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AI circuits from ramp


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Hi, I want to create a mission where the AI Hornets will take off and land from the Supercarrier.

 

 

I think you do something with AI Task Push, but haven't a clue how to do this. Anyone know?

 

 

Thanks

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

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quite easy simply add the hornets 1 or 8 or even more set take off from ramp, or runway make sure you set it as not as player, set your waypoints and make the last way point land at the carrier

 

Thanks. I read something Redkite said about staggering the take offs by using a "time more'' and AI Push from the triggers in mission planner. The goal being to have a series of launches and recoveries, possibly triggered by time more or radio commands. But haven't a clue how to implement it.

 

I just in stalled Redkites Supercarrier Lua configurations, for take off and landing, so it's kind of gone to my head? My wild idea was to set the deck for take off, have the Barcap and Tarcap take off, them my flight, then set the deck for recovery and land the three flights!

 

Bit ambitious?

 

Thanks

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

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