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Question about T-X versions map engine


Silver_Dragon

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In the last time, we see to Eagle Dynamics talk about your new graphic engine and theatre engine.

 

If I remember the old graphic engine was LOMAC, but I not remember the name of that engine, and the previous versions (Flanker, Flanker 2.0) engine name. Actually the engine name has EDGE, (Eagle Dynamics Graphic Engine). we know the EDGE characteristics but not the previos engines.

 

In the last newsletters we see NTTR has the new Theatre engine (T-4), and now ED working on new mesh engine technology (T-5). What is the previous names of previous engines and characteristics? (T-3 .... T-X)

 

That info have very interesting to put them on the DCS: World Wiki as historic lore about DCS: W series.

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The Terrain Engine is different from the GFX Engine,

 

T3 - 1.5.x - Outside of DX11 / Support, I cant list specifics, not sure if T3 is related to DX11 or not.

T4 - Introduced Format, File Structure and DRM to Handle Multiple Terrains.

T5 - Dynamic Mesh Technology.

 

 

As for T2 and T1, I dunno.

 

T2 - DX9?, Improved Mesh Resolution, Noise Layer Etc

T1 - DX8? Original Terrain engine in LoMAC??

 

http://forums.eagle.ru/showpost.php?p=2591937&postcount=9

 

TFCSE Applies to the Entire Software Library, the Sound, GFX, Physics, everything is under TFCSE.

 

TFCSE is the Engine that drives the entire Simulation.

EDGE is just the GFX Engine

Tx is Just the Terrain Engine

 

Afaik there was no public codename for the DX9 GFX engine, I could be wrong though.


Edited by SkateZilla

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So we still in T4 with 2.0?

I mean early T4 cause no multiple terrains ATM.

Correct me if im wrong.

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T4 Allows Support for Multiple Maps. As Said a few times already, the SYSTEM / SUPPORT for it is there.

 

Caucaus is being Converted to T4.

 

2.0 uses T4 Currently

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I missed the part they said the system is already there sorry.

Copy for the rest of what you said.

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