Cdodders Posted August 3, 2020 Share Posted August 3, 2020 Disregard my above post, I am testing out the deck park and for some reason the no.1 od the 2nd flight (1st pic, no.6 helo spot) taxis into the no.4 of the 1st flight. I guess there is a set up trick to this, how should I do so? %5Bimg%5Dhttps%3A//i.imgur.com/rgmatQR.png[/img] %5Bimg%5Dhttps%3A//i.imgur.com/Hdq6JzO.png[/img] Link to comment Share on other sites More sharing options...
Cdodders Posted August 3, 2020 Share Posted August 3, 2020 Further to the post above, I rewatched the video and realised I needed to make the 1st flight a flight of 2 Link to comment Share on other sites More sharing options...
Cdodders Posted August 3, 2020 Share Posted August 3, 2020 Landing and taxi back logic seems to be a bit wonky, I had 1 jet out of 4 I tested actually fly back properly, land and taxi to a spot (I was in its F2 view the entire time) Link to comment Share on other sites More sharing options...
Cdodders Posted August 7, 2020 Share Posted August 7, 2020 Sandown release? Joey45 strikes again! Link to comment Share on other sites More sharing options...
JFCshloss Posted August 7, 2020 Share Posted August 7, 2020 do we need to redownload this or is it still being wored on at moment ? Link to comment Share on other sites More sharing options...
Cdodders Posted August 18, 2020 Share Posted August 18, 2020 (edited) I started a 10 harrier mission from the Hermes, I was flight lead of the 3rd flight, all others were AI. I got spawned on the port-stern corner of the flight deck. The two-ship 1st flight attempted to take-off first. How the flight lead managed to taxi past me without colliding I have no idea, his wingtip must have just cleared my nose. The flight lead of the 2nd flight got very cosy and it was a miracle I didn't strike him while trying to taxi past. Neither 1st or 2nd flight bothered waiting for me to finish Nav Alignment before going off, despite blocking their path Landing for the AI still seems to be more miss than hit but I realise this is still WIP Still got a nice shot of 1st flight taking off (before 2nd flight wanted hugs) Edit 1: Changed to be flight lead of 2nd flight, still spawn in the same spot Edit 2: Add pic of 1st flight, flight lead taxi issue Edit 3: added 2 ship 4th flight, myself as flight lead, still spawn port-stern corner Edited August 18, 2020 by Cdodders Link to comment Share on other sites More sharing options...
joey45 Posted August 18, 2020 Author Share Posted August 18, 2020 A.I waits for nobody. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Cdodders Posted August 18, 2020 Share Posted August 18, 2020 A.I waits for nobody. True Link to comment Share on other sites More sharing options...
Cdodders Posted August 19, 2020 Share Posted August 19, 2020 Is today's OB update likely to cause issues? Link to comment Share on other sites More sharing options...
joey45 Posted August 19, 2020 Author Share Posted August 19, 2020 Just checked and the AI can't take off... They either eject or the physics spaz out. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Cdodders Posted August 19, 2020 Share Posted August 19, 2020 Oh boy Link to comment Share on other sites More sharing options...
JFCshloss Posted August 24, 2020 Share Posted August 24, 2020 two links on first page which is the latest one? Link to comment Share on other sites More sharing options...
joey45 Posted August 24, 2020 Author Share Posted August 24, 2020 (edited) The link on top is the latest beta.. Still need to redo the LOD files as some stuff has changed until I release the new version. Edited August 24, 2020 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Cdodders Posted August 24, 2020 Share Posted August 24, 2020 Is the AI being almost incapable of landing something that can be fixed? Also, would I be able to have it in a MP session and have 12-14 player(client) spawns on the Hermes? Link to comment Share on other sites More sharing options...
joey45 Posted August 24, 2020 Author Share Posted August 24, 2020 The spawning 'should' still work but I haven't tested it. AI is either ED or RAZ, whoever dose the code. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
JFCshloss Posted September 20, 2020 Share Posted September 20, 2020 is it me or ist the ship too narrow?? ive watched the vids where fleet air arm turn their harriers around on the deck etc yet try that on this model and you end up in the drink we haved to do like 2 3x 3 point turns before we can line up then reverse to the arse of the deck to take off Link to comment Share on other sites More sharing options...
Cdodders Posted September 20, 2020 Share Posted September 20, 2020 is it me or ist the ship too narrow?? ive watched the vids where fleet air arm turn their harriers around on the deck etc yet try that on this model and you end up in the drink we haved to do like 2 3x 3 point turns before we can line up then reverse to the arse of the deck to take off You using the high-gain setting for the nosewheel? Link to comment Share on other sites More sharing options...
JFCshloss Posted September 21, 2020 Share Posted September 21, 2020 explain lol not heard of that but i do turn steering on with the s button as indicated but if theres something else im not aware of to enhance the turning circle plz do tell Link to comment Share on other sites More sharing options...
JFCshloss Posted September 21, 2020 Share Posted September 21, 2020 if your on about switching the anti skid to nws yer i do that and still cant turn a circle on the hermes without doing a three point turn dotn even turn harder using left or right wheel breaks i get the impression the ship is like 3 or 4 meters too narrow compared to the real thing or something. but if your aware of something that turns the plane more sharply plz do enlighten me cos im at a loss Link to comment Share on other sites More sharing options...
Cdodders Posted September 21, 2020 Share Posted September 21, 2020 if your on about switching the anti skid to nws yer i do that and still cant turn a circle on the hermes without doing a three point turn dotn even turn harder using left or right wheel breaks i get the impression the ship is like 3 or 4 meters too narrow compared to the real thing or something. but if your aware of something that turns the plane more sharply plz do enlighten me cos im at a loss Once you switch the anti-skid to NWS, press the stick NWS button (IIRC it's 'S' by default). when pressed (when the anti-skid switch is in NWS mode), the HUD will show NWS HI and you can turn the nose wheel much further while holding it Link to comment Share on other sites More sharing options...
JFCshloss Posted September 21, 2020 Share Posted September 21, 2020 ok so press s to put it into nws then press it again? ok will give that a go didnt see that inth emanual lol will report back Link to comment Share on other sites More sharing options...
JFCshloss Posted September 21, 2020 Share Posted September 21, 2020 ok got it thanks for than enlightenment lol would have expected to see that early in the manual but guess not Link to comment Share on other sites More sharing options...
Cdodders Posted October 11, 2020 Share Posted October 11, 2020 How are things on the ol' Hermes front? Link to comment Share on other sites More sharing options...
joey45 Posted October 14, 2020 Author Share Posted October 14, 2020 Things have slowed down a bit on all projects as I'm back at college.. As updates are breaking mods it's mainly bug fixing and textures. AI still ejects after take off. Not sure if it relates to Razbam or ED department. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
joey45 Posted November 14, 2020 Author Share Posted November 14, 2020 (edited) Update 2.1.2.42b.256 updated the lua files and version number Main folder - https://drive.google.com/file/d/1PYsLw7SpACD1vwGtILWa_u-Kvc90CS6v/view?usp=sharing Livery Folder - https://drive.google.com/file/d/1nfl...ew?usp=sharing It's too big for the user files even in 2 files. Lights should be animated for nav, launch and recovery about 12 harrier spawn locations Any problems post them here. Edited November 28, 2020 by joey45 updated the lua files for the spawning bug and version number 2 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
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