sights for M6 Linebacker (M2 Bradley sight for the gun, Avenger sight for SAM)
  • Synchronization issues in Multiplayer is fixed
  • Fixed sight visibility limitation while zooming in fog conditions
  • Fixed air target radio emissions detection with RWR, if the target is not visible for ground radars due to curvature of earth
  • Added Sights for T-72 and T-90 MBT (from T-80)
  • Corrected SAM launch for Oliver Perry and Normandy
  • Added second reverse gear for M1A2 MBT
  • Added initial voice communications for Red and Blue tank crews. More to come.
  • Adjusted M1A2 engagement range

  • Mirror image orientation corrected
  • Mirror image is now hidden when retracted
  • External textures improved
  • New Liveries: Royal Air Force Fictional, Patrulla Águila 30 Anniversary, Matacán 100000 HOURS, Armée de l'Air Fictional
  • Several liveries corrections
  • Solved issue with GPU missing when there is wind
  • Fixed issue with both ailerons deflecting in same direction for AI
  • Collision model improved (now damage affects SFM aerodynamics)
  • Default payloads added to Mission Editor
  • Surfaces and controls are now animated when using keyboard
  • Several inputs added
  • Kneeboard added
  • Ejection Seat adjusting added
  • Sounds for GPU and ejection seat fixed and added
  • Input options issues fixed
  • GUI image in payload section corrected
  • LoD optimization improved
  • It's now possible to open the canopy with keyboard/joystick assignment
  • Ejection sequence corrected
  • Theme music added
  • Pilot 3D model added in cockpit view
  • PSD C-101 Template 2048 added
  • Several cockpit textures issues fixed
  • Parking brake implemented
  • Startup training mission with English voice overs included

  • Implemented RU Game Localization
  • Replaced multiple existing inputs with toggle inputs.
  • Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection
  • Fixed various instances of the Radio not working.
  • Fixed the Radar operating without electrical power
  • Increased missile smoke visibility
  • Fixed the “SPRD Appears on F6 View after use” bug
  • Introduced special option for ASP pipper gameplay features.
  • Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)
  • Corrected Rudder Authority (“Rudder overpowering ailerons”)
  • Added UUA Sensor animation
  • Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)
  • Improved regulated Afterburner throttle control
  • Partially fixed visible weapons remaining on destroyed/missing wings
  • Fixed A-A missile lock tone bug
  • Corrected wing thickness & angle
  • Various corrections on all weapon pylons
  • Rebuilt frontal canopy for smooth fuselage transition
  • Re-Drew rivet and panel lines on rear fuselage
  • Added red floodlights in cockpit
  • Dozens of minor 3D/2D issues
  • Fixed various Cockpit graphics issues
  • Corrected various ASP calculation issues (Incorrect lead, “CCIP”)
  • Added 8-10 new default liveries
  • New specular maps
  • Sculpted rear fuselage into a new normal map
  • Added new SPRD Rocket booster model and texture
  • Corrected placement of SPRD Rocket booster on aircraft
  • Further optimized external model and textures
  • Revised gear door textures
  • Corrected AoA vane animation
  • Temporarily removed 'Canopy Icing' checkbox pending visual implementation

  • Mi-8MTV2. Russian Training Missions added.
  • Bf 109. Russian Single Missions added.
  • German Bf-109 K-4 manual added.

More notes from c0ff
Originally Posted by c0ff View Post
a couple of notes about 1.5:

- We won't build 32-bit binaries anymore. The users of 32-bit systems will stop getting the updates. Steam users will have to switch to a special 'beta' to keep using 32-bit DCS (locked at 1.2.16).
- Netcode improvements will come later
- ServMan support is currently broken but will be restored. This will require some minor work on ServMan part. ServMan maintainters are welcome to PM me.
- The infamous network 'integrity check' was removed and will be replaced with a different tech.

Last edited by Wags; 10-21-2015 at 09:25 PM.
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Old 10-01-2015, 08:44 PM   #3
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Dear all,

We are pleased to announce that DCS World 1.5.0 is now available via the Auto Updater for the DCS World Open Beta.

