AI Blackout Modelling - Page 3 - ED Forums
 


Notices

Closed Thread
 
Thread Tools Display Modes
Old 08-14-2017, 04:10 PM   #21
rrohde
Veteran
 
rrohde's Avatar
 
Join Date: May 2009
Location: Pocari Pocky
Posts: 4,318
Default

Quote:
Originally Posted by Fri13 View Post
And hopefully the AI will get the same flight modeling limitations as human players has, so no more SFM to them and us the different.
Or, even if that's not possible due to keeping things reasonable frame-rate wise, at least the AI limits should make things more worthwhile when fighting the them!
__________________

PC: Intel Core i7-7700K 4.2GHz @ 5.0GHz | MSI GTX 1080 TI | ASUS Maximus IX Hero | 32GB DDR4 RAM | 512GB Samsung 850 PRO SSD | Win10 Pro 64bit | Glear: HP Reverb | Jetseat 908 | Monstertech MTX Sim Rig | VKB Gunfighter Pro Mk.II w/ MCG PRO (center mount) | VKB Gunfighter /w SCG-R Premium (side mount)




rrohde is offline  
Old 08-14-2017, 04:15 PM   #22
Esac_mirmidon
Veteran
 
Esac_mirmidon's Avatar
 
Join Date: Jul 2004
Location: Ferrol, Spain
Posts: 5,958
Send a message via MSN to Esac_mirmidon
Default

I think new Damage model + AI blackout would be enough.
__________________
" You must think in russian.."


Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860-GTX 1060 KFA2- 6G RAM-1920x1080

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Esac_mirmidon is offline  
Old 08-14-2017, 04:16 PM   #23
NineLine
Community Manager
 
NineLine's Avatar
 
Join Date: Feb 2011
Location: BC, Canada
Posts: 24,568
Default

I believe the goal is to get them on an equal playing field with the player.
__________________
Nick Grey - "I have had the privilege of flying most marks of Spit, the I, V, IX, XIV, XIX and enjoyed working with Eagle to make this simulation of the IX the 'mutt's nuts'."
Artist formerly known as SiThSpAwN
Forum RulesForum Rules Guidelines
ED Facebook PageED YouTube PageWags YouTubeMy YouTube • My Discord - NineLine #0440
**How to Report a Bug**
NineLine is offline  
Old 08-14-2017, 04:50 PM   #24
Elysian Angel
Member
 
Elysian Angel's Avatar
 
Join Date: Apr 2017
Location: Belgium
Posts: 877
Default

Excellent news!
__________________
- Raven - (virtual) 23rd Fighter Squadron

System specs:
Spoiler:

i7 6700k @4.5Ghz
32 GB Corsair DDR4 2400MHz
ASUS Strix GTX 1080Ti OC
ASUS Maximus VIII Ranger
1TB Samsung 960 Pro M.2 SSD

Pro Flight Trainer Puma
TM Warthog HOTAS w/ 10cm extension by Sahaj
Thrustmaster TPR rudder pedals
Oculus Rift CV1
Elysian Angel is offline  
Old 08-14-2017, 10:02 PM   #25
Piston85
Senior Member
 
Piston85's Avatar
 
Join Date: Jul 2015
Posts: 1,234
Default

I dont think having the AI using the same FM as players will be wise, since it will cause massive CPU loads.

The current project treated here is more than enough (AI blackout and G limits)
__________________


I AM A CUSTOMER!

i7-4790K 4.5Ghz 1.2v | Gigabyte GTX 1070 Aorus 8G | 16GB HyperX Savage 2133Mhz CL11 1.6V | ASUS Sabertooth Z97 Mark 2/USB 3.1 |
Samsung 850 EVO 250GB | WD Caviar Black 1TB | WD Caviar Blue 500GB | Thermaltake Smart M850W Modular 80+ Bronze |
Saitek X52 Stick + Thrustmaster TWCS Throttle | TrackIR 5 | LG IPS LED 23MP55HQ 23" - 1920x1080@60hz - Noganet Stormer NG-CP767 | Win10 Pro 64bits
Piston85 is offline  
Old 08-15-2017, 09:06 AM   #26
Fri13
Veteran
 
Join Date: Aug 2013
Posts: 3,440
Default

A human can in many cases sustain more G than the aircraft can sustain the angle of attack, corner speed or a maneuverability etc.

That is the problem with AI that they can pull maneuvers and do things that doesn't let you to shake them off, never them being near the G-lock.

And then again human can learn when G-lock happens and can push to their limits the airframe, and try to simulate that in a different scenarios.

The AI neither doesnt seem to have reflexes or do such mistakes that humans would do to allow you shake them off in simple terms, yet they do some stupid moves time after time like go vertical and get shot.

So great we get the G limitations, and we just need to wait that GPU is taken to simulation calculation as assistant if possible.

Of course if SFM can be improved by giving more limitations when something shouldn't be possible... That is enough then as long we get better AI.

--
I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts.....
__________________
i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.
i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 is offline  
Old 08-15-2017, 09:09 AM   #27
Reflected
3rd Party Campaign Creator
 
Reflected's Avatar
 
Join Date: Feb 2016
Location: LHDK
Posts: 2,443
Default

That's great news, I hope they will implement it soon.
__________________


"The Big Show" Spitfire Mk.IX Campaign
"Blue Nosed Bastards of Bodney" P-51D Campaign
"Jagdflieger" Bf-109K-4 Campaign
Follow my FACEBOOK PAGE for regular updates
B350 Gaming Plus / Ryzen 5 1600 X @ 3,9 / MSI GeForce GTX1070 8192 / 16 GB RAM / Samsung PM961 512 SSD / MS FFB 2 / TM Warthog throttle / Saitek ProFlight pedals / Oculus Rift CV1
Reflected is offline  
Old 08-16-2017, 12:33 AM   #28
KorovaMB
Junior Member
 
Join Date: Jun 2015
Location: Atlanta
Posts: 33
Default

This is very exciting news. The difference between what ai and players can do is so extreme, I'm glad to see some effort is being made to get this closer. While using the same DM for ai is totally impractical, so some disparity will always exist, getting the performance closer will greatly enhance single player missions.
KorovaMB is offline  
Old 05-05-2018, 01:45 PM   #29
Dunravin'
Junior Member
 
Dunravin''s Avatar
 
Join Date: Nov 2014
Location: Old England
Posts: 51
Default

Much welcomed news considering multiplayer is a joke to join in VR and all the servers are "dynamic" template driven F10 text spammers lagged by silly scripts these days.

But... how exactly does an AI with lost consiousness level out to 1G?
__________________
The FALSE is real, but it's not THRUTH right?

Intel i7 8700K OC4.4GHz | 16GB | GTX1080Ti | Logitech G940 | TrackIR5 |
Dunravin' is offline  
Old 08-16-2018, 07:55 AM   #30
Lenux
Senior Member
 
Lenux's Avatar
 
Join Date: Nov 2015
Location: Germany
Posts: 1,119
Default

No more news about this?
__________________
I7 9700K@5.0 GHz | 32 GB DDR4 | Gigabyte Z390 AORUS Ultra | RTX 2080 Ti | SSD 250 Samsung Pro | SSD 500 Evo | Samsung Q9FN 55" | VKB MCG PRO | Virpil Throttle | MFG Crosswind | TrackIR5
Lenux is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT. The time now is 05:38 PM. vBulletin Skin by ForumMonkeys. Powered by vBulletin®.
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.