BlackLibrary Posted March 27, 2020 Author Share Posted March 27, 2020 More or less. Its actual a manpad . It should Not inside the Release:/ its early WIP Was my mistake That its now online aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
USSInchon Posted March 29, 2020 Share Posted March 29, 2020 I have gotten the DGTR to fire, I attached it to a Fan Song radar. Link to comment Share on other sites More sharing options...
DieSaureGurke Posted March 29, 2020 Share Posted March 29, 2020 I've gotten it to fire just by setting the ROE to open fire and engage aircraft ticked on. I was hoping it would do no effect to the airplane just like irl. Link to comment Share on other sites More sharing options...
BlackLibrary Posted April 4, 2020 Author Share Posted April 4, 2020 new version uploaded: 1.3 +GTR-18 (THX to Sunstag for the Lua and thesystem for the Modell) +Liveries for Forklift +Fire Extinguisher aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
JagHond Posted April 5, 2020 Share Posted April 5, 2020 :thumbup: :thumbup: :thumbup: :thumbup: Thanks a lot! And stay home and always safe, most of all. With best regards. Link to comment Share on other sites More sharing options...
Rabso Posted April 7, 2020 Share Posted April 7, 2020 new version uploaded: 1.3 +GTR-18 (THX to Sunstag for the Lua and thesystem for the Modell) +Liveries for Forklift +Fire Extinguisher great, thank you i7-6700K | MSI Z170A Gaming M7 | Dominator 32GB 3000MHz | MSI GTX 1070 GAMING Z | 2TB SSD & 1TB HDD | Acer H277HU 27" WQHD | Audeze Mobius | TM Warthog | MFG Crosswind | TrackIR 5 | Windows 10 Pro Link to comment Share on other sites More sharing options...
makosch Posted April 28, 2020 Share Posted April 28, 2020 Hi Guys...I seem to be getting the error " Shader "model/fake_spot_lights2.fx" failed to compile - hresults: Error_PATH_NOT_FOUND" when placing the Mobile WORKING IFOLS :( Any ideas on a workaround? Oh I am running dcs Stable version....not beta cheers Link to comment Share on other sites More sharing options...
Minsky Posted April 28, 2020 Share Posted April 28, 2020 I seem to be getting the error " Shader "model/fake_spot_lights2.fx" failed to compile - hresults: Error_PATH_NOT_FOUND" when placing the Mobile WORKING IFOLS Same for me in 2.5.5.41962 Dima | My DCS uploads Link to comment Share on other sites More sharing options...
Egon Vindex Posted May 31, 2020 Share Posted May 31, 2020 The lights of the IFLOLS doesn't work anymore with the last update. and the FCLP box (lights on the runway) are buggy with some "square boxes" instead of light. Thanks for you work Blacklibrary ! Link to comment Share on other sites More sharing options...
BlackLibrary Posted June 2, 2020 Author Share Posted June 2, 2020 FCLP box has false textures - that we have corrected IFLOLS is unter investigation aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
Egon Vindex Posted June 22, 2020 Share Posted June 22, 2020 :thumbup: Link to comment Share on other sites More sharing options...
Zeagle Posted October 16, 2020 Share Posted October 16, 2020 Any help on getting the IFLOLS to work? Does anyone know how to get this to work on a server? Link to comment Share on other sites More sharing options...
BlackLibrary Posted October 18, 2020 Author Share Posted October 18, 2020 sadly it works nomore. we havent find a new solution yet aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
BlackLibrary Posted May 9, 2021 Author Share Posted May 9, 2021 (edited) 1.4 - Remove working IFOLS (not working anymore) + Texture and Modell overhaul of the Tow Trucks + Ground Power Unit (by thesystem and Lilkiki, model were "rescued" to get it to work again) + KnuckleBuster (by mithandra, model were "rescued" to get it to work again) + Deckcrew (by Tomcatz, added with premission) + Static MHU-191 Ammo Trailer (by Easy-P, added with premission) Edited May 9, 2021 by BlackLibrary 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
Mistermann Posted May 10, 2021 Share Posted May 10, 2021 21 hours ago, BlackLibrary said: 1.4 - Remove working IFOLS (not working anymore) Just checking ... I was looking for this Is that the element that is no longer working, @BlackLibrary? System Specs: Spoiler Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, Thrustmaster TWCS (modified), Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Thrustmaster TWCS Mod Link to comment Share on other sites More sharing options...
