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Old 09-18-2012, 12:16 PM   #91
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Quote:
Originally Posted by Pyroflash View Post
That's MORONS, not "Mormons"
And which one are you?
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Old 09-18-2012, 04:47 PM   #92
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The real question though is, say we have a global scenery. What happens if two people develop scenery close enough so they overlap? Say ED has Nevada, and somebody wants to bomb hippies so they develop California. Or the same with the Mormons, so they make a Utah map.

Which terrain then has priority over the other? And is there any guarantee that the terrain elevation will match up? We could have some severe hole issues in the terrain models.
I have addon scenery installed in FSX and I would say that the overlapping of terrain elevation or holes in the ground has never been an issue, that’s because developers like to make it good.
FSX globe is divided into squares, you have an option for which sceneries to be loaded in the sim and set priorities for conflicting regions.


Now what about the tools? Gmax is free and versatile tool, SBuilderX is free, any one can have a go at creating a scenery although not every one would be willing to invest in 3DSmax and dedicate lots of time for an uncertain outcome.
The Digital Elevation Models are freely available but the satellite/aerial photography for commercial use has to be found and I’ll leave it at that.

3rd party’s free land scenery.

Last edited by monotwix; 09-23-2012 at 11:18 PM.
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Old 09-18-2012, 05:02 PM   #93
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Originally Posted by G-Lock91 View Post
And which one are you?
Trick question, I only drink Dr. Pepper.

But really, Nevada started out as a 3rd party terrain, so there is hope for future developments. Though the problem is that for now at least, the amount of terrain that has to be developed is simply staggering. Modeling the entirety of a state? I don't think many people are up to that sort of a challenge. If a global map ever does come out however, I can see it as being immensely more feasible. That way Devs could develop terrain of smaller size (and hopefully charge less), rather than spending the time to map out an extremely large area in detail.
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Old 09-18-2012, 05:26 PM   #94
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Quote:
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Trick question, I only drink Dr. Pepper.
Thanks a no-no as well
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Old 09-18-2012, 08:17 PM   #95
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Thanks a no-no as well
Tho the kids drink No-No, I'm a Number 10 Rochefort
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Old 09-18-2012, 08:57 PM   #96
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Originally Posted by monotwix View Post
Now what about the tools? Gmax is free and versatile tool, SBuilderX is free, any one can have a go at creating a scenery although not every one would be willing to invest in 3DSmax and dedicate lots of time for an uncertain outcome.
So what you're saying is, "I want more things for free." All well and good, but don't get your hopes up. It ain't how the world works.
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Old 09-18-2012, 09:13 PM   #97
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So what you're saying is, "I want more things for free." All well and good, but don't get your hopes up. It ain't how the world works.
Read what I’m saying, I didn’t ask for your advice.
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Old 09-23-2012, 10:07 AM   #98
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Regarding the requirement for a towel as an essential for succesfull inter-stellar travel ... don't you need to eat plenty of beer and drink heaps of peanuts?
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Wishlist Terrains - Bigger maps
Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
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Old 10-03-2012, 09:57 PM   #99
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After reading the tutorials for the creation of DCS scenery in the wiki, I figured that the necessary stuff for making photo realistic scenery is there (some key things ain’t, mission map), the concept behind each step in those tutorials is comprehendible to some degree and is concentrated more on step by step procedures. It’s like the chunks of information which have to be put together to see the picture and to estimate the time to produce a 160000 square km map.

The creation of land, roads and rivers has been covered, perhaps the creation of towns by means of flat polygons and assignments of buildings scares the crap out… of most. Well it probably does, otherwise there wouldn’t be the need for the following concept, the idea is there to make it work with fsx, it would require some dedicated minds to make it work in DCS.
I looked at this tutorial: http://www.fsdeveloper.com/wiki/inde..._with_scenProc

No need to get optimistic or sad it’s only aviation push.
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Old 07-02-2019, 02:06 PM   #100
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Because tired of looking at that stupid poll everyday
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