bertOC Posted August 30, 2016 Share Posted August 30, 2016 As far as unforseen consequences go, Skynet seems to have huge issues. -Air to Ground Menu Status Bars don't work anymore. -Convoys have spawned, are moving and shooting but wont show up as active in -ag/-ag dac -ag <objective code> gives no correct list anymore. -Air to Ground kills aren't shown in the chat, A-A kills show up. Without the objective descriptions i really got surprised by the additional SAM at Tuapse, but its a good addition! Link to comment Share on other sites More sharing options...
Mirknir Posted August 31, 2016 Author Share Posted August 31, 2016 As far as unforseen consequences go, Skynet seems to have huge issues. -Air to Ground Menu Status Bars don't work anymore. -Convoys have spawned, are moving and shooting but wont show up as active in -ag/-ag dac -ag <objective code> gives no correct list anymore. -Air to Ground kills aren't shown in the chat, A-A kills show up. Without the objective descriptions i really got surprised by the additional SAM at Tuapse, but its a good addition! Ok thanks for the report. I am surprised ; these the major issues didn't appear in my tests. Something must be different live ; I ll investigate :thumbup: Mirknir My old server: The Thread Link to comment Share on other sites More sharing options...
Mirknir Posted August 31, 2016 Author Share Posted August 31, 2016 In Masterscript: Skynet v3.3.3 Broken Unit Tracking Fix a bug in the 'Mistaken Identity Fix' that happens after a reset When the server reset, map units spawn before Skynet has registered its event handler and is able to receive the birth event. This leads to units being unknown by the script. Without object tracking, nothing would work properly including intel report and kill log Skynet will go back to using the untrusted DCS.getUnitProperty function for like the 1 min it takes for its event handler to register. Don't hesitate to report more unforseen consequences ; these changes affect the core of Skynet Mirknir My old server: The Thread Link to comment Share on other sites More sharing options...
bertOC Posted August 31, 2016 Share Posted August 31, 2016 Thanks for the fast fix Mirk! Really appreciate it :) Link to comment Share on other sites More sharing options...
Mirknir Posted August 31, 2016 Author Share Posted August 31, 2016 Thanks for the fast fix Mirk! Really appreciate it :) Lets see how it goes first :helpsmilie: Mirknir My old server: The Thread Link to comment Share on other sites More sharing options...
cosmicdoubloon Posted August 31, 2016 Share Posted August 31, 2016 Hi Mirk, had a crack on OC with the Dust and NASA today and the issue with the ground units seems to be fixed with the latest update! :thumbup: Really enjoying the dynamic weather, had a couple of sorties now where I've taken off in calm conditions, done my mission, and returned to a different airfield to rearm and refuel to find myself landing in wind and rain! It's making for a fantastic flying experience :) I was going through some of the various bits of footage I've shot on OC and wanted to share a particular little moment with you all: NASA and I found ourselves engaging the convoy with only rockets, a couple of HOT3s, and a tonne of explosive packs. We decided to give the IED method of convoy attack a try and this is the result... Just so you know the cargo/passenger slots still get a lot of love and are one of the defining features of this server! :) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mirknir Posted August 31, 2016 Author Share Posted August 31, 2016 (edited) Hi Mirk, had a crack on OC with the Dust and NASA today and the issue with the ground units seems to be fixed with the latest update! :thumbup: Really enjoying the dynamic weather, had a couple of sorties now where I've taken off in calm conditions, done my mission, and returned to a different airfield to rearm and refuel to find myself landing in wind and rain! It's making for a fantastic flying experience :) I was going through some of the various bits of footage I've shot on OC and wanted to share a particular little moment with you all: NASA and I found ourselves engaging the convoy with only rockets, a couple of HOT3s, and a tonne of explosive packs. We decided to give the IED method of convoy attack a try and this is the result... Just so you know the cargo/passenger slots still get a lot of love and are one of the defining features of this server! :) Thanks man, I really needed that today :thumbup: I am glad all you heli-pilots like these features. As a fighter pilot, I kind of coded them in the blind hoping this will add interesting content for helis lol. For the dynamic weather, I am glad you like it ; it was a pain to get something I felt comfortable shipping and I decided to re-use an early weather pattern from OC. It's hard to control random :) Edited August 31, 2016 by Mirknir Mirknir My old server: The Thread Link to comment Share on other sites More sharing options...
acdelta57 Posted September 1, 2016 Share Posted September 1, 2016 Yeah cant speak enough about the weather! its awesome! Took off on a clear morning at night then by the time i RTBd it was overcast and rainy! Quick question or possible request, for the L39 it has 19 preset channels but i cant seem to find awacs on them. Is it possible to change channel 0 or something to the AWACS in me? no idea how it works! anyhoo great stuff!!@!!:thumbup: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6'' Link to comment Share on other sites More sharing options...
doodenkoff Posted September 1, 2016 Share Posted September 1, 2016 What's your ground objective in the second image? Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060 Link to comment Share on other sites More sharing options...
cosmicdoubloon Posted September 1, 2016 Share Posted September 1, 2016 What's your ground objective in the second image? I think its the REDFOR infantry incursion, looks like the first incursion judging by the night time and location! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
acdelta57 Posted September 2, 2016 Share Posted September 2, 2016 It's a bad pic I was late with the screenshot, it's actually bluefor INC at the first spawn location. A BTR and infantry occupy that village that I illuminated. Then the airfield is on the coast at Gelenz... Tuapse in real life! I can spot Mig so much better lol [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6'' Link to comment Share on other sites More sharing options...
