wilsonov Posted June 23, 2017 Share Posted June 23, 2017 It appears that any object in the "cargos" category cannot be destroyed. Also, if one sets up a trigger to explode a piece of cargo, say conditional on becoming "dead" or "damaged" with the result being "explode unit" ........you will get the explosion, immediately on simulation start, on the cargo object, however the cargo item remains intact. Is there something about the functionality of "cargos" that I'm missing? Thanks :thumbup: Link to comment Share on other sites More sharing options...
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