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Hard time Dogfighting MiG-15, F-86 and M2000


GrEaSeLiTeNiN

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I find dogfighting the MiG-15 in an F-18 is difficult. The latter out turns and out climbs the F-18 in close quarters. My best bet is to keep my distance and shoot it down with a missile. Granted I had rockets pods on (not jettisoned) and the MiG's skill level was set at High to Excellent (Fast Mission mode). It is the same outcome with the M2000 and F-86 though I find them less agile than the MiG-15. Is this to be expected IRL?

 

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He yea. Had a go at those today, BFM against MiG 21, 29 and Su 30. Piece of cake. Then came the MiG 15, and man. Get back here you little bugger. That really gave me a sweat. Like trying to put a leash on a weasel :D

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The mirage is pretty decent as well... But none of the AI is really too much of a challenge.

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Granted I had rockets pods on (not jettisoned)

 

Which ones? The Zunis actually are quite heavy and the LAU-61s at the moment are far too heavy and increase your drag to ultimate levels. You should at least be able to climb away from a MiG-15... aj-hm.png

dcsdashie-hb-ed.jpg

 

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Which ones? The Zunis actually are quite heavy and the LAU-61s at the moment are far too heavy and increase your drag to ultimate levels. You should at least be able to climb away from a MiG-15... aj-hm.png

 

You absolutely need to jettison the rocket pods as the Drag Index increases dramatically with them.

 

For example, your drag index with a CL tank, (2) AIM-9's and (6) AIM-7's is 63.5. If you remove (2) AIM-7's and replace them with (2) Zuni's or 151's, your Drag Index goes to 184.5. That's ~3x the drag.

 

If you remove (2) more AIM-7's and add (2) more rocket pods, you go to a Drag Index of 311 to 342, depending on how fast you fly. That's ~5x the drag.

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if you are WVR and past the merge, you should punch stores unless you are fighting a cargo plane just imo. defeating red air is what the escort is for, if you are a striker and you are in a dogfight, things are bad enough that you should hit SJ and fight it out.

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The MiG was definitely tricky, but far from undefeatable. Caught be off guard the first time, but I still won the fight against both of them as your wingman gets shot almost instantly.

 

You out turn and out climb the MiG

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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The MiG was definitely tricky, but far from undefeatable. Caught be off guard the first time, but I still won the fight against both of them as your wingman gets shot almost instantly.

 

You out turn and out climb the MiG

 

This. Just don't bleed your E too quickly

 

Now I save my wingman all the times too

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Don't keep pulling and get slow just to face your opponent, unless both slow and in close and you want to pirouette around to get a shot or get in behind him. Most of the time you can control any fight with the AI in this jet, just keep your speed to 360 kts in the HUD, this is the best sustained turn rate of the F/A-18 in the light config, half fuel 2x AIM-9's etc.

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tip..: many pilots in dcs end up in a never ending turn doing 360 turns after the enemy or likewise. dont go arround in a circle all the time in a dogfight, and as david oc write above then 360 knots of speed is a good speed in a dogfight.

 

I recommend watching some videos on youtube about dogfights and tips/tricks :)

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In this game, the Mig-15 can go verticle with anything. It's broken.

 

I think its performance seems quite high, there is a problem in how the Mig15 dogfights as it has a never ending amount of energy. So its not a matter of how difficult it is to shoot the Mig15 down the question is, is that behaviour realistic?

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Look on the internet for, "Art of the Kill" by Pete Bonani. It's an old video that was part of Falcon Gold game, but was very applicable to any air combat...


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Ah, "Art of the Kill"...classic... That stache is legendary.

 

To all the people, who have an issue with how the MiG-15 flies, I would take a guess and say that you haven't flown it and/or haven't played against it in MP and just SP.

 

That behaviour would be down to the AI using SFM. In reality, unless you are a really experienced MiG-15 driver, you get easily overwhelmed by Sabres in MP

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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Ah, "Art of the Kill"...classic... That stache is legendary.

 

To all the people, who have an issue with how the MiG-15 flies, I would take a guess and say that you haven't flown it and/or haven't played against it in MP and just SP.

 

That behaviour would be down to the AI using SFM. In reality, unless you are a really experienced MiG-15 driver, you get easily overwhelmed by Sabres in MP

so have I to assume that the flight model of Mig 15 AI is flawed in DCS?

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It is simplistic. They are using a much simpler flight model (to save cpu processing). AI don't loose energy like we do, they don't g-lock and can turn on a dime. If I follow an AI enemy in the vertical with the same entry speed, it would outrun me while I would stall and cook my engine (if it is a prop duel)

 

So we are always in a disadvantage in a dogfight. Only thing that makes up for it is the AI being somewhat stupid and predictable.

 

From what I know, ED are working on improving the AI. But no ETA.

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This AI CPU hit really makes me twitch. Maybe I should open a thread about it and debunk this , AI using AFM will be too hard on the CPU.

 

Maybe, because of DCSs nature and how it uses cores, but we fly with up to 60 players online which all use AFM and are over a network which has a bigger CPU hit than any AI should have. Add on top of that ground units and SAM AI, so yeah...

 

I might be wrong, just the experience I've had, I would be happy to get proven wrong, at least I learn something new

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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Maybe, because of DCSs nature and how it uses cores, but we fly with up to 60 players online which all use AFM and are over a network which has a bigger CPU hit than any AI should have.

 

No, in MP each player's aircraft flight model runs on the client machine, not on the server. So the AFM by itself does not have CPU hit on the server.

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