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Old 09-21-2018, 12:37 PM   #21
discwalker
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My preference for labels is show through the body of the plane. Imagine the Su-25T, you have almost none existent visibility to the outside world.
+Labels are visual reference points. It's not fair to disappear the reference point during a turn.
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Last edited by discwalker; 09-21-2018 at 12:42 PM. Reason: +
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Old 09-21-2018, 01:37 PM   #22
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Quote:
Originally Posted by discwalker View Post
My preference for labels is show through the body of the plane. Imagine the Su-25T, you have almost none existent visibility to the outside world.
+Labels are visual reference points. It's not fair to disappear the reference point during a turn.
That's why he said he requested an option to switch them on or off, not remove them.
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Old 12-11-2018, 08:05 AM   #23
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Can't DCS just read the current main window render resolution and use that to factor the size of the dots? It knows exactly what resolution it is drawing every frame and it's written in the MonitorSetup.lua!

I love my 4K monitor but I feel blind even in dogfights because a 4k pixel dot on a 28" screen half a meter away from my eyes is pretty small! And I don't even need glasses yet!
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Old 12-11-2018, 08:16 AM   #24
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As a novice player, the Label should show the directions of objects to help me know what are the surroundings
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Old 12-13-2018, 06:30 PM   #25
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just want same advantage in VR that Track IR guys have
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Old 12-13-2018, 06:53 PM   #26
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Quote:
Originally Posted by CallsignFrosty View Post
Can't DCS just read the current main window render resolution and use that to factor the size of the dots? It knows exactly what resolution it is drawing every frame and it's written in the MonitorSetup.lua!

I love my 4K monitor but I feel blind even in dogfights because a 4k pixel dot on a 28" screen half a meter away from my eyes is pretty small! And I don't even need glasses yet!
But then someone running a 4k monitor much bigger than yours would have an unfair advantage, it needs to be a system that can be adaptable but not so abusable. But we are looking into it for sure.
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Old 06-05-2019, 02:27 AM   #27
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Any updates to the server side custom label mod?
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Old 06-05-2019, 02:17 PM   #28
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Any updates to the server side custom label mod?
If you add the labels.lua into the Miz file (config/view/labels.lua), and Mission enforces dot labels etc. it overrides personal settings in multiplayer.
Thus you can add a modified labels.lua to any server hosted Miz.
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Old 06-05-2019, 05:25 PM   #29
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When you say add to the Miz file, do you mean unzip the miz, create a folder structure config/view, put labels.lua in it and then zip it back up?


Quote:
Originally Posted by shagrat View Post
If you add the labels.lua into the Miz file (config/view/labels.lua), and Mission enforces dot labels etc. it overrides personal settings in multiplayer.
Thus you can add a modified labels.lua to any server hosted Miz.
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Old 06-05-2019, 05:27 PM   #30
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Quote:
Originally Posted by NineLine View Post
But then someone running a 4k monitor much bigger than yours would have an unfair advantage, it needs to be a system that can be adaptable but not so abusable. But we are looking into it for sure.
Smart scaling maybe?
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