BlackLibrary Posted May 10, 2021 Author Share Posted May 10, 2021 no its the land based carrier ball. only the "off" static model is there 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
fagulha Posted May 10, 2021 Share Posted May 10, 2021 (edited) On 5/9/2021 at 9:17 PM, BlackLibrary said: 1.4 - Remove working IFOLS (not working anymore) + Texture and Modell overhaul of the Tow Trucks + Ground Power Unit (by thesystem and Lilkiki, model were "rescued" to get it to work again) + KnuckleBuster (by mithandra, model were "rescued" to get it to work again) + Deckcrew (by Tomcatz, added with premission) + Static MHU-191 Ammo Trailer (by Easy-P, added with premission) This version won´t let me add any aircraft unit and when i load a mission and select my aircraft the options panel is bugged. See pictures please. (The previous version works). Any clue? Thank you. Edited May 10, 2021 by fagulha - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
HawaiianRyan Posted May 11, 2021 Share Posted May 11, 2021 2 hours ago, fagulha said: This version won´t let me add any aircraft unit and when i load a mission and select my aircraft the options panel is bugged. See pictures please. (The previous version works). Any clue? Thank you. FWIW, I'm not seeing this problem. 1 Link to comment Share on other sites More sharing options...
fagulha Posted May 11, 2021 Share Posted May 11, 2021 8 hours ago, HawaiianRyan said: FWIW, I'm not seeing this problem. Must be conflict with another mod, it´s my guess. Need to test to see if i find the culprit. Thank you. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
Vine_dog Posted May 11, 2021 Share Posted May 11, 2021 This mod is preventing naval assets, ground assets and most static objects from appearing when running a mission. Everything shows up normal in mission editor Btw I appreciate your work and love your mods. Hope this can be fixed and thank you for your work Link to comment Share on other sites More sharing options...
BlackLibrary Posted May 11, 2021 Author Share Posted May 11, 2021 Frenshpack istalled? 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
fagulha Posted May 11, 2021 Share Posted May 11, 2021 (edited) 6 hours ago, BlackLibrary said: Frenshpack istalled? Here yes. EDIT: tried without Frenchpack and same issue. Going to try without other mods and add one by one to find the culprit. EDIT2: Fixed. I found that the culprit was USN MHU191 mod. EDIT3: now i can´t select naval assets. When i select the carrier and then start the mission the carrier explodes. Thank you, F. Edited May 11, 2021 by fagulha - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
fagulha Posted May 11, 2021 Share Posted May 11, 2021 (edited) 8 hours ago, Vine_dog said: This mod is preventing naval assets, ground assets and most static objects from appearing when running a mission. Everything shows up normal in mission editor Btw I appreciate your work and love your mods. Hope this can be fixed and thank you for your work I can´t start or select the Supercarrier. As soon missions starts the carrier explodes. EDIT: yup, it´s the Frenchpack mod. It´s a shame because now i need to edit all my missions to remove the Frenchpack Edited May 11, 2021 by fagulha - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
BlackLibrary Posted May 12, 2021 Author Share Posted May 12, 2021 (edited) no you must not: In the frenshpack the Common.lua 4. Line: dofile('Scripts/Database/Weapons/warheads.lua') change to: :dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua") that should do the trick one of my testers find this error Edited May 14, 2021 by BlackLibrary 1 1 aka WarLord DCSFlightpanels DCS-BIOS Fork DCSFlightpanels arduino-library DCSFlightpanels DCSFlightpanels-Profiles DCS FP / BIOS Discord Server Link to comment Share on other sites More sharing options...
fagulha Posted May 12, 2021 Share Posted May 12, 2021 6 hours ago, BlackLibrary said: no you must not: In the frenshpack the Common.lua 4. Line: dofile('Scripts/Database/Weapons/warheads.lua') change to: :dofile(current_mod_path.."/Scripts/Database/Weapons/warheads.lua") that should do the trick one of my testers find this error You are a savior. Without your help i would have a lot of work to make my missions work again (i use a ton of statics, scripts, mods, etc). Thank you. Bruno. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
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