You can download the DCS World Open Beta here: http://www.digitalcombatsimulator.co...ds/world/beta/

As an Open Beta, THERE WILL BE BUGS! If you find one, we ask that you first review the bug reporting FAQ here: http://forums.eagle.ru/showthread.php?t=147710

If you find a valid bug, please report per the guidelines to the correct sub-forum here: http://forums.eagle.ru/forumdisplay.php?f=437

Thanks and have fun!
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Old 10-02-2015, 02:43 PM   #4
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DCS 1.5 open beta hotfix 1
  • Fixed launching in Steam
  • Fixed login when username contains special characters
  • Fixed third-party modules: MiG-21, Hawk
  • A-10C TAD map fixed
  • Host crash onGameEvent 'self kill' is fixed
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Last edited by Chizh; 10-02-2015 at 04:24 PM.
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Old 10-09-2015, 04:59 PM   #5
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Default DCS 1.5 open beta hotfix 2

DCS World
  • Runway takeoff and landing direction fixed.
  • Removed obsolete DCS Multiplayer shortcuts.
  • Encyclopedia entries corrected.
  • Fog/mist/rain effect no longer clips inside cockpit.
  • Cloud lighting at the night corrected.
  • BetAB-500ShP crash fixed.
  • Flat shadows corrected.
  • Incorrect behavior of AI when performing a radio command Hold position is fixed.
  • Transmit Message Subtitle will no longer disappear immediately.
  • Missing civilian road traffic restored.
  • Fixed default aspect ratio in the 1280x768 display resolutions options.
  • Missing static ships are restored.

  • Fixed issue with countermeasures that have no impact on missile tracking.
  • Corrected crank maneuver of AI fighters after missile launch. AIs will no longer perform a crank when in visual range and close combat.

  • Server list sorting is fixed.
  • Multiplayer interface will no longer appear if take control in multiplayer track.
  • Slot (Role) list will not shift when a user chooses role after scrolling.
  • Game will no longer crash if a user attempts to spawn into a module they do not have installed.

  • Fixed crash with radio command ‘flight check-in’.

  • Incorrect position of cargo when flying over water is fixed.
  • Fixed bug where guns disappear, when ammo is depleted.
  • Fixed bug in which the helicopter couldn’t unhook cargo.
  • Auto-start procedure will no longer change pilot view.

  • Corrected LODs.
  • Missing flight engineer 3D model restored in the cockpit.

  • Right taxi light will lit on net phantom.
  • PRMG KRM Antenna Parameters: RSBN min signal corrected.
  • PRMG GRM antenna parameters: RSBN signal sensitivity corrected.
  • Turning on smokes by single press of gun trigger (not twice).
  • Corrected tooltips in the cockpit.
  • Radar altimeter key commands restored.

Fw 190 D-9
  • Russian Fw-190 training missions added.
  • Bomb Delay fuse will work now.

  • Russian instant action missions added.
  • ARC-5 tuning.

Combined Arms
  • Fixed bug that caused crash in IR view.
  • "Stuck" Health Bars is fixed.
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Last edited by Wags; 10-09-2015 at 06:28 PM.
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Old 10-23-2015, 02:57 PM   #6
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Default DCS 1.5 Open Beta hotfix 3

DCS 1.5 Open Beta hotfix 3

  • ‘render3D' option in /Config/autoexec.cfg restored.
  • Empty ["condition"] variable in mission causes no flyable A/C fixed.
  • Fixed possible data lost when missions created in old versions saved in 1.5.0.
  • Advanced Actions panel compatibility with old 1.2.16 missions fixed
  • Bug with music continues playing when entering training mission is fixed.
  • Quick Logout fixed
  • The cloud render in the main menu will not capture PC time in background of the Module manager.
  • Fixed Unreadable and garbled characters in the MiG-15bis SPECIAL options menu for DE locale.
  • Some localization updates.
  • Fixed FPS counter when Oculus Rift used
  • DX11 crashes fixed

  • MLRS will move to get valid fire position.
  • Fixed bug with MLRS wrong fire direction on F10 view.

