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[NEED TRACK REPLAY]Persian Gulf Map - Vehicles getting stuck...


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Combined arms vehicles that have been given a route will stop when they get to a bridge and get stuck on the top of the uphill as it meets the bridge. The units can then pile up on themselves. There is also bridges with telegraph pole wires running over the top of them that make the bridge even impossible to drive over. This combine with the F10 map crash when you zoom in makes for another annoying challenge.

 

So @ED please can we sort out the following as currently the map is nearly useless to model moving combat warfare.

 

1) Vehicles are stopped by bridges. Also when they drive over them they throw up dust as if the road suddenly changes to gravel not tarmac - why?

 

2) vehicles going around a roundabout also throw up dust - again needs to be resolved (Helps CAS pilots way to much)

 

3) Vehicles driving over mud and grass surfaces throwing up dust like their in the desert - why (particularly noticeable on Caucasus map) ? Totally unrealistic and not necessary.

 

4) Small scrubs in the PG map will stop any vehicle in its tracks, yep even a tank, IFV etc. Not sure how this even get out of alpha build.

 

5) Vehicles are able to be inside each other. Which when piled up due to coming to a bridge (i counted 7 inside each other yesterday) makes it very easy for them to be killed with one bomb / missile.

 

6) Vehicles decide to turn off from the main road and enter town's despite setting waypoints and then get trapped and can't be moved due to the dense small buildings. Why isnt the road tagged so they stay on it, would also help pathfinding. Makes the map unplayable for any moving ground units!

 

@Nineline @Bignewy can we confirm these are on the list to resolve please.

 

Also please do not ask for tracks - they are too large to post re MP and not required when its a common issue that happens to everyone. Surely if you play the game you and the devs will be aware also however posting so we can have a record to revisit.

 

Many thanks.


Edited by Hawkeye_UK

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Screenshot however - 7 units in 1. I'm manually trying to pull one out but note the telegraph pole wire stopping a full armoured column.

Screen_200404_202333.thumb.png.c4f14a006fb7245e3ba18e91a420b685.png

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 DCS & BMS

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@bignewy @nineline

 

Bumping as been a week and no response/acknowledgement from ED as yet that this has been logged and passed on.

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 DCS & BMS

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  • 2 weeks later...

And two weeks now @ED @bignewy @nineline ???

 

So guys the PG map is unplayable from a ground warfare / combined arm's perspective.

 

Units constantly getting stuck and not following waypoint's at all near small towns, unit's decide to drive off into small building's and get totally jammed.

 

This map is NOT finished in anyway stretch of the imagination. To be fair it should be sold with a caveat that it does not work with combined arms or compatible for ground operations, otherwise you are selling by misleading your consumers.

 

A response is required.

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 DCS & BMS

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  • ED Team

We have many route and unit issues reported.

 

If you want us to look at a specific issue please include a short track replay showing the problem and we will take a look

 

thanks

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  • ED Team
Screenshot however - 7 units in 1. I'm manually trying to pull one out but note the telegraph pole wire stopping a full armoured column.

 

A screen shot is not going to help us find the location if there is no coordinates on them.

 

Please attach a track replay or simply place a unit on the location and attach the mission.

 

thanks

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Ok thanks for the acknowledgement.

 

There was however multiple points / issues listed so are you saying you want a screenshot of eash incident (including dust at intersections etc ). However surely you are aware of units inside each other, getting stuck on bridges even without telegraph posts - its got to be something with the bridge ramp as they get stuck on nearly every bridge, granted the screenshot was not the ramp but a telegraph post as that is also an issue.

 

I can fill this thread up but there is literally hundreds of bridges where units get stuck? However happy to help but is this really what you want re hundreds of pictures of screenshots with coordinates on?

 

Surely the team are aware or do you not place units on the ground and get them to move when either playing for recreation or testing professionally?

---------------------------------------------------------------------------------------------------------------------------

 DCS & BMS

F14B | AV-8B | F15E | F18C | F16C | F5 | F86 | A10C | JF17 | Viggen |Mirage 2000 | F1 |  L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai 

 Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat

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  • ED Team

Like I said

 

We have many issues reported, if you want to report a particular issue include a track or mission that shows the issue. We are very clear about how to report a problem here on the forum.

 

If you have a mission showing the locations of the below issue I can check it against what we have reported already.

 

1) Vehicles are stopped by bridges.

 

Thanks


Edited by BIGNEWY

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Here is a track which shows the behavior of AI vehicles on the PG map.

Wherever a road meets another, there is dust.

When vehicles get to a crossing or round about, they go mad totally,

In this track they cross the bridge but what Hawkeye wrote is true,

 

Please take a look and maybe this behavior will enter the bug list.

Regards

AI Traffic on PG Map.trk

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  • ED Team
Here is a track which shows the behavior of AI vehicles on the PG map.

Wherever a road meets another, there is dust.

When vehicles get to a crossing or round about, they go mad totally,

In this track they cross the bridge but what Hawkeye wrote is true,

 

Please take a look and maybe this behavior will enter the bug list.

Regards

 

Thanks for the track replay,

 

Good news I am seeing changes already in our internal build,

 

in open beta I see they get stuck on the roundabouts, in our internal build it is much better, so changes are coming.

 

thank you

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  • 4 months later...

Forgive necro bump. This issue is still outstanding. AI vehicles get stuck more often than not.

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