Vlerkies Posted June 17, 2013 Share Posted June 17, 2013 Really enjoying this. On one of my pilot recovery trips the dumbass jetjockey said he could see me and would pop smoke. He was in the general area of a hill side covered with trees. Unfortunately for him his smoke canister didn't work to well. I spent the better part of 20 minutes over the area above the trees trying to find him, hovering and moving slowly following the needle, which was telling me he was there but I just could not see him. Eventually bugged out and went after some other downed pilots. Guess Charlie got him in the end. :) Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro Link to comment Share on other sites More sharing options...
Midnight Posted June 17, 2013 Share Posted June 17, 2013 Thanks wolle...fitted perfectly in what I am working on at the moment. Will be be in contact. Link to comment Share on other sites More sharing options...
xxJohnxx Posted June 17, 2013 Share Posted June 17, 2013 Hi, I also like this type of mission, and especially the dynamic gameplay. Thank you very much for that! However, I noticed some things: -Sometimes, the smoke marker is 100ft or more up in the air hovering their. Looks a little bit odd. ;) -When approaching a group of soldiers, needing resuplies, I got shoot several times by enemy soldiers standing about 100 meters away from the own soldiers. Often, when I have been approaching, I couldn't really who is friend and who is foe until they started opening fire. Would be nice if that could be sortet out. Thank you :thumbup: Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
wolle Posted June 18, 2013 Author Share Posted June 18, 2013 Hi, I also like this type of mission, and especially the dynamic gameplay. Thank you very much for that! However, I noticed some things: -Sometimes, the smoke marker is 100ft or more up in the air hovering their. Looks a little bit odd. ;) -When approaching a group of soldiers, needing resuplies, I got shoot several times by enemy soldiers standing about 100 meters away from the own soldiers. Often, when I have been approaching, I couldn't really who is friend and who is foe until they started opening fire. Would be nice if that could be sortet out. Thank you :thumbup: Hi John, At the moment the flare is popped, the friendly groups will tell you the location of the enemy. You need to remember this info when you come in to land in the LZ. However, I agree with you that the troops are often too close. I will increase the distance between them (at the moment it is a randomly chosen number, in the next version I will make sure this number is at least a certain value, say 500 m). I don't think there is anything one can do about the smoke floating at a fixed location, that's how it is set up in DCS world. One can only choose the height above ground, which is presently chosen to be 100 m. Any suggestion for a better value? [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
xxJohnxx Posted June 18, 2013 Share Posted June 18, 2013 Hi Wolle, At the moment the flare is popped, the friendly groups will tell you the location of the enemy. You need to remember this info when you come in to land in the LZ. However, I agree with you that the troops are often too close. I will increase the distance between them (at the moment it is a randomly chosen number, in the next version I will make sure this number is at least a certain value, say 500 m). Okay, I didn't even notice that message! I am probably always to busy avoiding VRS. :music_whistling: I will have a look the next time I fly the mission. I don't think there is anything one can do about the smoke floating at a fixed location, that's how it is set up in DCS world. One can only choose the height above ground, which is presently chosen to be 100 m. Any suggestion for a better value? Just as suggestion. Why don't you set the height above ground for the smoke marker to 0, so to say as a marker where you should land arround and let them fire 2-3 flares (maybe a 10-20 second spacing between them) with the flare function of the ME, to get the pilots attention? Best regards, John Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
Vlerkies Posted June 18, 2013 Share Posted June 18, 2013 I don't think there is anything one can do about the smoke floating at a fixed location, that's how it is set up in DCS world. One can only choose the height above ground, which is presently chosen to be 100 m. Any suggestion for a better value? If it is possible to set it lower it might be a bit more realistic. Perhaps a few meters above the ground, say approximate height of trees so the smoke will just be on or above the top of the trees. Great mission. Thx Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro Link to comment Share on other sites More sharing options...
