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CUSTOM RWR SOUNDS


DCS FIGHTER PILOT

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It should be the same for every contact. It's not primarily for identifying the type of entity spiking or nailing you, its to identify that there is something spiking or nailing you. The database for types of radar is basically an added plus. Look at the Viggen; It just has lights to tell you from what direction and if a lock is acquired on you. doesn't matter if its friendly or hostile. Hope this helps!

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The ALR-67 RWR has 5 tones;

MA = Missile Alert = You're being locked

ML = Missile Launch = There's a missile being guided towards you

Special Alert = (not too sure about this one)

Status Change = increase in the threat level of a threat

Waterfall = New AI threat

 

The tones in game are correct to the real aircraft. See Beamscanner's thread here for more - https://forums.eagle.ru/showthread.php?t=197024


Edited by al531246

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The tones in game are correct to the real aircraft. See Beamscanner's thread here for more - https://forums.eagle.ru/showthread.php?t=197024

 

That link is dead, unfortunately - do you happen to know what the title was?

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That link is dead, unfortunately - do you happen to know what the title was?

The link was valid last night, so it looks like the thread from 2018 been deleted under rule 1.16 as it described the tones (audio frequencies), logic and timing of the AN/ALR-67 RWR's audio.

 

IIRC

 

Beep = new non-fighter contact or increase in threat (threat band change)

short waterfall tone = new fighter contact

repeating beep = SAM/fighter lock

different repeating beep = SAM missile launch

 

I don't know if the described logic is correct, IIRC the waterfall tone is missing in DCS.

 


Edited by Ramsay

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