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Old 10-22-2019, 01:23 PM   #3591
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il mig21 è un must have!
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Old 10-22-2019, 06:48 PM   #3592
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È che si dice in giro sia abbastanza buggato, soprattutto rispetto a come era qualche tempo fa. Non vorrei prendere un modulo abbandonato o quasi...
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Old 10-22-2019, 07:15 PM   #3593
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Quote:
Originally Posted by nessuno0505 View Post
È che si dice in giro sia abbastanza buggato, soprattutto rispetto a come era qualche tempo fa. Non vorrei prendere un modulo abbandonato o quasi...
Escludendo quello del wingman AI che non spegne le luci di atterraggio io ho zero problemi.
L’ultimo che irritava era che non si accendevano le flood lights, ma hanno sistemato da poco.
Altri non me ne vengono in mente, dovrei spulciare la loro sezione.
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Old 10-22-2019, 08:09 PM   #3594
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Argomento (mig21) molto interessante, vorrei esprimere un mio parere,ma andiamo fuori tema.
Se aprite un topic dedicato fate una bella cosa
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Old 10-25-2019, 05:09 PM   #3595
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2019 Autumn Sale Continues!
Time is running out; have you picked up a new DCS World module? Whether it’s a new aircraft, terrain or campaign, now is a great time to get that module. Most of our modules are available at 50% off, with the following exceptions:
  • DCS: F/A-18 Hornet by ED - 25% off
  • DCS: Persian Gulf Map - 25% off
  • DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
  • DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
  • DCS: F-16C Viper by ED – not on sale at this time


Whether you are a seasoned DCS World pilot or a newcomer, we want to hear what modules you chose and your experience so far. If you are new to DCS World, come to our forums and say hello; you’ll find lots of help to get you in the air!

Fear not DCS World for Steam users; we haven't forgotten about you! The same discounts will be available in the upcoming Steam Halloween Sale.

DCS World Update
On Monday we released an Open Beta hotfix for the Hornet and Gazelle. You can see the Hotfix changelog here.

The next update will be an Open Beta for next Wednesday. Once a few more critical items are addressed for the Viper and Hornet, and we are sure the program is stable, we will release an update to the release/stable version of DCS World. Thank you for all the Open Beta feedback and bug reports, and it has helped tremendously.

Thanks for your dedication and support of DCS World!

Development Report #2
We had hoped to share more information about Modern Air Combat (MAC) this week, but the information wasn’t quite ready. Instead, we are happy to show progress on the updated A-10C cockpit. The cockpit is being recreated from the ground up and an all-new 3D mesh, textures, and effects. Our goal is to bring the Warthog up to 2019 standards, and this includes a great VR experience.






Another item in development is the DCS: Supercarrier module. We recently completed the external model, and we plan to make CVN-71 & CVN-74 versions available at early access launch. The team is now focused on implementing the high-poly Landing Signal Officer (LSO) and Air Boss stations. Here is a list of the planned Early Access features, but this list is subject to change.

Early Access Features
  1. New Nimitz-class aircraft carrier model:
    • Highly detailed polygon model.
    • High-resolution textures that include realistic weathering and markings
    • Animated arresting wires and blast shields
    • Animated radar antennas
    • Animated aircraft elevators
    • Catapult bubble between catapults 1 and 2
    • Steam from catapults
    • Risers (guard rails) around aircraft elevators when lowered
    • Long-range line-up lights
    • IFLOLS
    • Animated “rabbit lights” along landing area centerline
    • Deck lighting
    • Functional air defence weapon systems:
      • Sea Sparrow
      • CWIS
      • Sea RAM
    • Option for Nimitz-class aircraft carriers of the Roosevelt sub-class:
      • CVN-71 Theodore Roosevelt
      • CVN-72 Abraham Lincoln
      • CVN-73 George Washington
  2. Deck parking allowing up to 14 aircraft to be spawned on deck. We will review the possibility of increasing this number to 18 in the coming months.
  3. Carrier radio communications for Case I, Case II, and Case III.
  4. Static deck vehicles (AS32A-31A Flight Deck Tractor, AS32A-32A Hangar Deck Tractor, AS32A-36 Aircraft crash and salvage crane, P-25 Fire Fighting Vehicle) that can be placed by mission designers.
  5. Static deck crew that can be placed by mission designers.
  6. Animated deck crew for bow and waist catapults launches.


Yours sincerely,
The Eagle Dynamics Team
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Old 10-25-2019, 11:00 PM   #3596
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Proprio bello questo cockpit, il modo migliore per godermi il mio hotas warthog fresco di acquisto. Le news si fanno incalzanti, speriamo sia pronto entro la fine dell'anno.
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Old 10-31-2019, 04:33 PM   #3597
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DCS 2.5.5.38756 Open Beta



DCS World
  • Corrected AGM-62 info in the encyclopedia.
  • Corrected armor of some vehicles.
  • Bullets of M134 minigun will be less powerful.
  • MP. Server in the servers list will not flashing while refresh in progress.
  • Fixed Su-33 radio menu error when bolting from Kuznetsov.
  • VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.

DCS F/A-18C Hornet
  • AGM-62 TV picture will not duplicated on the central MFCD.
  • AWW-13 link pod will not interact with Maverick missiles.
  • Maverick TV picture will be B/W on the central MFCD, not greenish.
  • Corrected JDAM's drop sequence.

