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Old 07-11-2019, 10:57 PM   #341
zhukov032186
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Oh yeah, performance stabilisation is entirely possible =) But some of these guys talk like they think it's going to upend the ecosystem and it.s just not. That's not how this stuff works lol Like I said before, went through this when Arma went to 64-bit. It made it more consistent, but nobody got a big boost out of it =)
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Old 07-11-2019, 11:26 PM   #342
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Well vulkan is guaranteed to be better, how much better? Dont know but nvidia grafx cards can prolly expect less gains than an amd card, which is perfect since i ordered an rx 5700xt.
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Old 07-12-2019, 05:42 AM   #343
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Originally Posted by zhukov032186 View Post
It makes some dev processes easier and makes gpu draw calls somewhat more efficient. It will not magically give you more magahurtz or make your discounted 950 gpu 3x more powerful.
Imagine thinking that the most vocal guys in the community are the poors. Hundreds upon hundreds shout for ED to fix their game because they CAN'T get it to run properly in VR REGARDLESS of the hardware used.
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Old 07-12-2019, 09:35 AM   #344
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Well vulkan is guaranteed to be better, how much better? Dont know but nvidia grafx cards can prolly expect less gains than an amd card, which is perfect since i ordered an rx 5700xt.
There is no guarantee , only good chances.
I think that's why ED is keeping it low under radar.
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Old 07-12-2019, 12:20 PM   #345
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Imagine thinking that the most vocal guys in the community are the poors. Hundreds upon hundreds shout for ED to fix their game because they CAN'T get it to run properly in VR REGARDLESS of the hardware used.
It's almost like it's hot off the press (infamously taxing, in a game already known for being taxing) tech being rigged up on the fly in a game that wasn't originally designed for it, or dare I say it, even existed when said game was originally created. My original comment had nothing to do with VR, but good job taking it out of context anyway!
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Old 07-27-2019, 03:23 PM   #346
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Smile New Vulkan Extensions Ship; Vulkan Sees Increased Usage by CAD and Professional Autho

The Vulkan ecosystem is seeing increased interest from CAD and professional authoring tool developers who wish to leverage Vulkan’s lower CPU overhead for increased performance, especially with large models. The Vulkan Working Group has just released the new VK_EXT_line_rasterization extension to support OpenGL-class line rendering, and developers are using Vulkan/OpenGL interop to migrate Vulkan functionality into OpenGL applications, including ray tracing. Desktop independent hardware vendors are offering middleware to make it easier for the CAD community to develop with Vulkan, including AMD’s V-EZ library for Vulkan graphics development on Windows and Linux.
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Old 08-03-2019, 04:21 AM   #347
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The F-16 isn't the only thing we are working on, there are a great many things being worked on, including the future direction of the sim as a whole, but when there is news, we will be happy to share, right now, on this topic, there is simply nothing to share.
I just checked after about 1,5 years. Still same status. Aight, gonna check back in like early 2020 then
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Old 08-03-2019, 06:12 AM   #348
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I just checked after about 1,5 years. Still same status. Aight, gonna check back in like early 2020 then
You can watch the newsletters, major announcements will be found there.
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Old 09-20-2019, 02:38 PM   #349
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Default Vulkan vs. what we have now?

What would be the difference between Vulkan and what we have now?
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Old 09-20-2019, 02:45 PM   #350
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it's reasonable to assume better performance, since vulkan allows multithreading parts of the pipeline, where direct-x does not.
this will not make all of dcs run multi-threaded, but if done well it can spread out a little bit of the rendering load.
also vulkan offers some rendering techniques to give better performance when rendering dual viewports (as with vr), so one can hope for some improvments in this regard.

also since the switch to vulkan implies many changes under the hood, one can hope to see other improvments (visuals, features, performance), but those would not be vulkan specific.
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