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F/A-18C Hornet | Audio Production / Overhaul


I_Gamer

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Any updates on this? Just curious.

 

Not as of yet - apologies, I've been busy with other projects as well as work. I'll hopefully be able to fix the whisking issue in this coming week or so. The rest of the reported issues are limitations by the current access we have to the audio files/api.

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Tyler "Shadow"

All things sound @ Echo 19 Audio

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  • 2 weeks later...
Not as of yet - apologies, I've been busy with other projects as well as work. I'll hopefully be able to fix the whisking issue in this coming week or so. The rest of the reported issues are limitations by the current access we have to the audio files/api.

 

 

 

Good stuff! I’ll keep an eye out for any updates. Still really enjoying this sound mod.

 

 

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  • 2 weeks later...

Alright guys! Sorry for the lack of updates here!

 

I'm planning on releasing an update today to help combat against the "whisking" sound when in F2/F3 views. It's not gone, but is reduced and much more manageable now. That, among other tweaks as well. :)

 

Thanks for the continued support!

 

EDIT:

 

Update is released! I'm going to begin some more work on the howl effect and stop it from sounding like a siren in F2. If I could tell the game to only use that sample in F3/F11 views, I would just opt to do that. But, that isn't a feature I have access to.


Edited by I_Gamer

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Tyler "Shadow"

All things sound @ Echo 19 Audio

linktr.ee/echo19audio

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“whisking”?

Are you guys referring to the Oscillating “Siren” sound when in outside view?

 

Yeah, other than that I am enjoying this mod as well.

Thanks for it.

 

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“whisking”?

Are you guys referring to the Oscillating “Siren” sound when in outside view?

 

Yeah, other than that I am enjoying this mod as well.

Thanks for it.

 

No. That's a separate issue. That sound you're hearing is the howl sample, as it is not a perfect steady "tone", because it was taken from a real hornet flyby.

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Tyler "Shadow"

All things sound @ Echo 19 Audio

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Whisking appears to have be reintroduced in v1.1.1.

 

It was never really gone, just reduced, I can't change the way the game handles these files unfortunately. This is as good as it will get for now, until ED gives us modders more control over how things work in the game (which I doubt will happen unfortunately).

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Tyler "Shadow"

All things sound @ Echo 19 Audio

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Are these limitations on how the game handles sound files part of why flyby sounds tend to go quiet? I've noticed that just about every jet sound mod out there gets quieter as the jet passes the camera, with a strange "whoosh" noise, when it should be at its loudest point instead.

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Are these limitations on how the game handles sound files part of why flyby sounds tend to go quiet? I've noticed that just about every jet sound mod out there gets quieter as the jet passes the camera, with a strange "whoosh" noise, when it should be at its loudest point instead.

 

Yes and no. I wish there was an easy way of explaining why, but my attempt would just make it sound more confusing than it needs to be. :music_whistling: But I'll give it a whirl.

 

Short answer: There's not really any way of telling the game otherwise, at least for audio, since we cannot define or change how the game handles audio other than the cone/shape, gain and fade distances.

 

In ArmA 3 (hear me out); the modding community has complete access of how a certain "addon" is handled in game. How this affects the audio side of things is having direct access to how the game engine calls or executes a certain audio file. For aircraft in ArmA; I can define how fast it needs to be going, or define a speed "gate" (so, between X / X speeds - be value Y, otherwise don't play). I can also tell the game engine in which camera position the player needs to be in for them to hear the sounds. Currently only ED developers, including third party (I believe), have access to where and how the game can call up and execute audio files.

 

The modding community only gets access to the raw audio files (which is better than 90% of games, that hide them behind custom packaged files for copyright concerns) as well as the SDEF files, which can only change the volume/pitch and distance of which a sound can be heard.

 

For there to be any sort of monumental immersion enhancements to happen in DCS, either the community should be given some sort of access into an API / SDK like environment to create these sorts of things, or ED should develop some sort of LUA environment to where modders can still create/define their own sound sets for any given aircraft - within controlled space and not given direct access to the game's underlying API or engine.

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Tyler "Shadow"

All things sound @ Echo 19 Audio

linktr.ee/echo19audio

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Interesting that the issue was pretty much nearly resolved and usable until after the increase in levels. The whisking is back with a vengeance. Do you have a copy of the first update that you did? Wish I wouldn't have deleted it. It was much improved for me than the latest 1.1.1.

 

Check your Discord messages! :)

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Tyler "Shadow"

All things sound @ Echo 19 Audio

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Some of those passes sounded like someone actually whisking thin batter :megalol:

 

Wow - yeah that is absolutely atrocious sounding. I don't blame you for liking 1.1 better. :lol:

 

Sometimes DCS confuses me.... A lot actually, it confuses me a lot. :music_whistling:

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Tyler "Shadow"

All things sound @ Echo 19 Audio

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I think the issue is that you are using sounds that have a pitch variations. The way the sim deals with these files is that it loops them at a different rates depending on speed. If ou were to find sound files that are steady and can be looped without detecting the loop, the issue would be resolved.

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I think the issue is that you are using sounds that have a pitch variations. The way the sim deals with these files is that it loops them at a different rates depending on speed. If ou were to find sound files that are steady and can be looped without detecting the loop, the issue would be resolved.

 

That's the issue with the way DCS handles sounds, though. If everything were flat it would sound very uninteresting, and is what accounts for why most of the aircraft (if not all) sound very "whooshy" and lack any sort of audio dynamic.

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Tyler "Shadow"

All things sound @ Echo 19 Audio

linktr.ee/echo19audio

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  • 1 month later...

Incoming update!

 

 

New update is coming soon to the Hornet overhaul in DCS!

 

Many fixes, tweaks and even some additions are making their way to the Hornet! Oh joy! Everything is sounding better than ever thanks to your support.

 

Stay tuned and keep an eye out here for more details. Exciting things planned for 2019!

 


Edited by I_Gamer

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Tyler "Shadow"

All things sound @ Echo 19 Audio

linktr.ee/echo19audio

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