Vulkan API - Page 21 - ED Forums


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Old 10-15-2018, 01:59 PM   #201
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Vulkan is likely to help as it should reduce CPU loading for the core being mainly used, though be aware that it’s unlikely to be a case of flick a switch and done. Chances are that ED will learn how to optimise over a period of time post initial introduction.
The other planned change that could help is the standalone server, planned for the end of this year. That “might” de-couple some of the game logic, hopefully allowing the use of a different CPU core.
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Old 10-15-2018, 02:51 PM   #202
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Originally Posted by Reflected View Post
Populated missions/ areas are what hit my FPS mainly. So you say Vulkan will help with this?

Look at FPS and CPU usage...
The more objects are on screen the more the difference is visible.
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