  • Mouse cursor will hide when not in use.
  • MP chat panel position can be changed by mouse.
  • Fixed crash to desktop after using backspace key too many times in multiplayer chat.
  • Fixed bug when some units and buildings were not visible to clients in multiplayer.
  • Error at the click on server list is fixed.

  • MiG-29. Cockpit updated.
  • AoA, Fuel quantity and G indicators updated

  • UH-1H. Door gunners will engage enemy.

  • L-39. Will possible to assign key for "Throttle - Idle/Stop" action.

  • Added clickable controls: flight clock heating, battery heating, emergency and general lighting.
  • Flashlight added (LAlt+L by default).

  • MiG-15 pilot: G-tolerance increased

  • Gun/missile selector switch: cycle clickable fixed
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Old 11-07-2015, 07:13 PM   #7
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DCS Open Beta Changelog

  • Ground AI units now can find path around obstacles.
  • Multiplayer events now correct show in chat.
  • Multiplayer scores are counting now.
  • Added NDB and RSBN icons on F10 map.
  • GAZ-Tigr armour corrected.
  • Fixed broken repair Su-25T.
  • Fixed issue when AI get stuck while taxiing if object is in front of a 'junction' for their route.
  • Customized cockpit texture option added into Special menu. The option based on script created by uboats.

  • Fixed messed up textures when changing cockpit language between mission run.
  • Fixed error on return from back seat to spectators in multiplayer mode.

  • Second hooked cargo can be unhooked in normal way.
  • Fixed endless descent marker smoke in multiplayer.

  • Fixed radar altimeter digital reading brightness.
  • Removed small gaps in cockpit model.
  • Fixed opacity of top green windows.

  • Removed duplicated HMS ring on multimonitor configuration.
  • Fixed ABRIS map.

  • Fixed CTD after spin.

*Some small fixes and features isn't mentioned in the log.
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Last edited by BillyCrusher; 11-09-2015 at 06:29 PM. Reason: Note added
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Old 11-13-2015, 05:07 PM   #8
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Default DCS Update 1

DCS World
  • Encyclopedia. Added new entries. More to come.
  • Payload and refueling ingame panel corrected.
  • The broken trees blending, when seeing it from cockpit is fixed.
  • Restored Heat Blur effects for helicopters.
  • The dust effect for wheeled vehicles corrected.
  • Crash with moving vehicle group is fixed.
  • Game options. The cockpit status bar option added to the gameplay panel in the game option window.
  • Game options. The HUD language option is restored.
  • Game options. The pressing of button in the CONTROLS panel will recognized correctly.
  • Game options. The EXTREME settings of VISIB RANGE option are corrected.
  • Multiplayer. The status bar IAS indication of AI aircraft is restored.
  • Multiplayer. The Spectator external views option is added to MISC panel of game options.
  • Multiplayer. The JOIN REQUEST panel that allows to get request for second player in the cockpit of a multicrew aircraft is corrected.
  • ME. Crash in the "Warehouse in airport" panel is fixed.
  • Amount of ASM Bazalt has been corrected for "Moscow" cruiser.
  • SAM Buk (SA-11) animation now coincides with actual turret position.

DCS L-39
  • Radio and RSBN. Channel frequency will be automatically adjusted to ATC with hot runway start.
  • Radio. 118-140 range for R-832M and multirange spinboxes is already added to ME.

DCS MiG-15bis
  • G-Load overlay indicator removed from cockpit.
  • The airframe damage decals are corrected.

  • A left wing frame structure appearing when wing bends is removed.
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Last edited by BillyCrusher; 11-13-2015 at 07:55 PM. Reason: Removed obsolete items
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Old 11-23-2015, 03:44 PM   #9
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Default DCS Update 2

DCS Update 2 changelog

DCS World
  • Encyclopedia. A number of corrections.
  • Crash when you try take control Su-25, without DRM protection activation is fixed.
  • Multiplayer chat icon (envelope) can be hidden/unhidden by LCTRL-LSHIFT-Y kombo.
  • Fixed bug with AI Wingmen colliding with each other while taxiing to the player waiting them on the runway .
  • The laser rangefinders of russian tanks will paint laser warning sensors during ATGM launch.
  • Partial fix for ATI R9 3xx videocard.

