normanleto Posted September 18, 2019 Share Posted September 18, 2019 As a 3d graphics guy, I am impressed with details put into f-14 cockpit. I fly it in 4k and still there are pixel-perfect markings. From experience I know that even 8K textures won't give you such a sharpness over 1x1m area. Like this example: http://media.heatblur.se/Pit_03.jpg You either need hundred small textures like 512x512 fed into GPU before mission or huge 32k single file (which GPU hates)...But still, how DirectX handles this total amount of textures? Is DCS based on some sort of DirectX libraries or home-brew engine independent from DX9 or DX11. So, if there is a contact to a person responsible for putting all these sharp textures into one cockpit in realtime 4k, I would be glad to hear directly from him. Nicholas Dackard from heatblur, perhaps? thanks ...10 years with dcs... Link to comment Share on other sites More sharing options...
Banzaiib Posted September 18, 2019 Share Posted September 18, 2019 Truly outstanding work. I can't get over how real that aged paint looks. Insane...just mind boggling. Link to comment Share on other sites More sharing options...
Cobra847 Posted September 18, 2019 Share Posted September 18, 2019 We don't do anything like Virtual Textures or arrays in DCS. We simply keep texel density high (I can't recall the exact number, but it's probably around the 15 texels/cm level) Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
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