|
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Member
Join Date: Dec 2015
Location: Italy, Milano
Posts: 249
|
![]()
Hi,
I'm trying to create a little MOD, based on the UAZ469 Code:
attribute = {wsType_Ground,wsType_Tank,wsType_NoWeapon,wsTypeUAZ469, "Cars", "human_vehicle", }; Code:
nose_gear_pos = {5.074,-1.78, -0.000}, main_gear_pos = {-0.423,-1.82, -1.387}, I'm also looking on how to define a different engine sound. Thanks to all
__________________
FlighRIG => CPU: RyZen 2700x | RAM: 32GB G.Skill 3200Mhz running at 2600Mhz (Damn RyZen!) | GPU: nVIDIA RTX 2080 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD SATAIII Crucial MX300 750GB | Device: VirPil T-50, ThrustMaster TWCS Throttle and Pedals, TrackHat, MFD Cougar. Server => [ITA] Banshee TEST server - PvE | Windows Server 2016 | i7-7700K | 32GB DDR4 @2400Mhz | SSD 970 EVO M.2, NVMe | 1Gbps Dedicated Fiber Connection |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|