Don Rudi Posted July 13, 2018 Share Posted July 13, 2018 Hi, I am struggeling with a potentially pretty simple problem. Here is what I want to achieve: A tank platoon is positioned at the southern river bank and shelling Batumi airport. Upon a trigger it shall proceed over the bridge to the airport. The trigger in the debug mission is activated after 60 seconds (in the mission it will happen when the player rearms at his FARP). My problems: - if I push the ai task to proceed to WP2: up to 5 tanks will drive into the river before they form up behind the lead tank. Lead tank will then drive up to WP2 till he hits the road. He will remain there and not proceed any further. - if I push ai task to proceed to WP3: up to 6 tanks will drive into the river. Lead will eventually drive towards WP3 and continue to WP4 over the bridge. On the bridge he will veer of the bridge to the right and fall into the water. What follows is a spectacle of armoured submarines and magic bridge climbers. - if I push ai task to proceed to WP4: lead tank will drive ON the water underneath the bridge. Only tried with one tank, no idea what the platoon would do. - if I push ai task to proceed to WP2 and at WP2 push the task to proceed to WP3: lead tank will drive a few 100 meters towards WP3, then turn around and halt at WP2 again. I am out of ideas, how to get this tank platoon over to the other side of the river after some shelling and would appreciate any help! Cheers Carstentank triggered waypoints.miz Modules: all, except for the Dora My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/ Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, 34" UWHQD screen Acer Nitro i7-10700, RTX 3060, 64 GB, Virpiel Rotor TCS base + Blackhawk grip, Virpiel Ace Torq pedals, 34" UWHQD screen Link to comment Share on other sites More sharing options...
Quadrafarian Posted July 14, 2018 Share Posted July 14, 2018 (edited) push task to next waypoint has issues at times, added a stop condition of flag 1 = true to the hold command changed the time more trigger from push task to change flag 1 to true but they will still move over the bridge after firing with out the hold command theretank triggered waypoints - 1.miz Edited July 14, 2018 by Quadrafarian I7 8700K @ 5Ghz | 32Gb DDR4 | Strix 1080ti | Warthog Throttle + Stick on Virpil T50 Base | Omen 32" Link to comment Share on other sites More sharing options...
feefifofum Posted July 14, 2018 Share Posted July 14, 2018 Two other options are GROUP STOP and GROUP RESUME, or the mist.Grouptopoint function.:thumbup: THE GEORGIAN WAR - OFFICIAL F-15C DLC Link to comment Share on other sites More sharing options...
Don Rudi Posted July 15, 2018 Author Share Posted July 15, 2018 Thanks so much guys, with the STOP condition it works fine, I just had to add the same stop condition to the Fire at Point action, otherwise they kept on firing. Modules: all, except for the Dora My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/ Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, 34" UWHQD screen Acer Nitro i7-10700, RTX 3060, 64 GB, Virpiel Rotor TCS base + Blackhawk grip, Virpiel Ace Torq pedals, 34" UWHQD screen Link to comment Share on other sites More sharing options...
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