A/A Radar Locking Wrong Target - Page 4 - ED Forums
 


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Old 09-20-2019, 02:18 PM   #31
Harker
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Originally Posted by Raijin View Post
Got it. Sorry.. I just assumed you were basing on that manual.. which a lot of people surprisingly do and say it's REAL LIFE hornet.

I dont think it will auto acquire. but to be fair,, it's not that hard if u have your SA page to see the bandit's info. right?

regarding the topic of this thread,, there are lots of assumptions here.. without a track everyone's opinion is based on your bias only.

There are so many variables playing in here, search bars, azimuth, range, MP desync, radar masking, notch, etc etc..

From my experience in game, if you are locking an bandit that mask ur radar, and there is another contact (bandit or friendly) in the radar scope it will lock the other contact.. if it's like that IRL i dont know..

in MP what happens a lot is that people shoot with friendlies in between, and if that bandit dies or mask, 120s will track the closest contact.
People shot merged friendlies, kill a friendly and ask if the friendly had the IFF on coz he had a diamond on the hud...
You did well to ask. For all you knew, I could be pulling stuff out of thin air and just trying to add uneralistic capabilities that I wanted. I'm sorry I cannot provide more detailed info, but I don't comfortable doing so. As for the superbug, I don't really pay attention to it, as I don't know how accurate it is.

And I agree, it's not easy to determine what exactly happened without a Tacview file from the server. I also think a lot of these issues would be avoided if people tried to operate more realistically, using comms and making sure they don't fire with friendlies downrange. That's how I like flying, I can't speak for everybody. Sometimes in MP, trying to do things by the book can actually leave you at a disadvantage against someone that plays very aggressively. You risk neither your life nor a court martial if you do something wrong. It's going to be a mixed bag, unless you fly with a dedicated group, maybe.
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Old 09-21-2019, 01:51 AM   #32
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The "captains bars" literally represent the range and azimuth the radar is to acquire and lock a target.

Even if another target exist on the same bearing but different range, the radar should ignore it.

The radar should either lock whatever is inside the captains bar, or nothing at all.
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Old 09-21-2019, 07:21 AM   #33
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Originally Posted by Beamscanner View Post
The "captains bars" literally represent the range and azimuth the radar is to acquire and lock a target.

Even if another target exist on the same bearing but different range, the radar should ignore it.

The radar should either lock whatever is inside the captains bar, or nothing at all.
That would be my thinking as well and honestly it's ridiculous to think otherwise. Also, it seems to work fine in the FC3 Eagle.
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Old 09-21-2019, 09:13 AM   #34
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Quote:
Originally Posted by Beamscanner View Post
The "captains bars" literally represent the range and azimuth the radar is to acquire and lock a target.

Even if another target exist on the same bearing but different range, the radar should ignore it.

The radar should either lock whatever is inside the captains bar, or nothing at all.

++
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Old 09-23-2019, 01:01 PM   #35
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Quote:
Originally Posted by Beamscanner View Post
The "captains bars" literally represent the range and azimuth the radar is to acquire and lock a target.

Even if another target exist on the same bearing but different range, the radar should ignore it.

The radar should either lock whatever is inside the captains bar, or nothing at all.
+1
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