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Old 12-01-2019, 03:16 PM   #21
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S530(Fox-1) has what? 10 nm range? And there's only two of those.

This gets 4 Fox3s with 20+ range and it can engage multiple. id say they're not even in the same league at the moment.
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Old 12-01-2019, 03:54 PM   #22
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SD-10's get 30nm+ on closing targets at altitude. I've scored kills against closing migs that then turn defensive after launching at 30nm, there's an example of that in the Tacview in the video
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Old 12-01-2019, 05:35 PM   #23
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amazing, best videos of dcs out there!!
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Old 12-01-2019, 06:14 PM   #24
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Awesome that the module allows pilot to change from rasterized map to height map in digital map!

I so would like to use DCS height map in A-10C, AV-8B Harrier etc, as all those USMC etc rasterized maps are "useless" to me after so custom to clarity and high information of the KA-50 ABRIS (and to what the DCS map is based to).
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Old 12-01-2019, 08:38 PM   #25
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That drag chute swings way too much. It should be more rigid but vibrate a bit more right?
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Old 12-02-2019, 01:51 AM   #26
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Quote:
Originally Posted by Terrorban View Post
I hope it has as much mission time as the harrier at least.
Having more than no mission time is pretty easy. Since RAZBAM altered the engine's power curve, the fuel flow of that great jet is through the roof at cruise settings. Waiting for the FF correction, until then the Harrier isn't of much use if you have to be at 120-150 FF min. to stay airbourne with some payloads.

The JF-17 seems to require very careful usage of it's AB though, much more than even the Tomcat.
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Old 12-02-2019, 10:14 PM   #27
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Are you able to describe a bit in depth the bugs you encountered? or is it to early yet?

You see, so far this module is too good to be true LOL, so I want to be on my toes.

Last edited by Baco; 12-02-2019 at 10:18 PM. Reason: typos
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Old 12-02-2019, 10:14 PM   #28
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Top drawer for sure!
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Old 12-03-2019, 12:27 AM   #29
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Quote:
Originally Posted by Baco View Post
Are you able to describe a bit in depth the bugs you encountered? or is it to early yet?
Sure! my favourite bug was firing rockets removed drag from the rocket pod, giving negative drag, and so letting you get up to warp speeds, best i managed was mach 6 before the plane disintegrated at about 160,000ft This has already been fixed sadly.

Issues like TDC slew rate getting stuck (fixed) TDC cursor could escape and travel up to the hud, you can spot it happened in one of the bits on my impressions video (fixed)

My biggest gripe is the A2G radar flashing when TGP is also open in certain situations (known issue, that ED needs to resolve) copying an empty waypoint will lockup the waypoint system (fixed) Area track doesn't create a SPI (it should, probably fixed after ea release)

There's also various minor things like no brake pedal animations(due for fix before ea), the tgp has a few animation issues and can see through the back of pod (due for fix after ea)

The Ground Radar is work in progress, the DBS/EXP sub modes for example are not present yet, instead showing you a noise filter.

The developers have been absolutely great, talking with everyone who has review/preview access. Quickly fixing reported issues and discussing feedback. Really enjoyed being involved in this pre-release. They seem like great people, been very helpful for us producing videos/guides.
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Last edited by RedKite; 12-03-2019 at 12:35 AM.
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Old 12-03-2019, 12:47 AM   #30
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That's great to hear, RedKite. Good stuff. I believe that Deka is on target to become another community darling like Heatblur already is.
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