SspectrumM Posted February 21, 2019 Share Posted February 21, 2019 Did you noticed that this "action" is not working in multiplayer? In a mission, where you must land on a highway (Viggens), i have placed the trigger to delete all the light poles around but they disappear only for the host, other players can see and crash with the light poles. Link to comment Share on other sites More sharing options...
BaD CrC Posted February 21, 2019 Share Posted February 21, 2019 Yes. Multiple posts and threads about that for a month or two. No reply or correction from ED. https://www.blacksharkden.com http://discord.gg/blacksharkden Link to comment Share on other sites More sharing options...
352ndDeacon Posted February 21, 2019 Share Posted February 21, 2019 Not a month or two but over one year and still no correction. But they still have more modules and maps coming out without repairing what we've paid for and reported as faulty. It's starting to get very very frustrating to the point I don't intend to spend one more cent on anything they offer until they repair what I've already paid for. If you go through the forum postings, you'll find many of these types of problems that have been reported and ignored by ED for many months or years. Link to comment Share on other sites More sharing options...
Grimes Posted February 22, 2019 Share Posted February 22, 2019 The bug has been known for a while. Donno why it is taking such a long time to fix. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
dSAF Dancer Posted December 5, 2020 Share Posted December 5, 2020 I just want to bump this thread, as this problem has been in existance for years and not been fixed. We are a swiss community and are rebuilding our airbases with custom buildings and stuff. In Singleplayer, with this trigger you can remove all hangars and trees, but it is only visible to the server, not to the clients. Our workaround at the moment is to place hzundreds of invisible helipads as they remove the objects too, but this creates problems when refueling and with contacting atc as there are hundreds of farps in your radio list. This is one example where it would be extremely useful to have this feature. Louis|Dancer, foundation member of the digital Swiss Air Force, a group of enthusiasts trying to imitate everything that has to do with Swiss military aviation on dcs. If you want to join us, contact us via instagram. our youtube chanel:dSAF our instagram:dSAF my rusty pc: msi gtx1080ti / ryzen 5 2600x / ga-ab350 gaming motherboard / 16gb ram / rift cv1 / warthog Link to comment Share on other sites More sharing options...
Phantom_Mark Posted December 6, 2020 Share Posted December 6, 2020 On 2/21/2019 at 8:48 PM, 352ndDeacon said: Not a month or two but over one year and still no correction. But they still have more modules and maps coming out without repairing what we've paid for and reported as faulty. It's starting to get very very frustrating to the point I don't intend to spend one more cent on anything they offer until they repair what I've already paid for. If you go through the forum postings, you'll find many of these types of problems that have been reported and ignored by ED for many months or years. Because I am willing to bet there is 294.5 bugs in line before it I bet you would also like fixing first Link to comment Share on other sites More sharing options...
Shadow KT Posted February 19, 2021 Share Posted February 19, 2021 Sigh... still not synchronized in MP, nor are trains.... yet civilian traffic is. 'Shadow' Everybody gotta be offended and take it personally now-a-days Link to comment Share on other sites More sharing options...
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