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BO-105 PAH1A1 progress news


The_Fragger

BO-105 PAH1A1 progress news  

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  1. 1. BO-105 PAH1A1 progress news

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vor 2 Stunden schrieb The_Fragger:
Dear Simmers.
There is always a way to convince the enemy that he is evil.
One of them is to convince the enemy with HOTs and one way is to curse at the enemy.
Another way, if everything fails, is to convince him with lead.
That's why we have a G36 - this is planed.
I know that the Magazine is transparent....but the renderer thinks it's not 😉
We also plan to share some inflight Video in the next months.

May be an image of textMay be an image of aircraft and text

:punk:

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While coding finishing in the background, we are testing additional features to make the overall look more reralistic.

This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations)
We are working hard to implement these features to the DCS-BO-105.
The first look looks promissing in our opinion. What do you think ?
Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP.

 

 

 

 

 


Edited by The_Fragger
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2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

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BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

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2 minutes ago, The_Fragger said:

While coding finishing in the background, we are testing additional features to make the overall look more reralistic.

While coding finishing in the background, we are testing additional features to make the overall look more reralistic.
This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations)
We are working hard to implement these features to the DCS-BO-105.
The first look looks promissing in our opinion. What do you think ?
Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP.

 

 

 

 

 

 

 

WOW 😲 Looking great! I guess this will be used for general (random/ambient) face expression/looks of the models? Or do you plan this to see further, dynamic and possibly interactive use? Like mouth moving when talking in multiplayer or "emojis" you can use. Or even scriptable for a more immersive singleplayer experience.

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6 minutes ago, Schlingel mit Kringel said:

WOW 😲 Looking great! I guess this will be used for general (random/ambient) face expression/looks of the models? Or do you plan this to see further, dynamic and possibly interactive use? Like mouth moving when talking in multiplayer or "emojis" you can use. Or even scriptable for a more immersive singleplayer experience.

This is too early to say.
We plan(!) an AI feature for mouth synch on F5 menu...maybe more straight forward. but like I've said - it's too early to say. There're a lot of things to investigate in order to say: "Yes - that's possible".

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2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

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4 hours ago, The_Fragger said:

This is too early to say.
We plan(!) an AI feature for mouth synch on F5 menu...maybe more straight forward. but like I've said - it's too early to say. There're a lot of things to investigate in order to say: "Yes - that's possible".

Great to hear it is somewhere on the bucket list 😉 This really has lots of potential. I am super happy though when the Bo-105 drops as a module in the first place - everything else is in the stars 🙂

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On 2/16/2024 at 1:55 PM, The_Fragger said:

While coding finishing in the background, we are testing additional features to make the overall look more reralistic.

This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations)
We are working hard to implement these features to the DCS-BO-105.
The first look looks promissing in our opinion. What do you think ?
Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP.

 

 

 

 

 

 

 

 

I have seen worse in RPG games….😁


Edited by Hiob
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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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On 2/16/2024 at 1:55 PM, The_Fragger said:

While coding finishing in the background, we are testing additional features to make the overall look more reralistic.

This also includes natural behaviours of the character/Pilot/Co-Pilot (facial animations)
We are working hard to implement these features to the DCS-BO-105.
The first look looks promissing in our opinion. What do you think ?
Keep in mind that the endresult is up to the engine. Meaning that the current Animation Test is WIP.

 

 

 

 

 

 

 

 

It looks fantastic! If you manage to get the correct synchronization between facial expressions and what the AI will communicate (comments regarding hit/miss, scare if pilot flies too abruptly, proper lip-sync with regards to words used, etc...), you'll set quite a new bar with regards to feeling of not being "alone" in a human-AI scenario (in a module). Specifically, when he talks, it'll be important to have him perfectly synchronized with what's being said. The animations are too superb, to use them for any less! Keep at it! 👍


Edited by zerO_crash
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  • 1 month later...

Today I treated myself to the Bo-105 for X-P****12. To be fit when the PAH1A1 is ready to take off in DCS World! We Rotorheads are counting on you!!

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DCS World needs the Panavia Tornado! Really!

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Progress news for April 2024

FM OVERVIEW

We are currently in the process of connecting all other instruments to the corresponding bus routes. All instruments will be connected correctly according to the circuit diagram and will react accordingly. This includes power supply, light intensity, magnetic switch behavior and instrument failure.

We have also almost finished integrating the drag and wind forces from all external components of the helicopter. The downwash MEDUSA-FM is 50% done as well.

Further progress on the flight model is blocked until the altimeter, speed indicator and and compass are done code-wise.

FORCES, WIND and DAMAGE

Since the MEDUSA system monitors the entire helicopter, all forces such as penetrating wind, stabilizers, OAT (Outside air temperature), damage and blown parts are taken into account. For example, if a rotor blade is broken or missing, the MEDUSA rotor task will take this into account and recalculate the flight behavior.

MEDUSA ROTOR SYSTEM

The rotor system was implemented accurately. This also includes the rigid rotor head directed 3° forward and ~1.5° forward to the right.

Currently we are in the process of aligning the line of sight indicator compass to the magnetic compass. Since the magnetic compass shows the real position of the helicopter, the line of sight compass may differ in certain circumstances. A "+" (plus) or a circle indicator will tell you if you need to adjust the line of sight compass.

You will be able to calibrate the disc (indexed rotation of the compass disc) and adjust it to the magnetic compass with a switch.

ELECTRIC BUS

The electric bus is finished and is just waiting to receive signals from the remaining devices. It's 100% implemented according to the circuit diagram.

WEAPON SYSTEM

The weapon system is currently in our backlog and will be implemented when the majority of other systems are complete. This is one of the last tasks for MEDUSA. As always, this will be implemented exactly according to the circuit diagram.

This includes, but is not limited to:

- SELF TEST
- Wire cut cases
- Power problems

The weapon system communicates with the line of sight indicator, YAW control and the current position of the helicopter.

YAW CONTROL INSIGHTS

When YAW CONT is on and the "SIGHT LINE" ON switch on the collective is pressed/held, the helicopter will always follow the left/right angle of the sight unit (105° left/right). However, the pilot always has control over the helicopter and must ensure that he is always within the line of sight limit (line of sight Indicator Limits -> 3° left/right). If the conditions are not met, the HOT can't be fired. If the HOT is in flight and the pilot deviates from the 3°, the HOT's communication wires are cut.

If steering inputs are too hard, the hydraulic system switches from System 1 to System 2 (Displayed on the warning panel). This automatically switches the YAW CONT magnetic switch to OFF. In this mode the helicopter is no longer able to follow the periscope.

This entire process is monitored by the MEDUSA HYDRAULIC task and the MEDUSA POWER SUPPLY task.

 

Cheers

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How far from complete is the BO-105?

Any hope to see it early access in 2024, considering this thread is 11 years old?


Edited by MIghtymoo

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