Vlerkies Posted June 18, 2013 Share Posted June 18, 2013 One can only choose the height above ground, which is presently chosen to be 100 m. Any suggestion for a better value? Was keen to edit and test a few options, but can't seem to find where that parameter is (100m above ground) in the mission editor? Im an unashamed ME noob though :music_whistling: Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro Link to comment Share on other sites More sharing options...
xxJohnxx Posted June 18, 2013 Share Posted June 18, 2013 I have looked at it in the ME and I came to the question. Why don't put the altitude to 1 meter/foot? Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
xxJohnxx Posted June 18, 2013 Share Posted June 18, 2013 Okay, I did some tests with your script and I was able to get the following result: In my oppinion it looks much better to have the smoke comming from the unit, than floating 100 meters/feet above it. If you play with the x/z coordinate too, you could even move away the smoke from direclty above the soldier. I changed a part the line 497 in your code from: y =infantryPosition.y+100 to this: y =infantryPosition.y+0 Best regards, Jonathan Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
Vlerkies Posted June 19, 2013 Share Posted June 19, 2013 That looks good John, how does it look in a forested area (lots of trees around) from above. Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro Link to comment Share on other sites More sharing options...
xxJohnxx Posted June 19, 2013 Share Posted June 19, 2013 So: Good visibility from a decent distance. Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
Gman Posted June 19, 2013 Share Posted June 19, 2013 I'm new to this game. How do I access the ADF? Link to comment Share on other sites More sharing options...
Zlin Posted June 19, 2013 Share Posted June 19, 2013 I'm new to this game. How do I access the ADF? Link to comment Share on other sites More sharing options...
Hawk_5 Posted June 19, 2013 Share Posted June 19, 2013 I've been really enjoying the mission and that it plays differently each time. I have also noticed the enemy troops being close to the friendlies as mentioned. In one instance they were reported as being 0 meters away and when I approached the marker lo and behold I took heavy small arms fire from enemy right under the smoke. I can imagine a position that is overrun if help was too slow in coming but then there wouldn't be anyone left to pop the smoke. It appeared there was still troops shooting it out at point blank range. I was going to engage myself with guns but then stopped as I figured there were probably friendlies merged with the enemy troops. I would also like to see the marker smoke at ground level as already mentioned as well. Look forward to seeing how you develop this as it really is a great concept and it plays well. Great mission Cheers!! Hawk_5 Modules: A10C, BS2, FC3, P51, CA, UH-1H, Mi-8MTV2 System: Gigabyte GA-X79UP4 MB, intel 3930k, Coolermaster Siedon 120M liquid cooled, Corsair Vengence Red 16GB 2133Mhz, Gigabyte Geforce GTX680 2GB Super o'clk, intel 520 SSD 240GB, Seagate Barracuda 2TB HD, Coolermaster Silent Pro 800W PS, Coolermaster CM690 II Case Link to comment Share on other sites More sharing options...
Stacker Posted June 19, 2013 Share Posted June 19, 2013 Nice mission this, ran this a couple of times now with my mate doing troop deployment with an escort - we take it in turns hauling grunts while the other helps to secure the LZ and surrounding area. Really fits well with how the Huey would have operated in those combat scenarios. Thanks for posting. i7-4790K@4.7GHz : EVGA 1070 SC : 16GB Corsair Vengence Pro : 2xEVO 840 SSD : EVGA 850W PSU : CORSAIR H100i Cooler : ASUS Z97-AR MB : CORSAIR OBSIDIAN 750D FULL TOWER Link to comment Share on other sites More sharing options...
Vlerkies Posted June 20, 2013 Share Posted June 20, 2013 So: Good visibility from a decent distance. That really does look better. :thumbup: I tried to mod this mission in the lua but then it would not load or open. So eagerly awaiting an update :D Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro Link to comment Share on other sites More sharing options...
wolle Posted June 24, 2013 Author Share Posted June 24, 2013 new mission update: June 23 I expanded/updated the mission some more: change log: - added third kind of task: strafing an enemy supply convoy: HUMVEE patrols are monitoring the "Ho-Chi-Minh trail". If/when they spot a supply convoy, they will alert you. Follow the spotter's ADF. Once close to the spotter, he will inform you about the target convoy's relative position. Should the spotter loose sight of the convoy, he will tell you to abort. Otherwise, strafe the convoy. - CSAR task: now all landings within 500 m are valid. However, the further you land from the pilot down, the longer it will take him to run to your chopper. During that time, Charlie, who spotted your chopper during approach, may catch up with you and he will want a piece of you. - smoke marker release height has been reduced from 100m above ground to 10m above ground, for a more realistic look. - mist's messaging system is now used, that means that new messages will not overwrite old messages any more. Useful, because there are more and more messages as the mission grows. - a battle between a M113 and a BMP-1 platoon is now included. You will be kept updated on M113 loses, but there is no task for you built around this, yet.AirCav.miz 3 [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
tn_prvteye Posted June 24, 2013 Share Posted June 24, 2013 This mission rocks! EXACTLY what I've been looking for. Thanks for the hard work and updates. Link to comment Share on other sites More sharing options...
