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It appears that any object in the "cargos" category cannot be destroyed.

 

Also, if one sets up a trigger to explode a piece of cargo, say conditional on becoming "dead" or "damaged" with the result being "explode unit" ........you will get the explosion, immediately on simulation start, on the cargo object, however the cargo item remains intact.

 

Is there something about the functionality of "cargos" that I'm missing?

 

 

Thanks

:thumbup:

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