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Old 02-20-2018, 08:01 PM   #1
Lixma 06
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Default Armament tool-tips

Don't know your RBK-250-275 AO-1SCh from your B-8V20A S-8TsM?

Me neither.

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Old 02-21-2018, 08:44 AM   #2
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+1 Would be a very useful feature, and this is coming from someone who is pretty good at remembering what weapon does what - most of the time.
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Old 02-21-2018, 08:57 AM   #3
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Yes Please!
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Old 02-21-2018, 10:11 AM   #4
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Excellent idea.
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Old 02-21-2018, 11:07 AM   #5
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+1

And while we’re at it, let’s add some livestock for those 30mm grenade launchers
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Old 02-21-2018, 02:38 PM   #6
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thirded! I can't tell you how many times I've looked up this kind of info! it would be nice to have this in-game.
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Old 02-21-2018, 09:08 PM   #7
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Rather than adding clutter to the existing menu options, I'd just like the link to the DCS Encyclopedia (top of editor) to open in a dialog window rather than take you out of the editor.

Much more useful imo, as there's other items in the game I might want info on.
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Old 02-21-2018, 09:22 PM   #8
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The UI for choosing the weapon is not a classroom. Do not try to educate in a UI. That's not what it's for.
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Old 02-22-2018, 09:41 AM   #9
cypc
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+1
Having a tooltip showing up when hovering 1 seconds a bomb or missile, stating "250kg laser guided bomb" or "2000lb GPS guided 'bunker buster' bomb" or "Infrared guided 'fox 2' missile" would be very handy when doubting about certain kind of munition (GBU-31(V)3/B, huh what's that again ?).


Quote:
Originally Posted by Frederf View Post
The UI for choosing the weapon is not a classroom. Do not try to educate in a UI. That's not what it's for.
So what is the Windows talk manager ? Cause when I hover memory composition a tooltip shows up explaining me in 2 lines what this is.
Most UIs use tooltips like that to be more user friendly, no reason it would not work in DCS too.
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Old 02-23-2018, 05:27 PM   #10
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I support something like this =)

If it annoys some ppl, put a delay on it, so the tooltip appears after a second or 2. Then the initiated ppl won't see it, when they hastily select their favorite loadout.

//Jarl
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