mwd2 Posted June 24, 2013 Share Posted June 24, 2013 what must i do or change, to make it accessable to red side too. So that both side can send hueys to help their ground force and their ejected pilots? Playing: F-16C Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815 Link to comment Share on other sites More sharing options...
Vulcan111 Posted June 24, 2013 Share Posted June 24, 2013 Great Mission. Thanks for spending the time making these mssion Link to comment Share on other sites More sharing options...
LiveBait Posted June 24, 2013 Share Posted June 24, 2013 - CSAR task: now all landings within 500 m are valid. However, the further you land from the pilot down, the longer it will take him to run to your chopper. During that time, Charlie, who spotted your chopper during approach, may catch up with you and he will want a piece of you. This is good. Last time i played it, one of the downed pilots was in the middle of a river. I blew up when i moved too close to the water trying to get him..... Might have to man the door guns while waiting. Link to comment Share on other sites More sharing options...
wolle Posted June 24, 2013 Author Share Posted June 24, 2013 what must i do or change, to make it accessable to red side too. So that both side can send hueys to help their ground force and their ejected pilots? That would be a substantial change. I was going to hold off on doing this until the Mi-8 module is out. 2 [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
tintifaxl Posted June 24, 2013 Share Posted June 24, 2013 That would be a substantial change. I was going to hold off on doing this until the Mi-8 module is out. Good idea! Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor. Link to comment Share on other sites More sharing options...
Vlerkies Posted June 24, 2013 Share Posted June 24, 2013 (edited) I expanded/updated the mission some more: , , , Rep inbound!! That was great man, thanks Smoke is much better now. Flew around for about 1.5 hours picking up and dropping off, 1 ship airborne only, getting fired on here and there. Head was on a swivel :) Went after one of the convoys after I was on my way back with a pilot or 2 I had picked up in the cabin and asked those who needed help to pop smoke. Picked up 2 smokes a long way of on either side of the nose of my Huey, picked the one that was more direct to home plate. Got blown out of the sky in spectacular fashion:cry: Must get my mates together and hit this mission hard with more than one Huey in the mix. Thanks again :thumbup: Edited June 24, 2013 by Vlerkies Thermaltake View 91, Z390 Gigabyte Aorus Ultra, i9 9900K, Corsair H150i Pro, 32Gb Trident Z 3200, Gigabyte Aorus Extreme 2080ti, Corsair AX1200i, Warthog A-10 Hotas, MFG Crosswind pedals, TiR5 Pro, HP Reverb Pro Link to comment Share on other sites More sharing options...
wolle Posted June 24, 2013 Author Share Posted June 24, 2013 Rep inbound!! That was great man, thanks Smoke is much better now. Flew around for about 1.5 hours picking up and dropping off, 1 ship airborne only, getting fired on here and there. Head was on a swivel :) Went after one of the convoys after I was on my way back with a pilot or 2 I had picked up in the cabin and asked those who needed help to pop smoke. Picked up 2 smokes a long way of on either side of the nose of my Huey, picked the one that was more direct to home plate. Got blown out of the sky in spectacular fashion:cry: Must get my mates together and hit this mission hard with more than one Huey in the mix. Thanks again :thumbup: Hey Vlerkies, Thanks! Please make sure to let me know how the MP action was, and how the mission plays in MP. Wolle [sIGPIC][/sIGPIC] Intel Core I7 4820K @4.3 GHz, Asus P9X79 motherboard, 16 GB RAM @ 933 MHz, NVidia GTX 1070 with 8 GB VRAM, Windows 10 Pro Link to comment Share on other sites More sharing options...
Recommended Posts