Rammit Posted April 2, 2016 Share Posted April 2, 2016 Hi all, just got the Mirage today On T/O it seems like the Mirage doesn't want to rotate? I'll pull back at about 140kts and the nose will rise very slightly before the jet leaps into the air. It seems very different to the long rotates I have seen in videos "If the MWS didn't see it, it didn't happen" Link to comment Share on other sites More sharing options...
Davee Posted April 2, 2016 Share Posted April 2, 2016 Hi all, just got the Mirage today On T/O it seems like the Mirage doesn't want to rotate? I'll pull back at about 140kts and the nose will rise very slightly before the jet leaps into the air. It seems very different to the long rotates I have seen in videos +1 Latest Beta Update. Link to comment Share on other sites More sharing options...
gospadin Posted April 2, 2016 Share Posted April 2, 2016 I see the same behavior in beta too. Note that when doing touch-n-go passes, I found that if you don't let the nosewheel touch the ground, the liftoff from just the mains is smooth like before. Something about the attitude the FBW thinks you're at, versus the actual attitude of the aircraft, would appear to not match. --gos My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
Voodooflies Posted April 3, 2016 Share Posted April 3, 2016 The FBW acts a bit strangely on take off, pulling the aircraft up suddenly as soon as the first wheel is "airborne". Is that a normal behavior CptSmiley ? (The autorotation feature in the previous build was really cool though haha !) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Rammit Posted April 3, 2016 Author Share Posted April 3, 2016 Thanks guys I'm on it Not a criticism, just a question - when is this likely to be fixed for our clients? Its a little annoying - again, not a criticism of your efforts "If the MWS didn't see it, it didn't happen" Link to comment Share on other sites More sharing options...
TomCatMucDe Posted April 3, 2016 Share Posted April 3, 2016 Thanks guys I'm on it Please dont break something else while fixing this :P Link to comment Share on other sites More sharing options...
Pikey Posted April 3, 2016 Share Posted April 3, 2016 +1 EFM is getting there, the T/O, landing remains to be odd in the last two patches. Please dont break something else while fixing this :P ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Davee Posted April 4, 2016 Share Posted April 4, 2016 See this post guys, really happy with the takeoff behavior and pitch response in my latest development changes: http://forums.eagle.ru/showpost.php?p=2732792&postcount=10 Hi CptSmiley, Will these adjustments also affect the landing pitch? Currently, latest beta, with throttle set to maintain flight path marker within the brackets, and having the pitch set to 14 degrees, it seems to acquire an unsolicited nose up after being established and requires throttle to decrease - then the nose drops far below the brackets and requires another throttle up which once everything settles again, another nose up pitch ensues - rinse and repeat - making final touchdown a challenge to hit the numbers accurately. Makes for interesting bent wheel struts. :) Landing speeds prior were in the 145 Knots range when on the flight path. Now it seems I'm in the 160's. (Just an observation) Thanks for the continued feedback to us the dedicated. :) Link to comment Share on other sites More sharing options...
River Posted May 17, 2019 Share Posted May 17, 2019 Had to dig this thread out. The M2000 has terrible takeoff behaviour. There is something like it is glued to the runway. Mostly the right side, it just kicks once more when you take off. Very annoying, please fix this, the F 14 for example is smooth like butter. Link to comment Share on other sites More sharing options...
Ramsay Posted May 17, 2019 Share Posted May 17, 2019 Had to dig this thread out. The M2000 has terrible takeoff behaviour. There is something like it is glued to the runway. Mostly the right side, it just kicks once more when you take off. Very annoying, please fix this, the F 14 for example is smooth like butter. This thread is in the 'Resolved Bugs' section and over 3 years old, there has been several large FM updates since it's creation/last post. If you think the current FM has a bug you'll want to create a new thread in the "Bug Reports" section, including a description of the bug, what you'd expect for the given loadout/rotation speed and include a track, etc. of your takeoff. i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
Recommended Posts