Excessive HUD and Instruments glare? - Page 4 - ED Forums
 


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Old 05-17-2017, 12:15 PM   #31
Bogey Jammer
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I said that because the texture mod alone can't solve the problem.
Tuning it back to realistic values would be better than removing it completely. This specular shader is necessary and essential since the late '90s
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Old 05-17-2017, 02:47 PM   #32
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Quote:
Originally Posted by Bogey Jammer View Post
I said that because the texture mod alone can't solve the problem.
Tuning it back to realistic values would be better than removing it completely. This specular shader is necessary and essential since the late '90s
Well... the flanker was fine till last friday... Since the late 90s

There has got to be a way to make this flyable...
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Old 05-17-2017, 08:06 PM   #33
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Quote:
Originally Posted by Breakshot View Post
Ok, just tested with the Mod patch above.

It is marginally better, but as you can see the effect is still overwhelming. Also the HUD filter is not working at all...

You have to test with the sun behind you to see the effect.
I did test with the sun behind me. My reflections don't seem nearly as bad as yours for some reason.

I modified another dds in the texture zip for glass transparency. It may have helped with the HUD glare/reflections. Check the screenshots out.

New .zip is here: https://www.dropbox.com/s/swr1twaf5c...TURES.zip?dl=0

Sun location:


Cockpit view


Sun location:


Cockpit view:


Let me know if that works better for you.

Last edited by SinusoidDelta; 05-17-2017 at 08:08 PM.
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Old 05-17-2017, 08:24 PM   #34
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Here is a version that should work with JGSME.

https://www.dropbox.com/s/gbyfbz159u...JGSME.rar?dl=0

It tested out ok on my end but use at your own risk.

It's twice as large because it contains two directories. One for those with the standalone su-27 and one for those with flaming cliffs.
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Old 05-18-2017, 08:29 AM   #35
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Which one of the files controls the HUD filter? I see that your mod removes the dark shade of the filter... So when you raise it, nothing happens apart from a blank glass texture coming up... Everything else looks better, apart from HUD still going blank when flying inverted with the sun behind you, but thats something that raising the HUD filter should fix once it works correctly...
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Old 05-18-2017, 08:53 AM   #36
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You can see the overall effect is better, apart from HUD when inverted.

Note also the screenshots with HUD filter on, vs Off. When its on, it causes complete blurring of HUD like looking through fog...

Is it possible to just remove the glow effect entirely and have it as it was pre-patch?
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Last edited by Breakshot; 05-18-2017 at 08:55 AM.
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Old 05-18-2017, 08:15 PM   #37
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Try this one, thesu27_cpt_glass_spec.dds. Just drag and drop the dds file onto the SU-27S-CPT-TEXTURES.ZIP

The three color channels control separate things.
R is specular intensity. 255 highest
G I think is specular power. The size of the 'hot spot'. 0 being largest. Didnt change it
B is reflectivity. 255 is full reflection.

It was using 247, 12, 247. I reduced to 64, 12, 128
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Old 05-19-2017, 12:59 AM   #38
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Nice, thanks for the tip! Could you also make one with the effect removed completely? Is that possible?

My .dds skills are non existent, so I have no clue what you mean by those numbers.

It would be nice to have a "clean" version, like it was before the patch...

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Old 05-19-2017, 02:29 PM   #39
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Quote:
Originally Posted by Knock-Knock View Post
Try this one, thesu27_cpt_glass_spec.dds. Just drag and drop the dds file onto the SU-27S-CPT-TEXTURES.ZIP

The three color channels control separate things.
R is specular intensity. 255 highest
G I think is specular power. The size of the 'hot spot'. 0 being largest. Didnt change it
B is reflectivity. 255 is full reflection.

It was using 247, 12, 247. I reduced to 64, 12, 128
It looks great, all works as expected! Thanks
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Last edited by Breakshot; 05-19-2017 at 02:37 PM.
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Old 05-19-2017, 11:56 PM   #40
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Thanks to SinusoidDelta, your fix returned the backup compass and cut out a bit of the glare. Thanks to Knock-Knock, your fix removed most of the remaining glare on the cockpit glass. Nice going guys!
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