DCS F-16C Viper
  • INS Implemented (WIP)
  • Updated descriptions related to AIM-9 uncage to match new behavior. See Flight manual.
  • TONE and SQUELCH switches animation corrected.
  • Corrected some texture glitches in cockpit.
  • Rudder pedals will not intersect wall when brakes depressed.
  • Engine Feed Selector fixed.
  • Fuel imbalance fixed.
  • SAI cage knob fixed.
  • Radio Presets cycling on the DED page.
  • EPU Run Light turns off sooner using the EPU/GEN Test Switch.
  • Selecting TACAN band fixed.
  • CDI sensitivity fixed.
  • The 3 and 7 pylons will be able to correctly changed payloads with corresponding launchers and racks.
  • Corrected sun glare on the canopy.
  • Added selective jettison section to F-16C guide.
  • Fixed weapon release after partial jettison, fixed weapon count on AG page after jettison

DCS C-101 by AvioDev
  • Added animation and functionality of following control stick and throttle elements:
    -Flight Control Stick GA Button
    -Flight Control Stick TCS Button
    -Rain Repellent Button (system not implemented)
    -Stores Release Button
    -Stores Release Guard
    -Fixed Weapons Trigger
    -Trigger Safety Catch
    -Fuel Enrichment Button
    -MPR Button
    -PTT Button
    -Sight Range Selector Handle in throttle grip
  • Fixed Standby Artificial Horizon pitch adjustment.
  • Fixed MPR function, it now disengages once electrical power is lost.
  • Implemented optical sight brightness (both forward and rear cockpits).
  • Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation.
  • Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded.
  • Removed AFM_LODS and SFM_LODS folders.
  • Fixed Enrich label in throttle.
  • Added red texture to Trigger Safety Catch.
  • Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters).
  • Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits).
  • Stores Release Button can be depressed (animation) only if guard is open (both cockpits).
  • Control input names reorganization (WIP).
  • Increased opening speed of map box when using keyboard or joystick buttons.
  • Improved animation of PTT Pushbutton.
  • Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
  • Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
  • Reorganized and edited names of Smoke System in control inputs.
  • Fixed Throttle model of C-101EB (removed MPR button).
  • Fixed duplicate texture in canopy frame area of external model.
  • Command “Force cursor to show on/off” can be also mapped now to mouse.
  • Fixed pilot harness external 3D model.
  • Added default keyboard mapping for Stores Release and Trigger.
  • Improved AOA indexer 3D model.
  • Fixed 3D model of ejection seat once ejected and separated from pilot.
  • Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits.
  • Added airbrake auto-trim cutout malfunction.

DCS AJS-37 by Heatblur Simulations
  • Idle-cut off command for Warthog HOTAS or similar throttle.
  • Probable fix to erroneous glideslope indication with TILS.
  • Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before.

DCS Fw 190 A-8
  • Fixed prop governor on cold plane.
  • Electrical circuit breakers correction that had an influence on gear selection and weapon usage.

DCS UH-1H
  • Startup mission trigger fix.

DCS F-14B by Heatblur Simulations
  • Fix for ripple bombs counting empty stations
  • Adjust default Num0 snap cockpit view
  • Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission
  • Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions
  • Added Cage The Bear campaign cold start version. Thank you Kaba!
  • Several fixes to Cage the Bear hot start version. Thank you Kaba!
  • Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking
  • Fix the ever-so-slightly misaligned radar scan coverage lines on TID
  • Reduced chaff effectiveness against AIM-54C
  • Added AIM-7F to loadouts
  • Updated to latest AIM-7M
  • Fixed smoothing errors on rear of fuselage
  • Improved appearance of exterior canopy
  • Re-positioned HGU-33 knob for visor-down in exterior (int pending)
  • Updated shader defs
  • Tweaks to memory management
  • Fix to ACLS wing drop in close when HDG and ALT hold are engaged
  • Adjusted drag penalty for full flap deployments at high speed
  • Adjusted buffet for slat and full flap deployments at high speed
  • Fix to buffet at full flaps

DCS MiG-21bis by Magnitude 3 LLC
  • Implemented special menu option to test the new SPO-10 function.
Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.
Leave feedback at: https://leatherneck-sim.mantishub.io

DCS Spitfire IX
  • Corrected engine sounds (External, Cockpit, Distance).

Campaigns
  • F/A-18C Aggressors BFM Campaign by Mapple Flag:
    - Added manual INS alignment instructions in briefing and kneeboard.
    - Updated radio frequencies for channels.
    - Updated voice over trigger timing.
  • Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
    - Enemy units hidden on F10 map.
    - Adler 1 and 2 will drop their bombs in mission 5.
  • P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
    - Enemy units hidden on F10 map.
    - Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life.
  • Spitfire IX The Big Show Campaign by Reflected Simulations:
    - Enemy units hidden on F10 map.
    - Mission 1: altitudes of enemy units adjusted
  • A-10C Basic Flight Training Campaign by Maple Flag:
    - Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12.
Link: https://forums.eagle.ru/showpost.php...5&postcount=73


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Old 11-01-2019, 04:28 PM   #3598
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Bye
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Old 11-06-2019, 05:41 PM   #3599
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Quote:
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Old 11-08-2019, 03:11 PM   #3600
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Bye
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