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Old 09-18-2019, 12:51 PM   #1
twistking
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Default Please have mercy and give us post-process AA

Super sampling to 200% or bruteforcing MSAA on a deferred shading renderer is very, very inefficient.
Adding some post process AA like SMAA or TXAA would help tremendously with getting clean visuals without sacrificing performance.

It's also very easy to implement, so still not having it in DCS seem unjustifiable considering how much money people spent on hardware trying to get clean visuals.

With TXAA and maybe 125% SS you can easily surpass image quality of 4*MSAA with a fraction of the perforamnce loss.
To be honest i can not understand, how somebody thought it was ok to ship the deferred shading version of dcs without pp aa...
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Old 09-18-2019, 02:49 PM   #2
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+1

To be fair, ED has stated that antialiasing is under works but I cannot find the post.

I suspect that these kind of tasks are aggregated with the Vulkan implementation, since are related to the graphics engine.
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Old 09-18-2019, 08:14 PM   #3
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Why don't you just use ReShade? It's an external shader mod, you can que up any kind/number of effects you want and then fiddle with some sliders/values to adjust how much and the manner they are applied. It's extremely easy to use.

You can even render the game in black and white ASCII characters if you want
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Old 09-19-2019, 06:42 AM   #4
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Quote:
Originally Posted by zhukov032186 View Post
Why don't you just use ReShade? It's an external shader mod, you can que up any kind/number of effects you want and then fiddle with some sliders/values to adjust how much and the manner they are applied. It's extremely easy to use.

You can even render the game in black and white ASCII characters if you want
This is a wish item for the wishlist for DCS, it's not a request for workarounds.
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Old 09-19-2019, 06:40 PM   #5
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Yeah, but in the meantime... ReShade
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Old 09-20-2019, 02:31 PM   #6
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Reshade only offers fxaa though and this is by far the least interesting out of all pp aa solutions.
With a proper integration you could also run the pp aa before the scale down from a super sampled image, which could give even better results.
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Old 09-20-2019, 04:56 PM   #7
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Reshade doesn't work in VR as I recall. Or maybe I'm wrong on that.
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Old 09-20-2019, 07:42 PM   #8
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Oh, I don't know about VR, never tried to use it with that.

And it offers FXAA and SMAA and both are highly adjustable. At least the version I have does, but you can plug in new shaders easy enough anyway. That's kind of the point of ReShade in the first place, afterall.
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Old 09-20-2019, 08:22 PM   #9
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yeah +1000 i want better AA
i don't wanna play time game because it is so jaggy and shimmering even though 4xmsaa and mfaa or whatever it is lol
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Old 09-21-2019, 06:09 AM   #10
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Unfortunately this discussion has been going on since the Nevada Open Alpha days, with no real visible progress.
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