J7G Posted September 4, 2016 Share Posted September 4, 2016 Probably a stupid question! I can't seem to get armed up in the UH-1. I want to select the M60s and head off but it doesn't ever load them on. The cargo isn't ever a problem but the guns are. Can anyone help this silly bastard? Link to comment Share on other sites More sharing options...
acdelta57 Posted September 4, 2016 Share Posted September 4, 2016 First try engines and battery off with doors open. Then ask them to re arm. If you turn battery on you must talk to ground through the INT (intercom) mic on the radio panel. (Click through the channels from INT PVT 1 2 3 4 5 and when u go over INT a com menu will appear. That is the inter phone menu u must use. Also doors must be open to arm. [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6'' Link to comment Share on other sites More sharing options...
J7G Posted September 4, 2016 Share Posted September 4, 2016 Ah it'll be the doors since this is all after engine start. Thanks mate! Can't believe I was so stupid ha! Link to comment Share on other sites More sharing options...
Pocket Sized Posted September 5, 2016 Share Posted September 5, 2016 Is there a particular schedule for the day/night cycle? It seems like 95% of the time I get on it's pitch black. DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works. Link to comment Share on other sites More sharing options...
JDarksword Posted September 5, 2016 Share Posted September 5, 2016 Im guessing this was made due to the now famous "Ramen incident" involving Mirk and Dust. "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor. Link to comment Share on other sites More sharing options...
Mirknir Posted September 5, 2016 Author Share Posted September 5, 2016 Is there a particular schedule for the day/night cycle? It seems like 95% of the time I get on it's pitch black. Don't forget you can check f10 map or your instrument to get the local time of the server and have an idea of where the sun is going. At the moment, the time frame is about one hour before dawn. I will change it to 3h before dusk to have the one hour more dark at the end of the session. The current time frame offers more dark that I wanted for one reason: crashes. When it crashes, the server at the moment reset to darkness. With the changes I want to do, a server crash will just remove some darkness instead of adding to it. I am not sure if it makes sense but yea the next timeframe will go in the night instead of from the night. :thumbup: Mirknir My old server: The Thread Link to comment Share on other sites More sharing options...
Synergy_ Posted September 5, 2016 Share Posted September 5, 2016 Server down? Link to comment Share on other sites More sharing options...
Mirknir Posted September 5, 2016 Author Share Posted September 5, 2016 Server down? Nope, still almost full. However, next reset might be a full restart so I can push an update. Mirknir My old server: The Thread Link to comment Share on other sites More sharing options...
Mirknir Posted September 5, 2016 Author Share Posted September 5, 2016 In Map: Open Conflict Tuapse - v3.0.2 Hello darkness, my old friend Switch weather and time frame to a late winter evening going into dusk The session should end in the dark instead of starting with it. L39 Channel 0 have be set to 124Mhz, the AWACS frequency. They should now be able to access report more easily My knowledge of the L39 is not enough to test it, tell me if it fixes your problems Mirknir My old server: The Thread Link to comment Share on other sites More sharing options...
acdelta57 Posted September 5, 2016 Share Posted September 5, 2016 YAY! [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6'' Link to comment Share on other sites More sharing options...
SierraFox Posted September 5, 2016 Share Posted September 5, 2016 Is there a particular schedule for the day/night cycle? It seems like 95% of the time I get on it's pitch black. When ever the server restarts. It seems to start at 5:00am and slowly goes to day time over the course of the mission Saitek X-52 | Track IR 5 w/ TrackClip | DSD "Trackzilla" Button Box Flaming Cliffs 3 | F-5e | Mirage 2000 | A-10c | Harrier AV-8B [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
doodenkoff Posted September 6, 2016 Share Posted September 6, 2016 Shoot 'em up... Edit: Deleted stupid question. Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060 Link to comment Share on other sites More sharing options...
acdelta57 Posted September 6, 2016 Share Posted September 6, 2016 Also i can confirm with GREAT joy, YES mirknir L39 radio now can tune and listen to awacs. Much appreciated!!!! :thumbup::thumbup::thumbup: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6'' Link to comment Share on other sites More sharing options...
Mirknir Posted September 6, 2016 Author Share Posted September 6, 2016 Also i can confirm with GREAT joy, YES mirknir L39 radio now can tune and listen to awacs. Much appreciated!!!! :thumbup::thumbup::thumbup: Careful, 124 Mhz, that's a lot of hertz for such a small plane :lol: Go get those evil F15s tiger :smilewink: Mirknir My old server: The Thread Link to comment Share on other sites More sharing options...
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