PB0_CEF Posted May 28, 2019 Author Share Posted May 28, 2019 New campaigns mods AD : You only need to copy/paste respectives files in good Theater (PG or Caucasus) then use SkipMission.bat if you want to continue your campaign... Changelog : - AD 11.0.5 : *Hotstart and intercept_hotstart are back ! You can choose hotstart in the conf_mod.lua file in the Init folder. Default settings are false for Hotstart and true for Intercept_hotstart. *Intercept mission bug for IA on CVN fixed *Multiplayer working better but still work in progress : To play with two different types of aircrafts you need : -To be on the same side. -To be in the same package : for that, to help mission generation, select a main mission (Strike or Antiship Strike) for the first selected plane for Strikers or a secondary mission (SEAD, Escort) for capable planes. The secondary plane type should be able to find the good mission to be on the same package : Escort or SEAD in the first case or Strike, Antiship strike in the second case... The only campaign you have to download completly is Tomcat over PG-CVN because of big bugs to fix... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Whisper Posted May 28, 2019 Share Posted May 28, 2019 Looks awesome! Is the multi-aircraft type working on the Gazelle Campaign? I need to try this one! Merci msieur pour le taff, on a une campagne Gaz multi en cours, super boulot! Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16 Link to comment Share on other sites More sharing options...
PB0_CEF Posted May 28, 2019 Author Share Posted May 28, 2019 Y'a pas de quoi :smilewink: The multi aircraft will not really work in this campaign because it will be difficult to find another helico to be part of the same package with Iran-Irak war. I made a small Normandy DCE campaign with Mirage F1 and Frenchpack with Gazelle but I have to rework it : it's too difficult for Gazelle with bocage ! Engagement range is too short to survive ... This theater could allow Sa342M and Sa342 Mistral in escort ... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Shein Posted May 30, 2019 Share Posted May 30, 2019 Link to comment Share on other sites More sharing options...
ikaruga Posted May 30, 2019 Share Posted May 30, 2019 (edited) Nice meme, Shein ! You made me smile ! I have a problem with the Iran - Irak Gazelle campaign : I converted it to replace the Gazelle by the Ka50, and I have an error message at the end of the first mission : [string "C:\users\Ikaruga\AppData\Local\Temp\DCS\/~mis000061E0.lua"]:132 attempt to index local 'locGile" (a nil value) stack traceback : [C]:? [string "C:\users\Ikaruga\AppData\Local\Temp\DCS\/~mis000061E0.lua"]:132 in function "on Event" [string 'Scripts/world/EventHandlers.lua:13 in function 'Scripts/world/EventHandlers.lua:11 Thanks in advance. EDIT : never mind, it works now. I forgot to start a new campaign ... Edited May 30, 2019 by ikaruga Link to comment Share on other sites More sharing options...
PB0_CEF Posted May 30, 2019 Author Share Posted May 30, 2019 If you want to share it give me a link and I will put it on the first page Envoyé de mon iPhone en utilisant Tapatalk [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Digitalvole Posted May 30, 2019 Share Posted May 30, 2019 Apologies if this has been asked already, but what is performance like in vr? This looks really goodbut I wonder if there might be too much going on to run well in vr. I really hope I’m wrong because this looks bad ass Link to comment Share on other sites More sharing options...
itarrow Posted May 31, 2019 Share Posted May 31, 2019 Apologies if this has been asked already, but what is performance like in vr? This looks really goodbut I wonder if there might be too much going on to run well in vr. I really hope I’m wrong because this looks bad ass No problems, especially after last updates with the prune utility. Try it ! Link to comment Share on other sites More sharing options...
Shein Posted May 31, 2019 Share Posted May 31, 2019 If you want to share it give me a link and I will put it on the first page Envoyé de mon iPhone en utilisant Tapatalk A link to the meme? You should be able to just click the image and save it. You’re more than welcome to post it wherever you like :) Link to comment Share on other sites More sharing options...
Digitalvole Posted May 31, 2019 Share Posted May 31, 2019 Hooray! Thanks, will download it today Link to comment Share on other sites More sharing options...
PB0_CEF Posted May 31, 2019 Author Share Posted May 31, 2019 A link to the meme? You should be able to just click the image and save it. You’re more than welcome to post it wherever you like :) Sorry I was answering to Ikaruga ;) [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Hummersepp Posted May 31, 2019 Share Posted May 31, 2019 Can I win a DCE Campaign? Hi All I love the concept of the dynamic campaigns. They are great and a lot of fun to play. However, I was wondering whether it is possible to win the campaign and if yes, what do I have to do? Destroy all red troops? Thank you in advance for your feedback. Kind regards Hummersepp Germany Link to comment Share on other sites More sharing options...
ikaruga Posted May 31, 2019 Share Posted May 31, 2019 Not all red troops, but you have to destroy 40% of all the objectives, I think. It depends on the condition set in the file : camp_triggers_init.lua. Link to comment Share on other sites More sharing options...
Andrei Posted June 1, 2019 Share Posted June 1, 2019 @PB0_CEF While playing last night a thought has crossed my mind. Would it be feasible / possible to implement the concept of weapons inventory to DCE? In the mission editor we already have inventory on airfields and certain entities, like ships. Moreover, the expenditure can be tracked via the debrief logs, so I guess it's possible to calcluate how much was spent and adjust the levels afterwards. I can think of some challenges right away though: - Might make sense to track only the stock levels of player's squadron, otherwise this might get a bit messy. - What will happen when DCE engine will assign the standard loadout with the weapon that has already been depleted. - Is is possible to account for jettisoned weapons (I think yes) and weapons lost with a/c (i guess not directly). Having said that, I think this could really add another dimension of gameplay into DCE :) AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + Thustmaster TWCS + VKB T-Rudder Mk4 | HP Reverb G2 FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 NTTR | Normandy | Gulf | Syria | Supercarrier | Link to comment Share on other sites More sharing options...
