airwar Posted April 19, 2014 Share Posted April 19, 2014 (edited) Mi-8MTV2, Embarking 5 different units (25 soldiers) at the airfield and Disembarking at the 5 different LZ. Player`s Helicopter does not have any navigation point. Only Infantry Units have Embarking/ Disembarking points. I recommend to set Embarking/Disembarking radius not less than 500 m. Use Radio Menu: => F7 Descent => F1 embarking => F1 (unit name). P.S. I am not sure, but it seems like helicopter getting extra weight after embarking troops. Edited April 19, 2014 by airwar Link to comment Share on other sites More sharing options...
Cibit Posted April 19, 2014 Share Posted April 19, 2014 Was playing around with this last night. Awesome stuff :) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
airwar Posted April 19, 2014 Author Share Posted April 19, 2014 Was playing around with this last night. Awesome stuff :) Yes! Great option :thumbup: Cibit, Did you notice the change in helicopter weight after Embarking? Link to comment Share on other sites More sharing options...
xxJohnxx Posted April 19, 2014 Share Posted April 19, 2014 Cibit, Did you notice the change in helicopter weight after Embarking? I tested this a week or two ago when that feature came out, and I loaeded up 20+ soldiers and I definatelly noticed a change in helicopter performance. I was not able to find out how much a single soldier weights, however I could definatelly feel the helicopter beeing heavier than it was bevore picking them up. After dropping them, I could feel the helicopter beeing not as heavy anymore. Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
mwd2 Posted April 19, 2014 Share Posted April 19, 2014 is this working also for clients? Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
xxJohnxx Posted April 19, 2014 Share Posted April 19, 2014 I just read that this only correctly works in single player at the momment. Apparently on a server, only the host gets radio options to embark/unload troops. However, as soon as the host picks up infantry, all the helicopters (host and client) seem to get heavier. I will do some testing on that and will report back. Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
airwar Posted April 19, 2014 Author Share Posted April 19, 2014 (edited) I tested this a week or two ago when that feature came out, and I loaeded up 20+ soldiers and I definatelly noticed a change in helicopter performance. I was not able to find out how much a single soldier weights, however I could definatelly feel the helicopter beeing heavier than it was bevore picking them up. After dropping them, I could feel the helicopter beeing not as heavy anymore. 100% :thumbup: Confirm!!! Weight changes! With 50 soldiers on-board impossible take-off! See TRK. http://forums.eagle.ru/showpost.php?p=2047142&postcount=13 P.S. MP doesn't have F7 menu for HOST and Client! Edited April 19, 2014 by airwar Link to comment Share on other sites More sharing options...
SyntaxError Posted April 19, 2014 Share Posted April 19, 2014 (edited) 100% :thumbup: Confirm!!! Weight changes! With 50 soldiers on-board impossible take-off! See TRK. P.S. MP doesn't have F7 menu for HOST and Client!You can actually see the Huey's (and I'm sure the Mi-8) skids reacting to the loaded weight. The weight with the soldiers loaded doesn't show on the in-game loadout menu, so no way to calculate how much each soldier weighs. Number should be in the files somewhere. Edit: Is there a way to have your own special "strike team" that you can load and unload at random, with them taking out any nearby enemies? I was hoping this feature could do that but it's setup with drop zones and waypoints. Edited April 19, 2014 by SyntaxError F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA Link to comment Share on other sites More sharing options...
gunterlund21 Posted April 19, 2014 Share Posted April 19, 2014 (edited) same question as Syntax. I tried making a mission with no disembark point with the idea that I can drop them anywhere. With no disembark point you get an emergency disembark option and one guy gets off and tries to run back to the origin point. Also I dont understand the two different embark options. You need to have a disembark point otherwise it shows emergency and only one guy gets off. You can make the disembark radius large but dont overlap it with the embark radius. Also once they disembark they will make a b-line to the waypoint marker. Also what needs to be done is move the igla into the Infantry class so they can move and embark. Edited April 19, 2014 by gunterlund21 I was in Art of the Kill D#@ it!!!! Link to comment Share on other sites More sharing options...
