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Spotting from height


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As spitfire is slowest from all prop fighters, one way to counter it is to be higher then enemy. However I got huge problems spotting planes on the terrain background. Usually only way for me to spot something which is below me is watching for tracer fire, usually over ground units and diving from 15k to 0 is quite wasteful... Any tips for spotting which i missed? Or just "Git gud" with spotting...

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As spitfire is slowest from all prop fighters, one way to counter it is to be higher then enemy. However I got huge problems spotting planes on the terrain background. Usually only way for me to spot something which is below me is watching for tracer fire, usually over ground units and diving from 15k to 0 is quite wasteful... Any tips for spotting which i missed? Or just "Git gud" with spotting...

 

F5 XD

Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds

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Not much can be done about it at the moment I guess. However, Normandy testers report somewhat better target visibility with new lighting engine, so there's hope for improvement.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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As spitfire is slowest from all prop fighters, one way to counter it is to be higher then enemy. However I got huge problems spotting planes on the terrain background. Usually only way for me to spot something which is below me is watching for tracer fire, usually over ground units and diving from 15k to 0 is quite wasteful... Any tips for spotting which i missed? Or just "Git gud" with spotting...

 

See the massive thread here on this subject https://forums.eagle.ru/showthread.php?t=157129

I use the labels mod, and, although far from perfect, it certainly improves my experience.

Lets hope all the talk about 2.1 and the Normandy map improvements are true! Not too long to wait.

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Spotting in DCS is a nightmare. Don't think your doing something wrong.

You can get better at it over time... but.... it's still limited compared to other sims in my opinion.

 

 

I would suggest that in any sim, having a larger scren (physical monitor size) helps, provided you don't increase the resolution.

 

 

Alos, it sounds/ looks like this is much improved for the new map/ lighting release.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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did you buff up your object size? in settings?

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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did you buff up your object size? in settings?

 

If the server or mission doesn't support it, you can't do that. Most single player missions (and campaigns) or servers dont.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

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did you buff up your object size? in settings?

 

No.

 

 

If the server has modified the "icons" then you can rely on those, but there is no way for the player to manipulate the object size when online.

 

 

As per other flight sims, my "go to" tips are:

 

 

1. Buy/ use as-large-as-you-can-afford monitor (physical monitor size)

2. Stick to lower resolutions (i.e. 1920x1080) without making the graphics too ugly (below 1920x1080 gets too ugly)

3. Use minimal anisotropic filtering (x2 is OK)

4. Fly "zoomed out" when trying to spot distant contacts and when trying to maintain your S.A. in combat

5. Use "zoom in" functions to try and ID contacts, once you've spotted them

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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These are all great tips from Phil.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

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Target visibility seemed to be an issue in real life as well.

When filming the Battle of Britain movie "the Spitfires, Hurricanes, Messerschmitts, and Heinkels were repainted into authentic 1940 colors, but were so perfectly camouflaged, that they could not be seen against the ground or sky. Most of the aerial scenes were filmed with clouds in the background, so the aircraft could be seen."

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Exactly!

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Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

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If the server or mission doesn't support it, you can't do that. Most single player missions (and campaigns) or servers dont.

 

Thanks God!

Gigabyte Z390 Gaming X | i7 9700K@5.0GHz | Asus TUF OC RTX 4090 | 32GB DDR4@3200MHz | HP Reverb G2 | TrackIR 5 | TM Warthog HOTAS | MFG Croswinds

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