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Old 07-27-2018, 12:22 PM   #11
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Originally Posted by unipus View Post
Related question: is Vegas ever going to get, y'know, Vegas lighting? Pretty hard to feel like you're really flying anywhere near the brightest city on Earth when it isn't.

I know this is a pretty fringe thing but hey, it wasn't my call to make a Nevada map!
I completely agree. Also the runway lights are too dark.
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Old 07-27-2018, 07:30 PM   #12
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I'm surprised this topic does not get more traction from the players. Are we such a small part of the community to fly by night ?
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Old 07-27-2018, 07:40 PM   #13
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Originally Posted by 33-DFTC View Post
I'm surprised this topic does not get more traction from the players. Are we such a small part of the community to fly by night ?

no, there has been much complains and debate about night lighting, but since ED stated multiple times that night lighting is still WIP, people calmed down a little bit.
i don't yet own the Persian Gulf map, so i can't say, if night lighting is already improved much over there, but at least nevada (and especially las vegas!) is still not "good enough" i would say...
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Old 07-27-2018, 08:06 PM   #14
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It's been a constant issue ever since 2.0 introduced deferred shading, and that was, what? A year and a half ago? Since then, all lights have been pretty much permanently broken in some way or another — failing pretty much completely to light up the world has been the most consistent of those ways.

It's been so long that people don't complain any more because lights not working at night is the norm. It would be really neat if flares and illumination bombs and taxiways and whathaveyou actually made it easier to see, but we've gone from v2.0 to v2.5.2 and it still hasn't been addressed so no-one even bothers any more.
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Old 07-27-2018, 08:08 PM   #15
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Originally Posted by Tippis View Post
It's been a constant issue ever since 2.0 introduced deferred shading, and that was, what? A year and a half ago? Since then, all lights have been pretty much permanently broken in some way or another — failing pretty much completely to light up the world has been the most consistent of those ways.

It's been so long that people don't complain any more because lights not working at night is the norm. It would be really neat if flares and illumination bombs and taxiways and whathaveyou actually made it easier to see, but we've gone from v2.0 to v2.5.2 and it still hasn't been addressed so no-one even bothers any more.
Lighting has received a lot of love since 2.0 first dropped, especially with the Persian Gulf map bringing a lot of improvements.
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Old 07-27-2018, 08:12 PM   #16
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Originally Posted by NineLine View Post
Lighting has received a lot of love since 2.0 first dropped, especially with the Persian Gulf map bringing a lot of improvements.
Too bad that it's the one that needs it the least, compared to the universally available, ubiquitous, and not-at-all-functioning Caucasus (and even NTTR) map(s). It doesn't really help that some parts work for a very rare early-access module with no content attached when there's all this commonlplace release content that remains broken.

At least before, you could choose to use the broken deferred rendering or not — now you don't even have a choice.
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Old 07-27-2018, 08:17 PM   #17
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Originally Posted by caponi View Post
yes ... i have tested that ...
with full (little ) moon the overall night is brighter, but Las Vegas itself seems too dark ...
and without the moon LasVegas seems even darker ...

what i have to test is
the taxiways @ Groom i.e.
i can't find the taxiways under dark conditions
Seems ok here.
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Old 07-27-2018, 08:28 PM   #18
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Quote:
Originally Posted by Tippis View Post
Too bad that it's the one that needs it the least, compared to the universally available, ubiquitous, and not-at-all-functioning Caucasus (and even NTTR) map(s). It doesn't really help that some parts work for a very rare early-access module with no content attached when there's all this commonlplace release content that remains broken.

At least before, you could choose to use the broken deferred rendering or not — now you don't even have a choice.
Actually, what I mean was that PG brought improvements to all night lighting across all maps. I see little difference in the two as far as lighting goes.
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Old 07-27-2018, 08:39 PM   #19
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Well, for one, the lighting remains pathetically weak — just like before.

I would expect groom lake to be lit up by something more incandescent than a dynamo-driven bike light, and taxi lights to actually be bright rather than just a couple of medium-blue pixels.

Yes, those buildings look nice but that doesn't change the fact that the lighting in almost every form remains broken: that the world is not properly illuminated by anything; that lit-up cities are dark; that search lights, flares, and illumination bombs are pretty much useless; that landing lights do not help with landing; that fires do not so much glow as “stick out against the black like fullbright Doom 2 textures”; that many cockpit lights are darker when “illuminated” than when turned off; etc etc etc.

I'm sure there have been improvements, but that is still very very very far from it actually working properly — it hasn't done that since before deferred lighting was a thing, and it would be nice if it came back before we hit the two-year mark.

e: For illustration – a hotel lit up by 5 fires; the same hotel also lit up by an illumination bomb; the same hotel lit up with a double dose of search lights from 10m away.
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Last edited by Tippis; 07-27-2018 at 09:38 PM.
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Old 07-27-2018, 10:58 PM   #20
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It’s kind of weird at NTTR for me. I made a small intercept mission a few days ago at 00:30 and flew directly over Las Vegas. The city was almost impossible to see, the lightning was extremely faint.
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