cichlidfan Posted April 19, 2014 Share Posted April 19, 2014 With 50 soldiers on-board impossible take-off! Probably because a dozen of them were sitting up front in the cockpit. :D ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
xxJohnxx Posted April 19, 2014 Share Posted April 19, 2014 same question as Syntax. I tried making a mission with no disembark point with the idea that I can drop them anywhere. With no disembark point you get an emergency disembark option and one guy gets off and tries to run back to the origin point. Also I dont understand the two different embark options. The emergency disembark is to be used if you happen to do an emergency landing not at the intended disembark point, and want to get rid of the people on board. They will run either to the disembark waypoint, or if there is none, they will run back to their origin point. The normal disembark is to be used when you land inside the disembark zone you set in the mission editor. They will then run to the disembark waypoint. I guess the "strike team"-idea is quit difficult to accomplish with the current embark/disembark functionality. Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
SyntaxError Posted April 19, 2014 Share Posted April 19, 2014 The emergency disembark is to be used if you happen to do an emergency landing not at the intended disembark point, and want to get rid of the people on board. They will run either to the disembark waypoint, or if there is none, they will run back to their origin point.I think the emergency disembark is broken. Only 1 guy got out of the 6 I loaded when I used the option. F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA Link to comment Share on other sites More sharing options...
airwar Posted April 19, 2014 Author Share Posted April 19, 2014 (edited) DCS World 1.2.8. (Up2), Mi-8MTV2 Embarking Overload You can actually see the Huey's (and I'm sure the Mi-8) skids reacting to the loaded weight. 49 soldiers overload, full tanks. No any triggers, just Embarking (F7) menu. Watch how shock absorbers reacting to the loaded weight (2:03) :thumbup::thumbup::thumbup: Edited April 19, 2014 by airwar Link to comment Share on other sites More sharing options...
airwar Posted April 19, 2014 Author Share Posted April 19, 2014 Probably because a dozen of them were sitting up front in the cockpit. :D :megalol::megalol::megalol: :thumbup: Link to comment Share on other sites More sharing options...
Milkbone Posted May 15, 2014 Share Posted May 15, 2014 Anyway for the AI to do this, or will I have to fake it? ;) Link to comment Share on other sites More sharing options...
BaD CrC Posted June 1, 2014 Share Posted June 1, 2014 Anyone else crashed on an MP server with more than 3 players using this F7 option? (huge lag when F7 pressed then crash). https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
Weta43 Posted June 1, 2014 Share Posted June 1, 2014 (edited) Anyway for the AI to do this, or will I have to fake it? ;) Yes, there's at least one mission attached in the forum as a demo showing AI helicopters embarking/disembarking troops. I'll try to remember to look aback tomorrow & if you haven't found one I'll drop one here.Embarcation HAI Mi-8.miz Edited June 6, 2014 by Weta43 Cheers. Link to comment Share on other sites More sharing options...
airwar Posted June 11, 2014 Author Share Posted June 11, 2014 MP server F7 BUG!!! Anyone else crashed on an MP server with more than 3 players using this F7 option? (huge lag when F7 pressed then crash). YES! MP server F7 BUG! CONFIRM!!! Link to comment Share on other sites More sharing options...
Exocet Posted March 12, 2015 Share Posted March 12, 2015 (edited) desable now? Edited March 12, 2015 by Exocet Link to comment Share on other sites More sharing options...
Cibit Posted March 12, 2015 Share Posted March 12, 2015 Still borked in latest open beta rc. 1.2.16 i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
Wrench Posted April 1, 2015 Share Posted April 1, 2015 How do you get the F7 option to show up? I have a mission for they huey where I can pick them up fine, I fly to the disembark point, land, and nothing. They don't get out, and I don't have the option in the radio menu... Carrier Script. Link to comment Share on other sites More sharing options...
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