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Old 12-08-2017, 05:46 AM   #91
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The topic was initiated by fact that Mig15 with 50% of fuel got suck on grass. Mig15 weights (empty) 3580kg + 50% of fuel (710 kg) = 4290Kg (4440kg) total (pilot and guns ammo is about 150kg?). Wheel weight distribution goes something like 80% main wheels and 20% nose wheel (I assume) so it goes like nose wheel takes 888kg and each main wheel 1776kg per each tire. Should it stuck on dry weather on dirt or grass?
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Old 12-08-2017, 05:48 AM   #92
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Apologies in advance, but why is this an issue at all? KEEP IT ON THE RUNWAY, then you don't need to worry about generated dirt, and mud, etc.
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Old 12-08-2017, 05:57 AM   #93
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Quote:
Originally Posted by jackmckay View Post
The topic was initiated by fact that Mig15 with 50% of fuel got suck on grass. Mig15 weights (empty) 3580kg + 50% of fuel (710 kg) = 4290Kg (4440kg) total (pilot and guns ammo is about 150kg?). Wheel weight distribution goes something like 80% main wheels and 20% nose wheel (I assume) so it goes like nose wheel takes 888kg and each main wheel 1776kg per each tire. Should it stuck on dry weather on dirt or grass?
WHY?! WHO CARES?! FLY THE PLANE!
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Old 12-08-2017, 06:01 AM   #94
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Well, sure, stick it on that taxiway, that's completely fine, I agree. Problem is when you have MP server with randomly placed slots that places you in that tightly packed shelters. Can't do much about that, right? Mig15 has slow spool up time and needs inertia to effectively use differential braking as it has no NWS. Even eased with 50% fuel still gets stuck when exiting that tight shelters that have like 25m facing door to door on crossing that non filleted junctions. I'm just stroking that ED should fix that in a way that either makes some taxiway line in that spots or hardens a soil around a bit. Simple as that.
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Old 12-08-2017, 06:05 AM   #95
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Originally Posted by jackmckay View Post
Well, sure, stick it on that taxiway, that's completely fine, I agree. Problem is when you have MP server with randomly placed slots that places you in that tightly packed shelters. Can't do much about that, right? Mig15 has slow spool up time and needs inertia to effectively use differential braking as it has no NWS. Even eased with 50% fuel still gets stuck when exiting that tight shelters that have like 25m facing door to door on crossing that non filleted junctions. I'm just stroking that ED should fix that in a way that either makes some taxiway line in that spots or hardens a soil around a bit. Simple as that.
barking up the wrong tree mate...devs aren't going to change the experience for one pilot's bad time- just saying...

EDIT: Maybe you should work on your timing...
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Last edited by DoomEngine; 12-08-2017 at 06:13 AM.
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Old 12-08-2017, 06:13 AM   #96
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The are about to release that new Caucasus map soon and I aim that they will fix that shelter arrangement and make fillets on junctions as it should so that we all, new and old pilots, have less trouble taxing where we actually could in RL to make this simulator better.
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Old 12-08-2017, 06:17 AM   #97
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What, Mig15 Vaziani taxiway race Grandprix 30 circles challenge?
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Old 12-08-2017, 06:19 AM   #98
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Quote:
Originally Posted by bbrz View Post
Why should the make e.g. Vaziani less realistic?
Did you notice GE/DCS comparison images?
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Old 12-08-2017, 06:22 AM   #99
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*abandons thread*
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Old 12-08-2017, 06:36 AM   #100
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If this was on ED's list? and especially just for you of course jackmckay, it would be item number 1576.

There are many other areas of DCS the dev's would love to work on, perhaps even this one? there's many you yourself have criticized ED on. This is a business and the show must go on, playing around with things like this would be icing on the cake.

Relax

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