PB0_CEF Posted June 1, 2019 Author Share Posted June 1, 2019 @PB0_CEF While playing last night a thought has crossed my mind. Would it be feasible / possible to implement the concept of weapons inventory to DCE? In the mission editor we already have inventory on airfields and certain entities, like ships. Moreover, the expenditure can be tracked via the debrief logs, so I guess it's possible to calcluate how much was spent and adjust the levels afterwards. I can think of some challenges right away though: - Might make sense to track only the stock levels of player's squadron, otherwise this might get a bit messy. - What will happen when DCE engine will assign the standard loadout with the weapon that has already been depleted. - Is is possible to account for jettisoned weapons (I think yes) and weapons lost with a/c (i guess not directly). Having said that, I think this could really add another dimension of gameplay into DCE :) Yes it’s really an interesting thing to add to DCE We have to stabilise and debug existing system yet so we will not add new things before that. But it’s interesting to begin to think of it Envoyé de mon iPhone en utilisant Tapatalk [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Andrei Posted June 1, 2019 Share Posted June 1, 2019 Makes sense. Tell me when you decide it's a good time to put it. I'll try to help. I don't know LUA that well, but I'm somewhat familiar with programming :) AMD R7 5800X3D | Aorus B550 Pro | 32GB DDR4-3600 | RTX 4080 | VKB MGC Pro Gunfighter Mk III + Thustmaster TWCS + VKB T-Rudder Mk4 | HP Reverb G2 FC3 | A-10C II | Ка-50 | P-51 | UH-1 | Ми-8 | F-86F | МиГ-21 | FW-190 | МиГ-15 | Л-39 | Bf 109 | M-2000C | F-5 | Spitfire | AJS-37 | AV-8B | F/A-18C | Як-52 | F-14 | F-16 | Ми-24 | AH-64 NTTR | Normandy | Gulf | Syria | Supercarrier | Link to comment Share on other sites More sharing options...
RedeyeStorm Posted June 1, 2019 Share Posted June 1, 2019 +1 on that idea. Link to comment Share on other sites More sharing options...
grant977 Posted June 1, 2019 Share Posted June 1, 2019 One issue I’m having with Tomcat caucuses is on a strike mission occasionally it will I think load a third tomcat that immediately crashes and explodes below the ship damaging my jet And others. Seems to be only on strikes. Link to comment Share on other sites More sharing options...
PB0_CEF Posted June 1, 2019 Author Share Posted June 1, 2019 One issue I’m having with Tomcat caucuses is on a strike mission occasionally it will I think load a third tomcat that immediately crashes and explodes below the ship damaging my jet And others. Seems to be only on strikes. Do you use the last version (V20 ad 11.0.5) ? [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Digitalvole Posted June 1, 2019 Share Posted June 1, 2019 (edited) I was hoping someone could help me? When I start the campaign it says I’m missing the navy deck crew module. I have the us navy equipment and airfield equipment folders in mods/tech but I can’t find a navy crewman mod anywhere. Apologies if this has been covered already, I had a good look but couldn’t find an answer. Thanks in advance Please Ignore, I got it working (I hope) deleted and then reinstalled the navy deck crew mod and removed the airfield equipment mod ( for some reason I thought I needed that one) and I got the briefing for the first mission. I can’t wait to play it though will have to wait till tonight. Edited June 2, 2019 by Digitalvole Link to comment Share on other sites More sharing options...
itarrow Posted June 4, 2019 Share Posted June 4, 2019 (edited) Hey there, is the Stennis TACAN still 74X ? Can't get it to work with the “old” 74X (compass keep rotating) and I don’t know where to get the info (tried on the mission planner before the mission but TACAN is not there, nor in the mission briefing or in kneeboard)... EDIT/UPDATE: found the info, is in the campaign summary... Stennis TACAN is now 37X while Vinson is 38X Edited June 4, 2019 by itarrow Link to comment Share on other sites More sharing options...
grant977 Posted June 4, 2019 Share Posted June 4, 2019 I have the latest version as of Thursday last week. Link to comment Share on other sites More sharing options...
oho Posted June 5, 2019 Share Posted June 5, 2019 (edited) I have the F/A-18C campaign over Caucasus (CVN-74 Stennis) and installed the navy mod (although I don't see any difference in the other missions I fly from CVN Stennis) in my Saved Games\DCS-Beta\Mods\tech Folder as described. I can start the first Mission but after a few seconds in the Cockpit on the deck I get a CTD. Do you have an idea? Maybe because I have a german version? Edited June 5, 2019 by oho Link to comment Share on other sites More sharing options...
artiom Posted June 5, 2019 Share Posted June 5, 2019 When i have CTD after mission startup, I simply run skipmission.bat file. студент мечтающий о небе Link to comment Share on other sites More sharing options...
rmk80 Posted June 6, 2019 Share Posted June 6, 2019 I had the same issue on the PG version. Re-generating the first mission again, fixed the CTD. Link to comment Share on other sites More sharing options...
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