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Oculus Rift - Asynchronous Spacewarp 2.0 support


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I'm sure Eagle Dynamics is reading the same news as we do. If there are also plans to support ASW 2.0 in DCS this would be great.

 

https://www.oculus.com/blog/introducing-asw-2-point-0-better-accuracy-lower-latency/

 

best regards

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They were testing something that had a 50% improvement. I bet this is it. It halves the cpu time required to process it.

 

Asynchronous SpaceWarp

https://developer.oculus.com/documentation/pcsdk/latest/concepts/asynchronous-spacewarp/

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They were testing something that had a 50% improvement. I bet this is it. It halves the cpu time required to process it.

 

Asynchronous SpaceWarp

https://developer.oculus.com/documentation/pcsdk/latest/concepts/asynchronous-spacewarp/

 

I think the 50% DCS improvement is definitively stated to be the result of a terrain engine optimisation . ASW 2.0 and Vulcan will be on top of that . Exciting times !

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I think the 50% DCS improvement is definitively stated to be the result of a terrain engine optimisation . ASW 2.0 and Vulcan will be on top of that . Exciting times !

 

Yes this, nothing to do whatsoever with ASW.

 

https://forums.eagle.ru/showpost.php?p=3869786&postcount=2333

 

Hey everyone,

 

Earlier we mentioned that we have been working on DCS VR optimization. I have good news today! After much investigation and work, we traced the issue back to the terrain engine. We have since adjusted the terrain engine, and this has resulted in a 50% increase in VR performance! We will continue to test and optimize this further, but we hope to have this great improvement to you soon.

 

Thanks

Don B

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