  • Z-fighting objects on FLIR view are eliminated.

  • Added Chinese cockpit textures for Su-27.
  • Deviation bars on ADI will work in the new MiG-29 cockpit.
  • MiG-29 rudder pedals animation in the cockpit is corrected.

  • A start on runway with maximum wind crash is fixed.

  • Skin "US AirForce FU-178", corrected tail number texture.
  • Flaps actuators corrected.

  • Fixed bug with progress of 11th mission Mi-8.

DCS L-39
  • Corrected the throttle button geometry.
  • Corrected incockpit pilot’s skin.

DCS MiG-21Bis
  • All keys have had activations replenished.
  • LOD models optimized.
  • Incorrect ASO texture replaced.
  • Radome axis of movement fixed.
  • Double cockpit in low graphic settings fixed.
  • TacNumbers holes fixed.
  • Added more variation of Russian TacNumbers
  • Added Eastern Arabic TacNumbers.
  • Changed material setting from mirror to aluminum.
  • Landing gear’s external lights now come on only at full extension.
  • Remodeled external pilot’s visor and is now transparent with specular.
  • Navigation lights during the day are now bigger in “Bright” mode.
  • Missing panel lines and sealant on external canopy/windscreen added.
  • Missing rivets on right-side drag chute tube added.
  • Missing screws on top-side wing fuel tank panels added.
  • UVs for middle fuselage flipped 180 degrees to fix NMp errors.
  • Liveries adjusted for UV flip.
  • New normal and specular textures.

  • RU localization updated
  • DE localization updated
  • Chinese localization added (WIP). There is still much to do.
Note: The Chinese localization is still WIP and a subject to change, so at the moment it has a number of issues with correct Chinese characters displaying. Some parts cannot be displayed in Chinese (now it’s a few elements of the CA interface as well as callsigns). We are sorry for any inconvenience.

Steam version will be available in a couple of hours.
Я не смотрю телевизор

Вакансии в ED

Flying Legend 2018 : Imperial War Museum 2018 : Армия 2019 - Кубинка

Last edited by Chizh; 11-25-2015 at 10:44 AM.
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Old 12-11-2015, 01:27 PM   #10
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DCS Changelog

DCS World
  • Memory leak is fixed.
  • Fixed crash when player give order of reconnaissance task to wingman
  • Create Fast Mission Generator. Incorrect number of wingman when generating mission is fixed.
  • ME. Uragan BM-27: Indication for minimum engagement distance is corrected.
  • ME. Condition box for Naval Groups corrected.
  • Encyclopedia. Air To Air R-3S and R-3R missiles added.
  • Corrected position of Batumi and Gelendzhik NDBs.
  • VOR beacons fixed.
  • A server crashed after an exit if a client cargo had been unhooking is fixed.
  • Corrected performance of Super 530D and Magic 2 missiles.

  • RWR switch off when starting from runway or parking hot positions is fixed.
  • Manually entered coordinates of initial positions are working now.
  • Elevation data for init position added.

  • Su-27 Cockpit. Chinese textures updated.

  • Rudder trim is functional now.
  • Fire Warning Light Test Switch Bugs are fixed.
  • Canopy open/close controls corrected.
  • Input command for clock start/stop/reset button are functioning now.

DCS MiG-15bis
  • Marker receiver activates over all NDBs fixed.
  • Adjusted G-tolerance of pilot without G-suit.
  • Russian training missions added.

DCS L-39
  • Sound will be heard when radar altimeter goes below warning level.

  • Anti-icing system is corrected.

DCS Ka-50
  • Crash on leaving control of Ka-50 is fixed.
Я не смотрю телевизор

Вакансии в ED

Flying Legend 2018 : Imperial War Museum 2018 : Армия 2019 - Кубинка

Last edited by BillyCrusher; 12-11-2015 at 08:56 PM. Reason: Version number corrected
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