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How to remove metal strip on MIG-29?


Flogger23m

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Trying to remove a metal stripe on the MIG-29's tailplane. I can find the thing to uncheck in the template, as it is called "Metal" however it still has a strong reflective property and essentially looks black even if removed.

 

 

 

I have also deleted the occlusion for that specific area and the effect is still largely there. Is there any way to remove or further reduce the reflective property of it?

 

 

Here is a picture of the area. Before the black stripe you'll see the metallic shiny area that I am trying to remove:

 

 

 

 

 

KgtYO7Q.jpg

 

 

What it looks like in Photoshop:

 

 

1yIHxEY.jpg

 

 

Another angle:

Fvu5VBL.jpg

 

 

Any help appreciated!

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Thanks for the replies. That is likely something too complex for myself to do, but is there a tutorial for editing the roughmet files and anything else that may need to be done to the .lua file? And where can the roughmet files be found?

 

And can I get by with Photoshop CS2 or would it require some additional software?

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- RoughMet files are located under Bazar/Textures/mig-29

 

- Open tex07_RoughMet and 08_RoughMet and change the metal parts similar to the rest of the texture.

 

- Check SkateZilla's RoughMet Guide.

https://forums.eagle.ru/showthread.php?t=193596

 

- Copy the edited RoughMet files for tex07 and 08 into your skin folder and add the following lines to the description.lua

 

For the MiG-29A

	{"mig29_tex7", ROUGHNESS_METALLIC ,"mig-29_tex07_RoughMet",false};
{"mig29_tex8", ROUGHNESS_METALLIC ,"mig-29_tex08_RoughMet",false};

For the MiG-29S

	{"mig29[b]c[/b]_tex7", ROUGHNESS_METALLIC ,"mig-29c_tex07_RoughMet",false};
{"mig29[b]c[/b]_tex8", ROUGHNESS_METALLIC ,"mig-29c_tex08_RoughMet",false};

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- RoughMet files are located under Bazar/Textures/mig-29

 

- Open tex07_RoughMet and 08_RoughMet and change the metal parts similar to the rest of the texture.

 

- Check SkateZilla's RoughMet Guide.

https://forums.eagle.ru/showthread.php?t=193596

 

- Copy the edited RoughMet files for tex07 and 08 into your skin folder and add the following lines to the description.lua

 

For the MiG-29A

    {"mig29_tex7", ROUGHNESS_METALLIC ,"mig-29_tex07_RoughMet",false};
   {"mig29_tex8", ROUGHNESS_METALLIC ,"mig-29_tex08_RoughMet",false};

For the MiG-29S

    {"mig29[b]c[/b]_tex7", ROUGHNESS_METALLIC ,"mig-29c_tex07_RoughMet",false};
   {"mig29[b]c[/b]_tex8", ROUGHNESS_METALLIC ,"mig-29c_tex08_RoughMet",false};

 

 

Thanks. Found the .dds files and opened them. Tested by simply making the metallic area look more like the other parts. Looks like it worked minus one issue pictured below:

 

 

E9cblrV.jpg

 

I am going to assume it may have something to do with how I saved the final .dds file:

 

 

0po6uKj.jpg

 

 

Any suggestions?

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Usually export to DXT5. But this is a description error.

 

{"mig29_tex7", ROUGHNESS_METALLIC ,"mig-29_tex07_RoughMet",false};
{"mig29_tex8", ROUGHNESS_METALLIC ,"mig-29_tex08_RoughMet",false};

 

mig-29_tex07_RoughMet = name of your texture file, it is very likely this causes the error.

 

Check if the name of your files are identical with the names in the description.lua.

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Or use DXT-1 No alpha

 

Best rename the file and edit the lua to minimise errors.

I always rename my stuff for that reason.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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Thanks, that was the issue. I had a "_kz" behind the other .dds files where as this one didn't. Added the "_kz" in the .lau and the RoughMet .DDS and that fixed it.

 

 

 

Another quick question. I have this issue on the MIG-29S (BBC text):

wu2xYus.jpg

 

 

This is my .lua.

 

 

 

{"mig29c_tex1", 0 ,"mig-29c_tex01",false};

{"mig29c_tex2", 0 ,"mig-29c_tex02",false};

{"mig29c_tex3", 0 ,"mig-29c_tex03",false};

{"mig29c_tex4", 0 ,"mig-29c_tex04",false};

{"mig29c_tex5", 0 ,"mig-29c_tex05",false};

{"mig29c_tex5_BN31", 0 ,"mig-29c_tex05",false};

{"mig29c_tex5_BN31", 3 ,"empty",true};

{"mig29c_tex5_BN32", 0 ,"mig-29c_tex05",false};

{"mig29c_tex5_BN32", 3 ,"empty",true};

{"mig29c_tex6", 0 ,"mig-29c_tex06",false};

{"mig29c_tex7", 0 ,"mig-29c_tex07",false};

{"mig29c_tex8", 0 ,"mig-29c_tex08",false};

{"mig29c_metal", 0 ,"mig-29_metal",true};

{"mig29c_nose", 0 ,"mig-29c_nose",false};

{"mig29c_nose_BN31", 0 ,"mig-29c_nose",false};

{"mig29c_nose_BN31", 3 ,"mig-29c_numbers_tail",true};

{"mig29c_nose_BN32", 0 ,"mig-29c_nose",false};

{"mig29c_nose_BN32", 3 ,"mig-29c_numbers_tail",true};

 

 

What should be edited to remove that?

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Add, copy/paste these lines to the lua.

 

	{"mig29c_tex7_BN31", 0 ,"mig-29c_tex07",false};
{"mig29c_tex7_BN31", 3 ,"empty",true};
{"mig29c_tex7_BN32", 0 ,"mig-29c_tex07",false};
{"mig29c_tex7_BN32", 3 ,"empty",true};	

{"mig29c_tex8_BN31", 0 ,"mig-29c_tex08",false};
{"mig29c_tex8_BN31", 3 ,"empty",true};
{"mig29c_tex8_BN32", 0 ,"mig-29c_tex08",false};
{"mig29c_tex8_BN32", 3 ,"empty",true};	

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Add, copy/paste these lines to the lua.

 

    {"mig29c_tex7_BN31", 0 ,"mig-29c_tex07",false};
   {"mig29c_tex7_BN31", 3 ,"empty",true};
   {"mig29c_tex7_BN32", 0 ,"mig-29c_tex07",false};
   {"mig29c_tex7_BN32", 3 ,"empty",true};    
   
   {"mig29c_tex8_BN31", 0 ,"mig-29c_tex08",false};
   {"mig29c_tex8_BN31", 3 ,"empty",true};
   {"mig29c_tex8_BN32", 0 ,"mig-29c_tex08",false};
   {"mig29c_tex8_BN32", 3 ,"empty",true};    

 

 

Worked. Everything looks good!

 

 

Going a bit off topic here but since I already have a thread asking questions I may as well add one more. I plan on making the same skin available with different emblems, which would require four different .DDS files. But I should be able to re-use the nose and center section .DDS files.

 

I noticed many skins don't have .DDS files in their folders and often call upon files in other folders to re-use .DDS files & save size.

 

Essentially instead of requiring 8x2 = 16 .DDS files, I'd like to have ~12 to save space. Version A and Version B with different emblems. The nose ect. .DDS files would be reused. How exactly would I configure this in the .lua?

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